Commit Graph

39 Commits (5bf5ead4da7f1127bdc6fdaeab777ce08ed87df9)

Author SHA1 Message Date
yexo ee384495b9 (svn r17125) -Cleanup: remove an unused variable 15 years ago
rubidium d61be2637e (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 15 years ago
yexo 127ceaf828 (svn r17043) -Change [NoAI]: Load the API before compiling an AI script so AIs can subclass API classes and use API constants as part of their own constants 15 years ago
yexo 86b89fda98 (svn r17011) -Change [NoAI]: Add AIBaseStation as a parentclass for AIStation and AIWaypoint, and move GetName, SetName and GetLocation to AIBaseStation
Remove (nearly) all references to WaypointID and replace them with StationID
15 years ago
yexo 6e467e8ae0 (svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs can't crash OpenTTD 15 years ago
yexo 4c227b6b78 (svn r16585) -Add [NoAI]: AIBuoyList to get a list of all buoys 15 years ago
smatz a2567c84a0 (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 15 years ago
smatz f67ea11992 (svn r16556) -Codechange [NoAI]: use accessor for AIInstance::is_dead 15 years ago
yexo de04ae2cda (svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to initialize or load 15 years ago
yexo 2d8609080f (svn r16400) -Add [NoAI]: add AISignList that can be used to get a list of valid signs. This makes AISign::GetMaxSignID obsolete. 15 years ago
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 15 years ago
smatz d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 15 years ago
yexo d1ab79a902 (svn r16174) -Fix (r16093) [FS#2863]: crash when starting a game/loading a game with no AIs available. 15 years ago
rubidium 27b831935f (svn r16149) -Fix [FS#2860]: when there's no AI and an AI is started... *boom* 15 years ago
yexo f96429a494 (svn r16093) -Feature [FS#2808]: Add GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window. 15 years ago
yexo 4b8d1a58a2 (svn r15774) -Fix (r15708): Don't show the message about reporting an AI crash for the dummy AI. 16 years ago
yexo 473cc5076a (svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash. 16 years ago
yexo 28c49b694a (svn r15668) -Fix: a few typos. 16 years ago
yexo 89fc2b2b08 (svn r15614) -Add [NoAI]: AIVehicleList_Group(group_id) and AIVehicleList_DefaultGroup(vehicle_type). 16 years ago
glx 85ea21a5d0 (svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel calls typechecking as stated in squirrel docs 16 years ago
yexo d9caae1635 (svn r15530) -Fix (r15519): The AIWaypoint classes were not exported to squirrel. 16 years ago
yexo 69df9f2787 (svn r15519) -Add [NoAI]: support for waypoints by adding AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList. 16 years ago
yexo 3e53890348 (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game. 16 years ago
yexo 8ef2024b96 (svn r15440) -Fix: Backup AIObject::GetAllowDoCommand and restore the old value so AIs can't work around it. 16 years ago
frosch d5a6fcce54 (svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form. 16 years ago
frosch f6fa77d5f9 (svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason() 16 years ago
rubidium 2eebb52592 (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). 16 years ago
Yexo e628c5360d (svn r15328) -Fix (r15327): Load(data, version) was called instead of Load(version, data). 16 years ago
Yexo 9569bb12f3 (svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded. 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
Yexo 283a265d8a (svn r15284) -Fix [FS#2582] (r15045): Parameters were popped from the squirrel stack twice. 16 years ago
glx 53fe1afa1f (svn r15270) -Change [API CHANGE]: remove AIEventTest 16 years ago
peter1138 6644fa86ee (svn r15133) -Fix: Crash if no NoAIs are present. 16 years ago
truebrain fac5cee3d3 (svn r15124) -Fix: last memory leak related to NoAI 16 years ago
truebrain bd520ca562 (svn r15101) -Change [API CHANGE]: more consistant naming for consts:
INVALID_TOWN_RATING        -> TOWN_RATING_INVALID
   INVALID_TRANSPORT          -> TRANSPORT_INVALID
   INVALID_ORDER              -> ORDER_INVALID
   INVALID_GROUP              -> GROUP_INVALID
   GROUP_ALL/DEFAULT          -> ALL/DEFAULT_GROUP
   VEHICLE_RAIL/ROAD/..       -> VT_RAIL/ROAD/..
   MY_COMPANY                 -> COMPANY_SELF
   FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
16 years ago
truebrain b9ebab0e5d (svn r15100) -Add [NoAI]: introduce TILE_INVALID as const 16 years ago
truebrain e436f0218f (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
16 years ago
truebrain 5573d9a459 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago