planetmaker
|
c24374f99c
|
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
|
12 years ago |
alberth
|
33ff55a8f1
|
(svn r24693) -Doc: Add some doxymentation into the newgrf code.
|
12 years ago |
alberth
|
4c9bea2a71
|
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
|
12 years ago |
alberth
|
d7b62da87b
|
(svn r24682) -Codechange: Add resolver classes for houses.
|
12 years ago |
alberth
|
438495b433
|
(svn r24678) -Codechange: Introduce scope resolver base class and prepare for adding derived classes.
|
12 years ago |
rubidium
|
41e5c839e0
|
(svn r24179) -Codechange: move some variables of Town to TownCache
|
13 years ago |
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
13 years ago |
yexo
|
c4e2dfdd89
|
(svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid
|
13 years ago |
frosch
|
8f4c6d42f9
|
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
|
13 years ago |
frosch
|
30874b5e81
|
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
|
13 years ago |
frosch
|
1ad7239247
|
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
|
13 years ago |
michi_cc
|
e094d7db62
|
(svn r23072) -Feature: [NewGRF] House callback 0x148.
|
13 years ago |
michi_cc
|
f66cd97776
|
(svn r23071) -Codechange: [NewGRF] Allow passing custom extra data through the generic NewGRF animation helper class.
|
13 years ago |
michi_cc
|
e7f7a749e8
|
(svn r23070) -Add: [NewGRF] House variable 0x64.
|
13 years ago |
frosch
|
de27360549
|
(svn r22923) -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters().
|
13 years ago |
frosch
|
d10168f211
|
(svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set.
|
13 years ago |
frosch
|
8930337aae
|
(svn r22635) -Fix: Correctly reseed random bits of industries and industry tiles.
|
13 years ago |
frosch
|
8b18292a2e
|
(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' is intentionally removed, it is only used together with 'scope'.
|
13 years ago |
terkhen
|
a619ad3789
|
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
|
14 years ago |
terkhen
|
9f55abf51a
|
(svn r22566) -Codechange: Define and use OverrideManagerBase::GetGRFID function.
|
14 years ago |
terkhen
|
dd8a436cbb
|
(svn r22562) -Codechange: Remove constness from TownGetVariable.
|
14 years ago |
terkhen
|
76cd19f846
|
(svn r22560) -Codechange: Remove constness from House in ResolverObject.
|
14 years ago |
terkhen
|
e127fca384
|
(svn r22557) -Codechange: Remove constness from AnimationBase callbacks.
|
14 years ago |
frosch
|
a241a4ce97
|
(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.
|
14 years ago |
frosch
|
e55f849a29
|
(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately.
|
14 years ago |
yexo
|
fff4bdecd8
|
(svn r21456) -Fix: [NewGRF] make sure the parameter for house var 60 is the id of an original house
|
14 years ago |
rubidium
|
a6a2fbd937
|
(svn r21198) -Fix: don't call variables properties in debug messages
|
14 years ago |
alberth
|
7e48d85104
|
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
|
14 years ago |
rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
14 years ago |
rubidium
|
ddf1510a23
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
|
14 years ago |
rubidium
|
9982b5fd00
|
(svn r20624) -Codechange: some constifying for NewGRF house
|
14 years ago |
rubidium
|
e2e26190d5
|
(svn r20623) -Codechange: unify the storing of animation related information
|
14 years ago |
rubidium
|
4efa2efdbb
|
(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
|
14 years ago |
rubidium
|
ca7a067b7a
|
(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups
|
14 years ago |
rubidium
|
6d6939f844
|
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
|
14 years ago |
frosch
|
ed4f806f1d
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
14 years ago |
alberth
|
a825b4fa5f
|
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
|
14 years ago |
rubidium
|
b8487afe54
|
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
|
14 years ago |
rubidium
|
644deff9d2
|
(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
|
14 years ago |
rubidium
|
73527b7b45
|
(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
|
14 years ago |
frosch
|
910aade284
|
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
|
15 years ago |
frosch
|
7795303227
|
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
|
15 years ago |
rubidium
|
1da0086a45
|
(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
|
15 years ago |
rubidium
|
f94c83a387
|
(svn r18872) -Codechange: introduce PaletteID and use it
|
15 years ago |
frosch
|
24e0945bc4
|
(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
|
15 years ago |
frosch
|
d9d75c83d5
|
(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
|
15 years ago |
rubidium
|
82fc28f77f
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
15 years ago |
yexo
|
7f6016031e
|
(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
|
15 years ago |
frosch
|
5b422d0c64
|
(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
|
15 years ago |
yexo
|
75f717cce3
|
(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
|
15 years ago |