translators
633b903f16
Update: Translations from eints
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turkish: 7 changes by kgecmen
2022-10-05 19:06:12 +00:00
Bouke Haarsma
c7f55a058b
Fix: link overlay line width on HiDPI displays ( #10064 )
2022-10-04 11:58:58 +02:00
Peter Nelson
af6c4d50ce
Change: Tidy up coverage area label widget layout.
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Label is now centered properly and uses standard spacing.
2022-10-03 22:14:18 +01:00
Peter Nelson
8626090b24
Codechange: Draw station acceptance text in its own widget.
2022-10-03 22:14:18 +01:00
translators
f011a559d0
Update: Translations from eints
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latvian: 1 change by lexuslatvia
2022-10-02 18:55:38 +00:00
Jonathan G Rennison
73e5c57e6b
Fix 5e413c9d
: Last sprite offset in GRF file was not recorded ( #10062 )
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A line was missed when preparing PR #9988 , as this had been added
in a commit prior to the one which the PR was immediately based on
2022-09-29 11:56:42 +02:00
Bouke Haarsma
f3fd9b5895
Codechange: typo in code comment ( #10061 )
2022-09-29 00:12:21 +01:00
translators
d843c8bd48
Update: Translations from eints
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italian: 5 changes by Rivarossi
polish: 1 change by pAter-exe
2022-09-27 19:02:05 +00:00
translators
e5203f3409
Update: Translations from eints
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vietnamese: 7 changes by KhoiCanDev
german: 6 changes by Wuzzy2
2022-09-26 18:59:27 +00:00
frosch
bdc17b18e1
Cleanup: The readme is for people building/packaging OpenTTD. Player-focussed manuals are in the Wiki. ( #10026 )
2022-09-26 18:17:36 +02:00
Tyler Trahan
faa382beda
Doc: Add Discord link in README and CONTRIBUTING ( #10043 )
2022-09-26 18:17:08 +02:00
translators
761105aaa4
Update: Translations from eints
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russian: 1 change by Ln-Wolf
catalan: 1 change by J0anJosep
2022-09-25 18:53:51 +00:00
Peter Nelson
b00e18fe9f
Cleanup: Remove unused GetUnicodeGlyph()
2022-09-25 18:34:24 +01:00
Peter Nelson
2cdd8b7429
Change: Separate fontcache implementations.
2022-09-25 18:34:24 +01:00
Peter Nelson
f6ad8e1c9c
Change: Rename some freetype things to fontcache.
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The font cache supports more than just FreeType as a font provider, but still used freetype in some naming.
This now uses more suitable terms.
2022-09-25 18:34:24 +01:00
Peter Nelson
273988551d
Fix: font_win32.cpp compile failure with WITH_FREETYPE
2022-09-25 18:34:24 +01:00
PeterN
0c20a5f39f
Fix: Open scenario editor date query once. ( #10050 )
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Clearing `_left_button_clicked` causes the button callback to be fired
constantly while the mouse button is held.
2022-09-25 16:08:52 +01:00
Loïc Guilloux
93b711d70d
Fix #10048 : Don't relocate company HQ on the same exact location ( #10049 )
2022-09-24 21:56:23 +02:00
translators
70d33dc71f
Update: Translations from eints
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spanish (mexican): 1 change by absay
chinese (simplified): 1 change by XiaoJi-Game
korean: 1 change by telk5093
2022-09-24 18:54:01 +00:00
translators
2b29f1a181
Update: Translations from eints
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english (us): 1 change by 2TallTyler
dutch: 15 changes by Bouke
portuguese: 1 change by azulcosta
2022-09-23 18:57:59 +00:00
PeterN
d7ceb7efea
Change: Use widget string parameters for face window. ( #10046 )
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The face window previously drew the buttons of face settings itself.
Instead we can provide parameters for each widget and let the widget
system draw the buttons.
2022-09-23 17:09:35 +01:00
PeterN
69527abb6f
Fix 9aef7b8c
: Don't dispatch hover event if already hovering. ( #10042 )
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This fixes the timed tooltip window being (invisibly) destroyed and
reconstructed every frame.
This also affects the unused OnHover() window event.
2022-09-22 20:38:11 +01:00
translators
1f04cc62d9
Update: Translations from eints
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welsh: 8 changes by Osian
korean: 6 changes by telk5093
2022-09-22 18:54:52 +00:00
PeterN
607ef09fa5
Fix: File list mouse hover behaviour. ( #10040 )
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Hover highlight was visible even if the mouse pointer was in a different
window. Resolved by using OnMouseOver() instead of OnMouseLoop().
