Charles Pigott
67f02e20de
Change: Display text files in black ( #10291 )
2 years ago
glx22
012fd2be0d
Codechange: Suppress warnings when asserts are disabled
2 years ago
glx22
ffc1f7ce56
Fix 57717a2: [CMake] Don't apply 'cl' workaround to 'clang-cl'
2 years ago
clienthax
25f247047d
Update: emsdk to 3.1.28 and lzma (for emsdk) to 5.4.0 ( #10234 )
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Co-authored-by: Patric Stout <truebrain@openttd.org>
2 years ago
translators
f90156f74c
Update: Translations from eints
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romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2 years ago
translators
918b2cb3ee
Update: Translations from eints
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english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2 years ago
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2 years ago
PeterN
f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. ( #10286 )
2 years ago
Francis Herne
6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. ( #10282 )
2 years ago
translators
7a18631291
Update: Translations from eints
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italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2 years ago
PeterN
9e56e16147
Fix: Local authority window rating list height ignored icon sizes. ( #10285 )
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Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2 years ago
PeterN
961e66df30
Fix #10224 : Don't fiddle with fast-forward when saving. ( #10230 )
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The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2 years ago
Michael Lutz
3d3ed87d99
Fix: Bad alignment of button icons when using the original baseset. ( #10200 )
2 years ago
PeterN
4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. ( #10284 )
2 years ago
Daniel Robinson
c53f29df53
Fix #10181 : Show error message on failed industry prospecting ( #10202 )
2 years ago
Didac Perez Parera
35d55bd534
Feature: Expand all towns in the scenario editor ( #10215 )
2 years ago
Tyler Trahan
4ffe7e0477
Fix #10198 : Rearrange Intro GUI to make button rows narrower ( #10203 )
2 years ago
Tyler Trahan
8063fcb6e0
Feature: Ctrl-click to bulk edit timetable speeds/waiting times ( #10265 )
2 years ago
Peter Nelson
efa20dd969
Change: Support engine property 0xC6 in purchase list.
2 years ago
Peter Nelson
cbf48c4dd9
Change: Add extra random seed to StartupEngines().
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This means that calling reset_engines will rerandomise introduction dates
and reliability.
Probably not necessary.
2 years ago
Peter Nelson
74180efe7f
Change: Attempt to improve randomisation of reliability
2 years ago
Peter Nelson
3485709f53
Add: Additional vehicle flags to control variants.
2 years ago
Peter Nelson
898dadadb2
Change: Mark build/autoreplace windows dirty less often in monthy loop.
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These window classes were marked dirty for every engine that had
reliability calculated every month.
2 years ago
Peter Nelson
85814b29d4
Feature: Vehicle add-ons can now group engines in purchase list.
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Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.
Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.
... but avoiding complex hidden cargo subtype refit systems.
Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2 years ago
peter1138
94167dfd34
Change: Add variant hierarchy to build vehicle window list.
2 years ago
Peter Nelson
c11db7d593
Change: Clear last variant when engine becomes unavailable.
2 years ago
peter1138
d7f561a400
Change: Add variant property to engines.
2 years ago
PeterN
c8cc61d889
Fix #10150 : Force FS_SMALL for small viewport signs. ( #10283 )
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* Fix #10150 : Force FS_SMALL for small viewport signs.
This is a workaround for string widths being different with mixed
font-sizes.
* Fix: Flag small sign shadow as small text.
(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2 years ago
PeterN
23eec0b7b3
Fix #8971 : Resize QueryStrings with interface scale change. ( #10281 )
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* Fix: Use width of caret symbol '_' for text entry.
This replaces an arbitrary pixel width with the space actually required.
* Fix #8971 : Update QueryString sizes with interface scale change.
2 years ago
translators
3451c0a82c
Update: Translations from eints
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russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2 years ago
glx22
04ee86d3ac
Add: 'font' console command to configure fonts
2 years ago
glx22
e6c857cdba
Codechange: [windows] cache the actually loaded font name
2 years ago
glx22
af3df959c2
Codechange: reduce code duplication
2 years ago
PeterN
7b5edba76c
Change: Support flipping shorter engines without NewGRF support. ( #10262 )
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* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2 years ago
Peter Nelson
a971eee2e0
Cleanup: Replace foundation drawing magic numbers.
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Use TILE_SIZE or TILE_HEIGHT as appropriate instead.
2 years ago
Peter Nelson
138198e971
Change: Separate ground sprite from foundation sprite offsets.
2 years ago
Peter Nelson
002fe67bef
Add: Optionally disable child sprites drawing relative to parent sprites offsets.
2 years ago
Jonathan G Rennison
14c1266bbc
Fix: Wrong type cast for selected AI/GS script info in AIListWindow
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This resulted in technically undefined behaviour when listing GSs
2 years ago
Jonathan G Rennison
d4c530904c
Fix #10274 : Use after free when rescanning scripts with GS selected
2 years ago
PeterN
f6e7e44169
Fix #10151 : Use smaller padding for viewport signs. ( #10272 )
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Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2 years ago
Loïc Guilloux
c179c10048
Fix #10263 , ccefa76: [scripts] restore tile validation for commands ( #10269 )
2 years ago
translators
a857ed8240
Update: Translations from eints
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finnish: 13 changes by hpiirai
spanish: 1 change by MontyMontana
2 years ago
PeterN
c962c77306
Fix: Incorrect available height for dropdowns due to unsigned promotion. ( #10264 )
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Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2 years ago
PeterN
03c1b5169c
Fix #10260 : Incorrect rect height drawing image in vehicle details. ( #10261 )
2 years ago
PeterN
dde15a403c
Fix #10257 : Incorrect wire position on sloped bridge heads. ( #10258 )
2 years ago
translators
2012998563
Update: Translations from eints
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finnish: 3 changes by hpiirai
2 years ago
translators
e5720325ff
Update: Translations from eints
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english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
2 years ago
Peter Nelson
daaa058493
Change: Vertically centre sprite font relative to TrueType font.
2 years ago
Peter Nelson
8599041ce4
Fix: GetDefaultFontHeight() is static, don't use ->
2 years ago
translators
888c9172e0
Update: Translations from eints
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spanish (mexican): 3 changes by absay
korean: 1 change by telk5093
2 years ago