Commit Graph

29 Commits

Author SHA1 Message Date
darkvater
797355cb7e (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) 2005-01-29 14:56:25 +00:00
darkvater
9139f4ba84 (svn r1637) -Fix: VS6 warning
-Added missing files to VS6 and VS.Net project files (bociusz)
2005-01-24 11:32:47 +00:00
darkvater
6e07bad728 (svn r1531) -Feature: [1039061] Swiss town-names (vulvulune) 2005-01-15 21:41:49 +00:00
darkvater
ef3b9161f8 (svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again
-Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
2005-01-15 15:48:05 +00:00
truelight
a243285af4 (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
dynamic arrays
2005-01-12 11:21:28 +00:00
darkvater
363dd7bdf0 (svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor 2005-01-03 20:20:25 +00:00
truelight
1fef394fde (svn r1308) -Update: updated MSVC project files 2004-12-31 15:55:14 +00:00
darkvater
83981e40b5 (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15 23:33:04 +00:00
darkvater
d867a845fd (svn r1104) -Fix: nasty server crash buffer overflow problem when using release build. Big thanks to Truelight for the guidance in fixing this very annoying bug!
-VS.NET now treats warnings as errors too in the release build.
2004-12-15 20:08:01 +00:00
darkvater
c58549d512 (svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join. 2004-12-15 00:31:08 +00:00
truelight
8057dd2214 (svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz) 2004-12-12 17:32:32 +00:00
truelight
0e79314353 (svn r1026) -Add: [Network] Added unique id, so in network, each client has an
unique id (generated via md5)
2004-12-12 16:04:32 +00:00
darkvater
6e49b85703 (svn r952) -A tiny insignificant fix for a toyland industry gfx
-Added table\sprites.h to VS.NET project file
2004-12-04 23:43:54 +00:00
truelight
b8f6d41418 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
dominik
8d91459f37 (svn r665) code fixes for newgrf.c/newgrf.h 2004-11-17 20:08:13 +00:00
dominik
4612dcdb48 (svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.h 2004-11-17 18:49:55 +00:00
darkvater
60184e1495 (svn r645) -Feature: Finally support for TTDLX games on Big Endian machines such as Macintosh and MorphOS; thanks for testing Bjarni :)
-Added turkish.txt to lang-project and screenshot.h to ttd-project
2004-11-16 23:26:15 +00:00
darkvater
ec434b208e (svn r610) -newgrf: Support for some basic deterministical spritegroups regarding stations. Waypoints look changes based on year now :^) (pasky). 2004-11-14 20:50:38 +00:00
darkvater
e656a91736 (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky) 2004-11-14 16:42:08 +00:00
darkvater
8946e92468 (svn r586) -Fix: [1066114] Code error in win32.c Thanks Shai
-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
2004-11-14 12:37:23 +00:00
signde
d6cab2e06d (svn r221) -Feature: console command and variable hooking
-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-12 20:15:18 +00:00
darkvater
24512d3da5 (svn r212) -Fix: Network-gui fixes (sign_de)
-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
2004-09-12 14:12:33 +00:00
darkvater
d03afadad2 (svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand: "resetengines" 2004-09-11 19:18:30 +00:00
darkvater
bf0652d3fc (svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00
darkvater
692c147fae (svn r161) -Fix: added missing file to project and solved wrong type bug 2004-09-05 17:11:00 +00:00
truelight
25c7ae2304 (svn r133) -Update: console.c/h added to VC.Net project 2004-08-24 15:35:59 +00:00
truelight
146fab4188 (svn r86) -Add: new AI files added in VC-project (DarkVater) 2004-08-20 10:02:47 +00:00
darkvater
b70e5a30c1 (svn r33) -Executeable is now openttd(.exe) always
-Resourcefile has been updated to 0.3.3.0
2004-08-12 22:06:56 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00