smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
frosch
3d467cabe5
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
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Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-23 14:17:41 +00:00
frosch
259a073f0c
(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
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-Fix [FS#2419]: The modifiers were not applied in all cases.
2008-11-22 16:04:11 +00:00
frosch
f0286cb1e5
(svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour.
2008-11-22 15:57:31 +00:00
frosch
5a1df325e2
(svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
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Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
2008-10-18 17:21:56 +00:00
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
belugas
a2b00e24b6
(svn r14295) -Fix(r14294): If the house is not built yet, still give me proper coordinates, pretty please!
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Plus, two(2) rogue tabs found their way in.
2008-09-12 17:05:23 +00:00
belugas
13eab4177d
(svn r14294) -Feature[newGRF]: Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile
2008-09-12 17:02:22 +00:00
frosch
93d0ca8731
(svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific.
2008-07-30 18:23:12 +00:00
rubidium
3a799389eb
(svn r13731) -Codechange: make a pool of the array of players.
2008-07-18 16:40:29 +00:00
rubidium
e48d86fad0
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
2008-07-18 12:20:31 +00:00
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
frosch
17de6f9ced
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
2008-06-25 20:04:27 +00:00
frosch
4e6d827ea6
(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
2008-06-25 18:46:05 +00:00
frosch
983e5a96f0
(svn r13629) -Fix [FS#2108](r13603): diameter != radius
2008-06-25 17:30:53 +00:00
belugas
31b002dab0
(svn r13603) -Feature{newGRF]: Add var 65 in Variational Action 2 Variables for Houses.
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This var will return the manhattan distance of the nearest house that match a given criteria.
The criterias can be: 0 : house ID/ 1 : Class ID/ 2 : grf ID
The search radius can be defined too, up to 64.
2008-06-21 23:59:38 +00:00
smatz
29985b768c
(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
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This is to balance performance, code complexity and NewGRF requirements
2008-06-18 16:48:58 +00:00
belugas
237a6f554a
(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
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Or, in more simple terms, the check for the animation frame of nearby house.
2008-06-15 02:48:25 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
rubidium
2d860049a7
(svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
2008-04-23 00:14:49 +00:00
rubidium
5ef8c01ce7
(svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
2008-04-21 14:33:33 +00:00
rubidium
a40bba8bac
(svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
2008-04-21 11:29:01 +00:00
rubidium
181b36ca0b
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
2008-04-20 08:43:31 +00:00
rubidium
15680e477a
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
2008-04-20 08:22:59 +00:00
smatz
febc5150c9
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
2008-04-03 19:55:40 +00:00
skidd13
4cc6140619
(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
2008-03-31 15:10:24 +00:00
glx
bbdb831301
(svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.
2008-03-27 21:36:16 +00:00
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-18 12:28:21 +00:00
frosch
a40d761d7f
(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
2008-02-15 18:40:42 +00:00
frosch
fd0f57a794
(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
2008-02-15 18:34:26 +00:00
frosch
fe9891c8ec
(svn r12028) -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
2008-01-31 17:46:08 +00:00
glx
8c13852373
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-15 00:03:48 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
rubidium
6c954cad5f
(svn r11801) -Codechange: remove some unneeded includes from some header files.
2008-01-09 21:27:39 +00:00
rubidium
b4b3190b62
(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...
2008-01-09 09:57:48 +00:00
rubidium
e5e75bd8f8
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
2007-12-29 09:24:26 +00:00
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
rubidium
7db6c7db38
(svn r11664) -Codechange: use more specific ("rail_type.h" instead of "rail.h" that includes way more than only "rail_type.h") includes at some places.
2007-12-18 20:58:12 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
2007-11-19 18:38:10 +00:00
glx
0660d2a3d6
(svn r11418) -Fix (r11416): forgot an instance
2007-11-12 01:38:32 +00:00
belugas
3904640d02
(svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case
2007-11-12 01:05:35 +00:00
rubidium
9758a76512
(svn r11411) -Codechange: implement random triggers for houses.
2007-11-11 17:58:05 +00:00
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
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-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
rubidium
9d8c8c200e
(svn r11225) -Fix: if a sprite shares the bounding box of another sprite, the offset is unsigned instead of signed.
2007-10-07 15:26:20 +00:00