Commit Graph

38 Commits (6d410929b6fc96eda09a5060d6665cc5dc800f03)

Author SHA1 Message Date
tron 07cb3068ae (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
20 years ago
tron 94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
celestar 07a10a51a7 (svn r1581) Added a display for the total map population to the town display (Jango) 20 years ago
tron ca8eb44828 (svn r1542) Rename TileHeight to TilePixelHeight, because this is what it actually returns 20 years ago
tron 61a6bc544d (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts 20 years ago
celestar 957635121c (svn r1504) enummed town ratings (Jango) 20 years ago
tron 414ac3286b (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 20 years ago
truelight b450603437 (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
  - DEREF_XXX is changed into GetXXX
  - All direct call are directed via GetXXX
  - struct Industry has now an index-field
  - ENUM'd some stuff
  - Replaced home built loops with FOR_ALL_XXX
  - Added _stations_size, _vehicles_size, ... which gives the length of the
    array (which will be dynamic in the near future)
  - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
  - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
  - Made the sort-functions of all 4 dynamic
  - Made all 4 Initialize functions more of the same
  - Some minor tab-fixing and stuff
  (tnx to Tron for proof-reading my 100kb patch ;))

  Note for all: please do NOT directly call _stations, _vehicles, _towns and
  _industries, but use the right wrapper to access them. Thank you.
  Ps: please also do not use 'v++', where v is of type Vehicle *.
20 years ago
tron d3c6855320 (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 20 years ago
tron e4cf2ba1b3 (svn r1386) Move TileIndexDiff to map.h
Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
20 years ago
tron bcff0ab932 (svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY] 20 years ago
truelight 75567c3d7d (svn r1313) -Fix: fixed MSVC problem 20 years ago
truelight c748f6db57 (svn r1312) -Add: Patch which is on by default: population in label of the town
-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
20 years ago
truelight fe657e9ee3 (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too 20 years ago
truelight 2f9e0b8e0c (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works 
automaticly as a fully uint16. So _stations[] can not be increased till 
after the bump!!
20 years ago
tron a148ff4e0d (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
truelight d6a1f3e412 (svn r942) -Merged branch/network back into the trunk 20 years ago
tron 265ac67183 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
20 years ago
pasky 97c533eb9c (svn r831) Remove station-specific roadbits magic. Tron already fixed road stations so that they don't give out roadbits in r780. 20 years ago
pasky 0554031514 (svn r830) Move the MP_STATION roadbits guard to GetTownRoadBitsByTile() wrapper of GetRoadBitsByTile(). This should really and for once fix the road-behind-road-station bug. 20 years ago
tron acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
tron e8537f5512 (svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
Now it is active-true.
20 years ago
tron d51887fbed (svn r764) Enumerate the houses only one per town can exist and use the enums instead of magic numbers to check for these 20 years ago
tron 8a3d7cce1c (svn r760) Replace some bit-juggling with bit fields 20 years ago
tron 40a04816a4 (svn r756) Demystify and explain some piece of code regarding which house sprite to draw 20 years ago
tron 57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
20 years ago
pasky bf6dace925 (svn r703) Attempt to improve the town growth algorithm - now it scales over 76 houses, is slightly exponential and travels further for larger towns. 20 years ago
pasky 578bde9aae (svn r698) Merge a town growth fix from TTDPatch - in arctic and desert climate, require food (and possibly water) only if the population is more than 90, so that the town gets chance to actually accept it. (By Marcin?) 20 years ago
pasky 5650257c0c (svn r696) Do not consider a road station as street when growing the town. 20 years ago
pasky 7a8fb5d2fd (svn r694) Make the town sometimes build streets on slopes. 20 years ago
truelight 3dc8dcf312 (svn r320) -Fix: some last _current_player fixes 20 years ago
truelight a69e422cdd (svn r266) -Fix: hopefully fixed the desync problem nicely (and reverted the
workaround for it)
20 years ago
truelight eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
truelight 10d54ac604 (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)
-Fix: some minor fixes around GetTileTrackStatus (blathijs)
20 years ago
dominik 770f86bbbe (svn r122) Change: exclusive transport rights are now stored per town instead of per station
Exclusive rights from old savegames will be reset.
20 years ago
dominik ca120eedad (svn r40) Final slope graphics fix 20 years ago
darkvater a32d8553e7 (svn r5) -Fix: townname generation of TTDLX savegames. All work
except for German Townnames (also fix one typo on 
English town-names)
-CodeChange: *act_paper to *act_water in Town to 
more resemble its use
-Fix: AI players now retain AI status. Since TTDLX 
savegame status is not fully documented, some holes 
exist (AI state is set to one without a vehicle, otherwise 
it crashes)
20 years ago
truelight efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago