Commit Graph

26 Commits (72a59fade23a9a8971348179d652d468694e2159)

Author SHA1 Message Date
belugas 1ecb96b2c6 (svn r11426) -Codechange: Just one boolean inversion instead of two 17 years ago
belugas f26a591e6c (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
belugas 91cf35f7cf (svn r11246) -Codechange: beautify some conditions from "if else" into trinary operator 17 years ago
truelight 1eabb451ab (svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
17 years ago
rubidium 5c9553d48b (svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch. 17 years ago
rubidium 0252f87ff4 (svn r11124) -Documentation: of tree_map.h and tree_cmd.cpp. Patch by Progman. 17 years ago
rubidium 5243d98761 (svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ. 17 years ago
rubidium f4482907da (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
17 years ago
rubidium 903a0a08c2 (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 17 years ago
rubidium a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 17 years ago
rubidium 9c9fc1a79e (svn r10672) -Codechange: typify some parameters/variables. 17 years ago
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 17 years ago
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 17 years ago
rubidium 821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 17 years ago
rubidium 7577954ced (svn r9672) -Cleanup: lots of coding style fixes around operands. 17 years ago
peter1138 51d72c11c8 (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 17 years ago
belugas 4c4f2a34ef (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done 17 years ago
belugas 691f8578fd (svn r9400) -Codechange: Use some more representative enum names for landscape types. 18 years ago
maedhros 94db6aa1a2 (svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
18 years ago
rubidium 979ccd45ba (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
rubidium 4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
tron ac75cf0ae1 (svn r8875) -Fix
Remove unnecessary EnsureNoVehicle() checks because they are
- pointless per se (f.e. there are no vehicles on house tiles)
- done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
18 years ago
tron 053e2ddda5 (svn r8841) -Fix
Remove {,u}intswap() and replace them by Swap()
18 years ago
peter1138 ca9843424b (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
rubidium a7d0cdf95f (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 18 years ago
KUDr 07c30785ab (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 18 years ago