Commit Graph

18 Commits (66bac3808ecd31fef10574ccf33bee636cdbc0c2)

Author SHA1 Message Date
planetmaker 83c2c96b74 (svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) 11 years ago
rubidium 0cfe86cead (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 13 years ago
michi_cc fc8633e1ac (svn r23415) -Feature: Infrastructure maintenance costs. 13 years ago
michi_cc 5477ac3eb1 (svn r22773) -Add: Some grass around rivers in desert areas. 13 years ago
frosch ba358638a8 (svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and depots. (based on patched by adf88 and michi_cc) 13 years ago
alberth c376ddacd2 (svn r20109) -Codechange: Make GetFloodingBehaviour() globally usable. 14 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
Yexo e3c69b7c4e (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
frosch 6684bc12d5 (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 16 years ago
frosch 113525c40b (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. 17 years ago
peter1138 c05d10dd35 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
17 years ago
frosch a242dadad2 (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
17 years ago
frosch c7fe664119 (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too. 17 years ago
rubidium be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
glx 41e8396f57 (svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner 17 years ago
rubidium 7f72e5573a (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build. 17 years ago