Commit Graph

193 Commits

Author SHA1 Message Date
rubidium
e355b1e55a (svn r10170) -Codechange: remove some duplication of code. 2007-06-16 12:03:36 +00:00
truelight
063c4f7862 (svn r10148) -Fix r10143: make --without-png to compile again 2007-06-13 18:52:06 +00:00
truelight
19513f2604 (svn r10143) -Add: store the filename of the grfs opened and allow easy access to the name
-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
2007-06-13 16:21:11 +00:00
truelight
f782a311f8 (svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
2007-06-13 10:31:40 +00:00
belugas
107c84c3ab (svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-13 02:29:08 +00:00
truelight
0e53fd6d32 (svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
2007-06-12 20:24:12 +00:00
truelight
340d5b43f9 (svn r10101) -Codechange: the class is named 8bppSimple, so name the files like that too 2007-06-11 15:13:30 +00:00
truelight
27febd474c (svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
2007-06-11 11:50:49 +00:00
belugas
1a2f889a52 (svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries 2007-06-09 02:05:51 +00:00
maedhros
814409fb94 (svn r10010) -Fix (r10008): Add articulated_vehicles.h to the project files. 2007-06-01 12:19:23 +00:00
maedhros
2181e11c18 (svn r10008) -Codechange: Move a couple of functions related to articulated vehicles to a file of their own. 2007-06-01 11:41:02 +00:00
rubidium
8f0f090c51 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 2007-05-19 09:40:18 +00:00
belugas
641d51a5ad (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
truelight
dc191785db (svn r9844) -Codechange: replace zoomlevel with an enum
-Codechange: use predefined enums for viewport zoomlevels
2007-05-15 14:08:39 +00:00
peter1138
e109773636 (svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals. 2007-05-06 18:14:33 +00:00
peter1138
8c67992051 (svn r9564) -Fix (r9563): When adding files remember to add them... 2007-04-05 09:07:20 +00:00
peter1138
51d72c11c8 (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
belugas
695ff8dd37 (svn r9557) -Codechange: Add a forgotten file to the project lists 2007-04-04 02:02:49 +00:00
rubidium
eaad1bb2a6 (svn r9522) -Fix (r9073): the entries in source.list are supposed to be sorted alphabetically. 2007-03-28 20:12:32 +00:00
peter1138
f69549f1eb (svn r9418) -Codechange: Implement actions 1/2/3 for cargos, callback handler and custom icon sprites 2007-03-23 20:55:45 +00:00
maedhros
209101391a (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
bjarni
b6efe5482d (svn r9073) -Codechange: moved autoreplace to a file of it's own (now autoreplace has a cmd and a gui file) 2007-03-08 23:05:05 +00:00
rubidium
5b4b9cbd5c (svn r8969) -Codechange: rework of the player face bits.
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
 - replace tons of ifs/switches/magic numbers by table lookups
2007-03-02 01:17:11 +00:00
peter1138
2306a02f75 (svn r8849) -Codechange: Replace hardcoded global/climate cargo mapping tables with dynamically generated data. Change associated code to use new functions. 2007-02-22 22:09:51 +00:00
rubidium
b563bc2c40 (svn r8832) -Change: rewrite the solution file generator a little so it makes project files that look more like the ones generated by respectively MSVC2003 and MSVC2005.
For some reason the internal formatting of the XML between MSVC2003 and MSVC2005 differs, so adding a file in MSVC2005 would result in basically adding the entire openttd_vs80.vcproj to the diff.
2007-02-21 17:59:34 +00:00
peter1138
3d581f4f89 (svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular struct array (with accessor) and implement new initialization method using cargo labels. 2007-02-20 22:09:21 +00:00
truelight
1f9fdc8bc1 (svn r8757) -Add: added libtimidity music driver (it is a nice small library simular to timidity via extmidi)
[PSP] -Add: added PSP specific code for libtimidity. libtimidity code is based on the work of Turulo. Tnx a bunch!
2007-02-16 09:50:28 +00:00
bjarni
5ebab4089a (svn r8605) -Codechange: [OSX] changed all objective C to objective C++
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files

   -Note: (important if you develop mac specific code)
   taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html           
    gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
    gdb assumes that the language for ".mm" files is C++.
    you can change it to objective C by typing: (gdb) set language objc 
    Mixing C++ and objective C has some limitation (see link for all of them)
2007-02-05 21:16:56 +00:00
Darkvater
737ca7b7f5 (svn r8435) -Regression (r7759?): Readd aircraft.h to the project files which were added in r6644 but miracuously disappeared sometime afterwards 2007-01-28 00:28:12 +00:00
KUDr
55ac8f843a (svn r8414) -Codechange: Use own AutoPtrT instead of std::auto_ptr.
-Simplifies assignment from raw pointers
 -Should be harder to crash the program by incorrect assignment into it.
 -Should help with MorphOS compilation errors
2007-01-26 11:38:07 +00:00
bjarni
10d6f066e4 (svn r8371) -Codechange: [autoreplace GUI] moved the autoreplace GUI to a file of it's own
Note: it's the same as r8363, only this time the svn history of autoreplace should be preserved
2007-01-23 13:26:12 +00:00
bjarni
751409fe83 (svn r8370) -Revert (r8363): the autoreplace GUI move cleared the file history 2007-01-23 13:10:43 +00:00
bjarni
a7edefb8d7 (svn r8363) -Codechange: [autoreplace GUI] moved the autoreplace GUI to a file of it's own 2007-01-23 00:04:17 +00:00
truelight
61eef2ded9 (svn r8326) -Fix r8304: forgot to update projects/generate to keep in mind the new WINCE tag in sources.list
-Fix: MSVC doesn't order files itself, so put win32.cpp in the right place ourself
-Update: update the MSVC projects files for r8324 (MiHaMiX)
2007-01-21 19:40:38 +00:00
truelight
3a8024597d (svn r8304) [WinCE] -Add: added configure detection for WinCE.
Compiling doesn't work, neither does running, but it is a first step in developing an official WinCE port
2007-01-21 14:14:27 +00:00
maedhros
babda828ab (svn r8301) -Codechange: Move the code relating to the sign list window from graph_gui.cpp to a file of its own: signs_gui.cpp. 2007-01-21 12:35:35 +00:00
KUDr
3ad14cc7a8 (svn r8125) -Codechange: Station is now constructed/destroyed using new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp). 2007-01-14 19:18:50 +00:00
KUDr
43ccaf25a8 (svn r8104) -Fix: missing helpers.hpp added into source.list and VC 2007-01-13 16:23:24 +00:00
KUDr
6c1cd5eab8 (svn r8099) -Fix (r8092): source.list updated to reflect move of header files (thanks stillunknown). vcproj files updated too (thanks glx) 2007-01-13 15:22:36 +00:00
truelight
3905d6bdb7 (svn r8040) [Configure] -Fix: for some reason, OS2 compiled unix.cpp, not os2.cpp 2007-01-10 19:13:33 +00:00
rubidium
a7d0cdf95f (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
rubidium
b722317116 (svn r7829) -Codechange: move the network (core) initialization/shutdown functions into network/core, so the can be reused in the masterserver_updater. 2007-01-04 18:50:40 +00:00
rubidium
013df98f79 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00