glx
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72c16c4de7
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(svn r12755) -Fix (r12706): aborting map generation was not properly handled
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2008-04-17 19:53:13 +00:00 |
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rubidium
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d022d4af3d
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(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.
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2008-04-14 19:54:33 +00:00 |
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rubidium
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df1d9bd880
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
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rubidium
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1b7051768c
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(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
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2008-01-29 00:27:25 +00:00 |
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frosch
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a242dadad2
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(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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2008-01-22 17:48:08 +00:00 |
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rubidium
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a3a5ff6057
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(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
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2008-01-15 18:51:46 +00:00 |
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rubidium
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9c0c798dd8
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(svn r11834) -Codechange: only include settings_type.h if needed.
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2008-01-13 14:37:30 +00:00 |
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rubidium
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90acd52f22
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(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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2008-01-13 01:21:35 +00:00 |
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rubidium
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2fc62eab05
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(svn r11818) -Codechange: split player.h into smaller pieces.
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2008-01-12 14:10:35 +00:00 |
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rubidium
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285a4a106f
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(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...
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2008-01-09 09:57:48 +00:00 |
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rubidium
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2469bca24c
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(svn r11771) -Codechange: split settings.h into better separated headers.
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2008-01-07 00:19:09 +00:00 |
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rubidium
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7f037d15d7
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(svn r11704) -Codechange: remove another bunch of useless includes.
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2007-12-26 23:04:26 +00:00 |
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rubidium
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db73addb43
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(svn r11702) -Codechange: move all date related stuff to date*.
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2007-12-26 13:50:40 +00:00 |
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rubidium
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f82aeb82c5
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(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
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2007-12-26 11:45:43 +00:00 |
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rubidium
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7058b2cce2
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(svn r11700) -Codechange: reduce the amount of unnecessary includes.
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2007-12-25 23:42:52 +00:00 |
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rubidium
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81bf9f8503
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(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
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2007-12-25 11:26:07 +00:00 |
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rubidium
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1f6043458c
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(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
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2007-12-22 23:30:28 +00:00 |
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rubidium
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766551b0bc
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(svn r11677) -Codechange: move price and command related types/functions to their respective places.
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2007-12-21 21:50:46 +00:00 |
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rubidium
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2cf7d5b2cb
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(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
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2007-12-19 20:45:46 +00:00 |
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rubidium
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ecdb16de42
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(svn r11440) -Codechange: replace magic numbers with enumified WindowHighlightMode constants. Patch by SmatZ.
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2007-11-15 18:28:00 +00:00 |
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peter1138
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9cb7ebfccc
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(svn r9995) -Fix (r9962): Don't scroll the map at the start of a new game
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2007-05-31 07:21:33 +00:00 |
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maedhros
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755f2327d3
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(svn r9792) -Fix (r9734): Pause on newgame should only apply to games, not the scenario editor.
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2007-05-06 08:50:03 +00:00 |
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maedhros
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97e88ca4f1
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(svn r9734) -Feature: Add an option to automatically pause when starting a new game.
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2007-04-28 15:06:32 +00:00 |
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maedhros
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3d81de8d7e
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(svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist.
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2007-04-12 13:07:15 +00:00 |
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rubidium
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4169bfba06
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(svn r9050) -Codechange: Foo(void) -> Foo()
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2007-03-07 11:47:46 +00:00 |
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belugas
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240cbd4dd2
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(svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style.
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2007-03-01 01:24:44 +00:00 |
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rubidium
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2a9851a3ad
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(svn r8511) -Codechange: make WindowClass an enumerated value.
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2007-02-01 15:49:12 +00:00 |
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peter1138
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ca9843424b
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(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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2007-01-14 19:57:49 +00:00 |
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rubidium
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a7d0cdf95f
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(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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2007-01-10 18:56:51 +00:00 |
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KUDr
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07c30785ab
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(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
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2007-01-10 18:12:09 +00:00 |
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