Commit Graph

35 Commits

Author SHA1 Message Date
Darkvater
c3c69ff5cb (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
Darkvater
ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
Darkvater
6b794ede3b (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 2005-05-16 16:19:32 +00:00
Darkvater
a77a211ef7 (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
- Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list.
- Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
2005-05-14 21:01:57 +00:00
Darkvater
fb78ca8a62 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron
9b0bad683d (svn r1861) Constify Get(Non)Sprite() 2005-02-11 17:12:11 +00:00
tron
dc54a3e627 (svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it 2005-02-10 12:26:41 +00:00
tron
d2703fd672 (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) 2005-02-10 12:14:38 +00:00
tron
7cd19fe07a (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 2005-02-10 05:43:30 +00:00
tron
49a4d014b9 (svn r1852) Start cleaning up sprite handling:
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
tron
701a32d048 (svn r1840) Repel str_buffr and use local buffers where possible 2005-02-07 12:32:35 +00:00
tron
c644e6b742 (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
tron
d3f84347ac (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
dominik
a94a7b0775 (svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing... 2005-01-23 23:58:35 +00:00
tron
97f893ae2f (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
tron
94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
tron
4eb8f833fe (svn r1557) Replace strange if () do while () construct with a plain for () 2005-01-18 15:26:14 +00:00
tron
589215c822 (svn r1508) Remove duplicate declarations and include proper headers where necessary 2005-01-14 19:41:24 +00:00
tron
2eb7aedf69 (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
darkvater
0fcc58b8eb (svn r1268) -Fix: some warnings in gfx.c fixed
-Fix: Makefile now correctly works for cygwin/mingw; altough defining only cygwin does not compile the game
-Fix: moved SDL information message from severity 0 to 1. Only errors/severe warnings should be level 0
2004-12-23 23:15:07 +00:00
dominik
b3c7d7f3bd (svn r1091) Fix: Finally station names use 100% the correct color in transparent mode 2004-12-14 20:54:01 +00:00
truelight
67731d344e (svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de) 2004-12-13 11:17:59 +00:00
dominik
6e99d2c0e8 (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-12 20:36:24 +00:00
truelight
d6a1f3e412 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
tron
7b8bf96c2b (svn r822) Use a struct instead of pairs of bytes for the string colormap.
While here give the string colormap a more canonical name.
2004-11-26 16:55:35 +00:00
dominik
d801ca16a3 (svn r819) Code cleanup: colors for langfile strings are now taken from a color table instead of a sprite 2004-11-26 14:00:57 +00:00
pasky
0f7e48ead2 (svn r679) Clarify bp.sprite assignment in GfxMainBlitter(). Pointed out by Oskar. 2004-11-19 21:57:02 +00:00
tron
249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
2004-11-14 19:44:06 +00:00
tron
b5e1240a8a (svn r564) Simplify scroll logic and correct one erroneous use of memcpy() 2004-11-13 16:10:25 +00:00
tron
2eb00c0bd3 (svn r499) Merge r498 to trunk:
Disabled buttons flicker no more
  This solves bug report 991101
2004-11-01 15:08:40 +00:00
darkvater
f3758d133a (svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
-Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
2004-09-23 21:14:20 +00:00
darkvater
493df26058 (svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame. 2004-09-21 20:56:49 +00:00
truelight
eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
dominik
e2f627a22e (svn r127) New feature: ingame console. (sign_de)
Press tab to open the console, more info in docs/console.txt
2004-08-24 08:34:28 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00