Commit Graph

24 Commits (72d62fd6fcbcedbb5cd22188f9900a8ebcf10d21)

Author SHA1 Message Date
alberth 206c1b4cd0 (svn r18907) -Cleanup: Smallmap was the last user of SetPixelIfEmpty(). 15 years ago
rubidium 72ce1f4979 (svn r18873) -Codechange: use PaletteID also in the blitter 15 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
smatz 721a0b0608 (svn r16628) -Codechange: remove one gcc2 hack 15 years ago
rubidium f3e0fd7416 (svn r15711) -Codechange: lots of whitespace cleanup/fixes 16 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
glx c7453851d3 (svn r14080) -Fix (r14052): assert triggered when drawing chat window with 32bpp-anim blitter (backup buffer was too small) 16 years ago
smatz 632e2059b9 (svn r13721) -Codechange: one less multiplication for colour mixing in 32bpp blitters (GeekToo) 16 years ago
smatz 7ec2ad621d (svn r13640) -Codechange: make colours behind not fully solid objects less darker for BM_TRANSPARENT (for 32bpp blitters) 16 years ago
smatz faebe10d81 (svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and encoding so it uses similiar scheme as 8bpp-optimized
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
16 years ago
smatz 5259d13da7 (svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines 16 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
rubidium ca1f8fbe2e (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. 16 years ago
rubidium 8ebdfb258f (svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations. 17 years ago
truelight 3de2c716df (svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using 0..255 makes it much faster (frosch)
-Fix: ComposeColourXXX could work a tiny bit faster when using 256, not 255 as value to divide with; downside is that it can give alpha errors (frosch)
17 years ago
truelight d614cec205 (svn r10241) -Codechange: CopyToBuffer now produces a buffer that is unreadable from outside the blitter, so the blitter can store anything he likes
-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
17 years ago
truelight bd215277b5 (svn r10225) -Codechange: move common Colour routines for 32bpp to the base class (and nick it colour, not color) 17 years ago
truelight cd10965a27 (svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
17 years ago
truelight 6785ea670f (svn r10206) -Codechange: more moving things to blitter-layer: ScrollBuffer 17 years ago
truelight d7736f6b83 (svn r10203) -Codechange: more moving things to blitter-layer: DrawLine 17 years ago
peter1138 704a67ff0b (svn r10201) -Codechange: Replace Blitter::SetHorizontalLine with Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go. 17 years ago
truelight cdf6192ce0 (svn r10193) -Fix r10190: somehow an other partly-patch was applied too 17 years ago
truelight 79cd3f5db0 (svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
 Note: this allows much easier adding other types of video-drivers, like OpenGL
17 years ago