2022-09-21 12:08:11 +01:00
dP
548f0496a9
Change: Make _tick_counter 64bit to avoid wrapping ( #10035 )
2022-09-21 12:42:29 +02:00
Tyler Trahan
164ec3ac07
Fix: Disable "turn around" button for other companies' road vehicles ( #10033 )
2022-09-21 12:39:56 +02:00
Tyler Trahan
07443969f9
Fix ca19a0d: Network hosts also use favorite face
2022-09-21 12:39:07 +02:00
Tyler Trahan
6d84b1e108
Fix ca19a0d: Send the proper network command when loading favorite face
2022-09-21 12:39:07 +02:00
Tyler Trahan
a4e00c5cb5
Fix #9989 : Zero Net Profit is neither negative nor positive ( #9991 )
2022-09-21 12:38:03 +02:00
Jonathan G Rennison
5e413c9dcd
Fix #9804 : Only apply sprite_zoom_min setting when sprites available ( #9988 )
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Only discard sprite zoom levels when a suitable higher zoom level is
defined in the same colour mode
This is to avoid placeholder or empty sprites being used, causing
visual artefacts
2022-09-21 12:37:11 +02:00
Jonathan G Rennison
20f7ff8ac0
Codechange: Fix unnecessary string reallocation in IConsoleLine constructor
2022-09-21 12:32:07 +02:00
Jonathan G Rennison
0a7ffae0d9
Fix #10010 : Memory leak in IConsolePrint in non-dedicated case
2022-09-21 12:32:07 +02:00
PeterN
0bac74ec2b
Fix #10038 : Missing upper bounds check when loading custom playlists ( #10039 )
2022-09-21 08:31:59 +01:00
PeterN
f59f0195e3
Fix: Wrong string used to determine size of zoomed out station sign. ( #10036 )
2022-09-20 20:54:42 +01:00
Peter Nelson
fa5e2ca276
Cleanup: Tweak panel layout of Online Players window.
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This ensures panel borders not hidden behind other widgets.
2022-09-20 07:51:25 +01:00
Peter Nelson
8e9ca5ebcb
Fix: Online Players list mouse hover behaviour.
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Hover highlight was visible even if the mouse pointer was in a different
window, and the window refreshed itself every frame if the mouse pointer
was not over its matrix widget.
Resolved by using OnMouseOver() instead of OnMouseLoop(), and only
redrawing if the hover position has changed.
2022-09-20 07:51:25 +01:00
translators
81388d9425
Update: Translations from eints
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chinese (simplified): 7 changes by XiaoJi-Game
2022-09-17 18:56:59 +00:00
translators
0c8db77154
Update: Translations from eints
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dutch: 6 changes by Afoklala
2022-09-16 19:03:57 +00:00
translators
b38051c9ad
Update: Translations from eints
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galician: 11 changes by pvillaverde
polish: 5 changes by pAter-exe
2022-09-15 18:58:38 +00:00
translators
984e0b1263
Update: Translations from eints
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spanish (mexican): 5 changes by absay
catalan: 6 changes by J0anJosep
2022-09-14 18:59:16 +00:00
translators
d29289addb
Update: Translations from eints
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english (us): 6 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
portuguese: 6 changes by azulcosta
2022-09-13 18:59:58 +00:00
Loïc Guilloux
57717a20d3
Fix #9966 : workaround a VS2022 optimisation bug ( #10029 )
2022-09-13 12:27:49 +02:00
dP
64453cb134
Fix: Incorrect player name in online players window ( #10013 )
2022-09-12 09:18:41 +01:00
Stephan Sokolow
e5643c65c1
Change: Use the Simulation subcategory in openttd.desktop ( #10015 )
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Add the XDG Menu Spec-defined Simulation "Additional Category" so launchers can subcategorize the Games menu/section more effectively.
2022-09-12 09:18:13 +01:00
Andy
129979acf7
Change: 'string' is spurious in 'Filter string:' labels for filter UI widgets ( #10022 )
2022-09-12 09:17:18 +01:00
Andy
039f90d05f
Feature: add sticky pin to Object Selection UI panel ( #10019 )
2022-09-11 22:15:02 +02:00
frosch
e2c46fda3f
Fix: [NewGRF] Ensure that stations always have an even number of sprite layouts.
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The drawing code has a special fallbacks for zero layouts, but fails hard for one layout.
(odd numbers >= 3 are weird, but do not fail as badly as 1)
2022-09-11 21:26:06 +02:00
frosch
5c66de860d
Fix: [NewGRF] Result bit 0 of callback 14 was not ignored in the GUI.
2022-09-11 21:26:06 +02:00
frosch
f7022925d3
Cleanup: [NewGRF] Callback 14 used a weird value for var10 in the GUI.
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The value 0x2110000 probably originated from a mixup between callback 14 (sprite layout) and 24 (tile layout).
The latter does indeed use a var10 value like that.
2022-09-11 21:26:06 +02:00
Andy
a06d323f03
Feature: add shade widget to Object Selection UI panel ( #10020 )
2022-09-11 21:22:06 +02:00