Commit Graph

203 Commits

Author SHA1 Message Date
belugas
9d24f3df0a (svn r6660) -Fix(r6631): Prevent the fast-foward button to toggle up and down when pressing shift.
The _fastforward and _pause bool are not exactly used as bool.
So, when doing test with them, amek it so that the will appear as such
2006-10-06 01:18:12 +00:00
belugas
17eb65050b (svn r6631) -Codechange: Use accessors for click_state.
Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-10-03 20:16:20 +00:00
belugas
753b572400 (svn r6619) -Codechange: Use accessors for disabled_state.
Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-10-03 02:08:15 +00:00
bjarni
4ccdb0686f (svn r6562) -Codechange: merged the vehicle list window widget arrays
It made no sense to maintain 8 nearly identically arrays when a single one can do the job
  Also made the two buttons always use half of the bottom width each, even when resizing
2006-09-28 23:05:03 +00:00
belugas
1c56a5ae0f (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
rubidium
a7cfb80c40 (svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
  and the 'Quit' in the menu of the normal game and scenario editor
  immediatelly quits when the 'autosave_on_exit' patch is turned on.
  This is the same way as the OS/window manager initiated quits, like
  alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04 17:30:30 +00:00
rubidium
03f963af58 (svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect. 2006-09-03 22:07:28 +00:00
tron
8ef52bc43c (svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to 2006-09-01 13:35:43 +00:00
tron
b83a3f8726 (svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing
All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear
Also add the names of colour the gradients as enum
2006-08-29 19:26:13 +00:00
rubidium
27cee58ab8 (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
tron
2eb76813ed (svn r6184) Remove the unused (because it was NULL in all callers) second parameter of FillDrawPixelInfo() and simplify some expressions 2006-08-28 07:33:51 +00:00
truelight
b34d77ca3f (svn r6050) -Codechange: mass-renamed SignStruct -> Sign and ss -> si. Now functions and variables all match eachother 2006-08-22 16:38:50 +00:00
truelight
0461d89612 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
2006-08-22 15:33:35 +00:00
belugas
4c2abf1de5 (svn r6046) CodeChange : Rename WWT_5 Widget type to WWT_LABEL : a centered label
CodeChange : Move almost all fixed strings from ON_PAINT event to Widget array using WWT_LABEL.
Feature : All "Select Refit Cargo" are now centered, instead of been left aligned
2006-08-22 15:23:25 +00:00
rubidium
480af9c917 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
truelight
2849e4fea9 (svn r6038) -Codechange: move mousewheel code to event WE_MOUSEWHEEL instead of a general function that handles that
-Codechange: use always 'e' for WindowsEvent, neverr 'we'
2006-08-21 14:59:58 +00:00
truelight
9ec2fdcbf3 (svn r6036) -Codechange: do not handle SCROLL in a central function, but let windows handle them theirself. Added WE_SCROLL for this. 2006-08-21 14:34:59 +00:00
truelight
10b842bddc (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
truelight
83d56d6d79 (svn r5944) -Merge TGP (r5578, r5579, r5724, r5726): -Feature: filter for textboxes to only
allow certain patterns (like numbers only)
2006-08-19 09:31:22 +00:00
rubidium
1cc6e186f0 (svn r5918) -Cleanup: rename ConvertDayToYMD/ConvertYMDToDay as they really convert a Date to/from a YearMonthDay.
-Cleanup: swap ConvertDateToYMD's parameters to make the order consistent with the name of the function.
2006-08-15 16:49:48 +00:00
rubidium
243872b4fd (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
belugas
ecc89d5965 (svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
Simplification of the handling of the main_gui menus,
Removal of repetitions and Hiding the internals of screenshots.
Thanks to glx, Rubidium and Truelight for pointers
2006-07-28 21:51:00 +00:00
belugas
6082507fea (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
tron
2b27073156 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
tron
260012382d (svn r5226) Reduce the mess that sending chat messages is
This also fixes a bug:
-Fix: It was possible to rename a signs or waypoints with the chat box
2006-06-11 16:00:56 +00:00
Darkvater
8faf1838e6 (svn r4623) - Codechange: s/byte/PlayerID/ 2006-04-29 14:31:16 +00:00
celestar
1d606e7392 (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor.
-Side effects:
	- Removed one global variable from variables.h
	- Remove an ugly hack for the "many random towns" function
2006-04-27 11:19:12 +00:00
tron
0347fb2ab6 (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
celestar
084acbf23c (svn r4520) -Fix: Did last commit in the wrong branch. Repair and shame on me. 2006-04-22 09:25:36 +00:00
tron
10454a6dd1 (svn r4314) -Fix: a buffer overflow of the chat box introduced in r1263. Don't tell the Textbuf an arbitrary number as size of the string buffer, but the real lengthof() it 2006-04-07 09:07:53 +00:00
tron
3ef6afdb4d (svn r4313) The parent window of the chat box is always the main toolbar (?!), therefore don't pass this information as parameter 2006-04-07 09:00:57 +00:00
tron
7a7e7c82cf (svn r4312) Calculate the maximum pixel width of the entered text in the chat box from the "text box"-widget instead of hardcoding an arbitrary - and wrong - number 2006-04-07 08:57:03 +00:00
tron
dec2db09ee (svn r4310) The chat box has no visible window title, therefore remove the string 2006-04-07 08:37:39 +00:00
tron
fc8d7f18a0 (svn r4309) The initial string of the chat box is always the empty string, so don't jump through hoops to check if nothing was entered and simplify the code 2006-04-07 08:27:43 +00:00
celestar
cc87f682b9 (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty 2006-04-03 09:07:21 +00:00
belugas
26a5b62865 (svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme 2006-03-24 18:16:39 +00:00
tron
541703a2f6 (svn r4073) Add functions to make and test for (most) unmovable tiles 2006-03-23 20:47:56 +00:00
Darkvater
0fd9f19a8c (svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers (matthewwalton) 2006-03-17 23:23:10 +00:00
tron
214b5eb42f (svn r3827) Remove the global variable _error_message_2, it's only used as local variable 2006-03-12 10:15:36 +00:00
tron
4ebaa55fe1 (svn r3749) -Fix: [FS#61] The tooltips for raising and lowering land buttons in the scenario editor are interchanged (Reported and fixed by lc) 2006-03-03 20:48:03 +00:00
tron
84fb96fe85 (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
tron
22dc05faf2 (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
peter1138
d13763a9c4 (svn r3414) - Fix: Disable the Fund New Industry menu item and window when connected to a server as a spectator. 2006-01-21 21:45:34 +00:00
truelight
efd3d42107 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
2006-01-06 21:57:37 +00:00
tron
cc2b51320f (svn r3300) Remove unreachable code - in this case some duplicate breaks 2005-12-14 06:49:54 +00:00
tron
bf98086de8 (svn r3298) Remove unused and write-only variables 2005-12-14 06:28:48 +00:00
peter1138
1c57091230 (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
bjarni
22a4679837 (svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
2005-11-18 23:41:03 +00:00
tron
1806293e46 (svn r3194) Don't use FindLandscapeHeightByTile() when it's overkill 2005-11-16 11:52:21 +00:00
tron
b9729fb72e (svn r3185) const 2005-11-15 09:00:02 +00:00