Commit Graph

39 Commits (7273d73ee9e7de23e9b9001e6817aa4a5680601c)

Author SHA1 Message Date
rubidium cde65455ac (svn r13731) -Codechange: make a pool of the array of players. 16 years ago
rubidium f80d8dbe0c (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes. 16 years ago
truebrain e767b4f778 (svn r13412) -Add: OTTDThreadTerminateFunc, for all thread systems, which is called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations) 16 years ago
rubidium 4657ae97fc (svn r13411) -Codechange: remove the return value from the thread procs because it is never used. 16 years ago
rubidium e7a501100a (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 16 years ago
rubidium 793ac8baa4 (svn r13320) -Codechange: move some enums from openttd.h to more logical locations. 16 years ago
rubidium dc77647ea4 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
16 years ago
rubidium c28ce39e3c (svn r12987) -Codechange: split viewport and tile selection. 16 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
glx 72c16c4de7 (svn r12755) -Fix (r12706): aborting map generation was not properly handled 16 years ago
rubidium d022d4af3d (svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable. 16 years ago
rubidium df1d9bd880 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 16 years ago
rubidium 1b7051768c (svn r12004) -Codechange: refactor the random functions to reduce code duplication. 17 years ago
frosch a242dadad2 (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
17 years ago
rubidium a3a5ff6057 (svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
17 years ago
rubidium 9c0c798dd8 (svn r11834) -Codechange: only include settings_type.h if needed. 17 years ago
rubidium 90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
rubidium 2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
rubidium 285a4a106f (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed... 17 years ago
rubidium 2469bca24c (svn r11771) -Codechange: split settings.h into better separated headers. 17 years ago
rubidium 7f037d15d7 (svn r11704) -Codechange: remove another bunch of useless includes. 17 years ago
rubidium db73addb43 (svn r11702) -Codechange: move all date related stuff to date*. 17 years ago
rubidium f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 7058b2cce2 (svn r11700) -Codechange: reduce the amount of unnecessary includes. 17 years ago
rubidium 81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium 1f6043458c (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 17 years ago
rubidium 766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 2cf7d5b2cb (svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found. 17 years ago
rubidium ecdb16de42 (svn r11440) -Codechange: replace magic numbers with enumified WindowHighlightMode constants. Patch by SmatZ. 17 years ago
peter1138 9cb7ebfccc (svn r9995) -Fix (r9962): Don't scroll the map at the start of a new game 17 years ago
maedhros 755f2327d3 (svn r9792) -Fix (r9734): Pause on newgame should only apply to games, not the scenario editor. 17 years ago
maedhros 97e88ca4f1 (svn r9734) -Feature: Add an option to automatically pause when starting a new game. 17 years ago
maedhros 3d81de8d7e (svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist. 17 years ago
rubidium 4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
belugas 240cbd4dd2 (svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style. 18 years ago
rubidium 2a9851a3ad (svn r8511) -Codechange: make WindowClass an enumerated value. 18 years ago
peter1138 ca9843424b (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
rubidium a7d0cdf95f (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 18 years ago
KUDr 07c30785ab (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 18 years ago