Commit Graph

37 Commits (72d62fd6fcbcedbb5cd22188f9900a8ebcf10d21)

Author SHA1 Message Date
alberth 206c1b4cd0 (svn r18907) -Cleanup: Smallmap was the last user of SetPixelIfEmpty(). 15 years ago
rubidium 72ce1f4979 (svn r18873) -Codechange: use PaletteID also in the blitter 15 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium d39be5715f (svn r18791) -Fix [FS#3504]: when copying an 'image' back into the buffer the 32bpp anim blitter triggered palette check of the whole window instead of only the part the got copied back 15 years ago
peter1138 ebe260f575 (svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash. 15 years ago
rubidium 982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium c096e3d54c (svn r17228) -Codechange: some coding style fixes 15 years ago
smatz 721a0b0608 (svn r16628) -Codechange: remove one gcc2 hack 15 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
rubidium 07c20252c3 (svn r14146) -Codechange: allow palette override in both ways and remove some unneeded '(x == 0) ? 0 : 1' constructs. 16 years ago
belugas e89b108161 (svn r14016) -Codechange: Remove some magical numbers 16 years ago
smatz 7ec2ad621d (svn r13640) -Codechange: make colours behind not fully solid objects less darker for BM_TRANSPARENT (for 32bpp blitters) 16 years ago
smatz faebe10d81 (svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and encoding so it uses similiar scheme as 8bpp-optimized
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
16 years ago
smatz 25db4b3aae (svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to 16 years ago
smatz 883ffd1683 (svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster. 16 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
rubidium 90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
frosch 7d3ecec5b9 (svn r11813) -Fix [FS#1602]: Switch _screen to the output buffer and disable usage of 32bpp-anim animation buffer during giant screenshots. 17 years ago
rubidium 00c9d3ef20 (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 17 years ago
rubidium 507463e420 (svn r11684) -Codechange: split gfx.h in a type and functional header. 17 years ago
smatz d5dbce8331 (svn r11652) -Codechange: add the svn $ header for several files 17 years ago
truelight f055b0b557 (svn r11083) -Fix r11078: don't clear the anim buffer when alpha = 0 (tnx to frosch) 17 years ago
truelight 65aed53cab (svn r11082) -Fix r11081: save before commit (yeah, whitelines are important too!) 17 years ago
truelight f97d2b4706 (svn r11081) -Fix r11080: now solved the problem in a pretty way: don't do animation if we are not drawing to the screen-pointer 17 years ago
truelight e2fe88fb70 (svn r11080) -Fix r11079: fix it, still dirty, correctly, as the last commit was ... wrong ;) 17 years ago
truelight b823cc2b6b (svn r11079) -Fix: dirty fix to allow big-screenshots with 32bpp-anim 17 years ago
truelight f827093ba7 (svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
17 years ago
truelight 3de2c716df (svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using 0..255 makes it much faster (frosch)
-Fix: ComposeColourXXX could work a tiny bit faster when using 256, not 255 as value to divide with; downside is that it can give alpha errors (frosch)
17 years ago
peter1138 5e85e8c5e0 (svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model. 17 years ago
peter1138 12302ae8c7 (svn r10412) -Codechange: Remove unnecessary inclusion of hal.h in various files (and add one) 17 years ago
truelight 2f0500a438 (svn r10244) -Fix: make sure to let 32bpp-anim report the increased buffer-size it needs 17 years ago
truelight 426de65b18 (svn r10242) -Fix: avoid a segfault if you move your mouse at startup with 32bpp-anim 17 years ago
truelight d614cec205 (svn r10241) -Codechange: CopyToBuffer now produces a buffer that is unreadable from outside the blitter, so the blitter can store anything he likes
-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
17 years ago
truelight 59b54b3b02 (svn r10235) -Fix: the 32bpp-anim blitter repainted pixel color 0, which is transparency and therefor should never be repainted (spotted by Rubidium) 17 years ago
truelight 9efe1d6776 (svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites) 17 years ago