rubidium
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df1d9bd880
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
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rubidium
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bf54e0ba1c
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(svn r12469) -Codechange: split type related stuff from group.h (and openttd.h) to group_type.h.
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2008-03-28 16:34:50 +00:00 |
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frosch
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0689524481
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(svn r12346) -Fix [FS#1748, FS#1825](r9874, r11872): Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP.
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2008-03-06 10:39:26 +00:00 |
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glx
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b120ff5276
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(svn r12322) -Fix (r9874): endian issue when saving/loading group owner
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2008-02-29 22:55:57 +00:00 |
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peter1138
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0f7392bd61
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(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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2008-01-12 19:58:06 +00:00 |
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rubidium
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2fc62eab05
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(svn r11818) -Codechange: split player.h into smaller pieces.
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2008-01-12 14:10:35 +00:00 |
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peter1138
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63cc41cd1c
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(svn r11817) -Codechange: Base vehicle group validity on owner, not name.
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2008-01-12 13:36:22 +00:00 |
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rubidium
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c004cc1fd9
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(svn r11801) -Codechange: remove some unneeded includes from some header files.
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2008-01-09 21:27:39 +00:00 |
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rubidium
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45900925c3
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(svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch.
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2007-08-27 21:33:26 +00:00 |
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rubidium
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8f719a7b2d
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(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
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2007-08-05 21:20:55 +00:00 |
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rubidium
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9458905e4c
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(svn r10751) -Codechange: make the group struct use the pool item class as super class.
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2007-08-02 12:51:57 +00:00 |
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rubidium
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13692798e6
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(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf.
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2007-07-14 23:10:27 +00:00 |
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peter1138
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5a6f7a79a3
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(svn r10371) -Fix (r9874): Remove never-used GetGroupName() function
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2007-06-28 11:53:22 +00:00 |
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rubidium
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8f0f090c51
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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2007-05-19 09:40:18 +00:00 |
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