Commit Graph

83 Commits

Author SHA1 Message Date
skidd13
3b849778c1 (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves 2007-12-12 21:56:10 +00:00
belugas
fd23999fb9 (svn r11617) -Feature(ette): Add the same game-mode keyboard shortcuts in scenario more.(Bilbo) 2007-12-11 03:41:33 +00:00
belugas
f271038461 (svn r11596) -Codechange: Use the Window member HandleButtonClick and remove its now useless counterpart function 2007-12-08 03:10:50 +00:00
belugas
544325590c (svn r11592) -Codechange: Use the Window member RaiseButtons and remove the now useless RaiseWindowButtons function 2007-12-08 01:20:47 +00:00
glx
b00f621239 (svn r11588) -Codechange: use the new member introduced in r11551 2007-12-07 18:05:49 +00:00
rubidium
92cb0e45ca (svn r11555) -Codechange: use the new members introduced in r11551. 2007-12-02 14:29:48 +00:00
skidd13
815b8d8df1 (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 2007-11-24 10:38:43 +00:00
skidd13
f92f3aec06 (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style 2007-11-20 14:11:19 +00:00
skidd13
3ae50673a3 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
skidd13
6801cceda1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 2007-11-19 21:32:20 +00:00
skidd13
c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
skidd13
98f66552be (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00
rubidium
ecdb16de42 (svn r11440) -Codechange: replace magic numbers with enumified WindowHighlightMode constants. Patch by SmatZ. 2007-11-15 18:28:00 +00:00
truelight
58e5282e38 (svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ) 2007-11-11 12:34:44 +00:00
belugas
7501144775 (svn r11404) -Codechange: remove 2 magical numbers 2007-11-11 01:39:15 +00:00
belugas
f26a591e6c (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
belugas
e2c0f1faf7 (svn r11374) -Codechange: Give meaning to the magical number that specifies the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
2007-11-04 00:08:57 +00:00
rubidium
7350b88bf2 (svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-30 17:38:42 +00:00
rubidium
d464d7587d (svn r11174) -Codechange: add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
2007-09-26 19:27:29 +00:00
rubidium
bd7483ba3c (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 2007-09-04 11:58:27 +00:00
rubidium
2b2d8b5dae (svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative. 2007-08-31 17:38:29 +00:00
rubidium
759255df12 (svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch. 2007-08-27 21:18:04 +00:00
rubidium
34545a381a (svn r10820) -Codechange: make negative currencies red and restore the colour from before the currency was printed; this removes the need to make two strings for printing currencies (one for positive currencies and one for negative currencies).
-Fix [FS#1036]: do not use green for currencies as it is practically unreadable on CRT monitors.
2007-08-07 15:20:31 +00:00
peter1138
5e1cd09ea4 (svn r10724) -Fix (r10723): Toolbar spacing was off-by-one 2007-07-29 16:43:58 +00:00
rubidium
39a2f2f4a8 (svn r10723) -Codechange: dynamically sized (width) main toolbars and status bar for when the window becomes less than 640 pixels in width. 2007-07-29 15:48:43 +00:00
rubidium
9e918b7980 (svn r10722) -Codechange: unhardcode the positions of strings in the status bar. 2007-07-29 14:06:53 +00:00
rubidium
76fea51ada (svn r10720) -Codechange: unhardcode the positions of the player toolbar menus. 2007-07-29 14:01:22 +00:00
rubidium
13ab17bca8 (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 2007-07-27 12:49:04 +00:00
truelight
59702af996 (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) 2007-07-23 16:48:19 +00:00
truelight
e15c5fc6b0 (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo)
-Add: added 'M' as new shortcut for smallmap (bilbo)
-Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo)
-Add: added support for other keycodes to be possible used in the future (bilbo)
2007-07-23 16:39:27 +00:00
rubidium
df009178d4 (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 2007-07-16 09:16:58 +00:00
truelight
73e2c46e8a (svn r10548) -Fix [FS#1020]: don't segfault when you quit in the end-of-the-game screen 2007-07-13 15:02:22 +00:00
belugas
b0989a369c (svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.
Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)).  Don't expect it to be a carbon-copy though.  A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
2007-07-10 00:59:00 +00:00
maedhros
e17cbca358 (svn r10480) -Fix: Don't allow building lighthouses and transmitters under bridges in the scenario editor, or during world generation. 2007-07-08 18:40:15 +00:00
peter1138
59032746f6 (svn r10401) -Feature: new sign editor features including switching to previous/next sign (XeryusTC) 2007-06-30 17:51:50 +00:00
peter1138
91dc99c00f (svn r10398) -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor 2007-06-30 11:28:26 +00:00
rubidium
1cff472501 (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. 2007-06-27 14:15:48 +00:00
peter1138
8ee9e8bf1e (svn r10323) -Codechange: reference company name, number and player (president) name
by index
2007-06-25 13:30:38 +00:00
peter1138
97a2f5bf2a (svn r10321) -Codechange: refer to sign text by index 2007-06-25 10:40:56 +00:00
truelight
d5e6caf58d (svn r10294) -Fix [FS#914]: WKC_PAUSE didn't work in SE (+ some cosmetic) (Smoovious) 2007-06-23 14:17:31 +00:00
truelight
28a006ec1f (svn r10271) -Fix r9563: move the Transparency Option menu item to the place it should have been in the first place: Option Menu, not Map Menu (go figure :p) 2007-06-22 18:43:11 +00:00
rubidium
d0fa4eb9de (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
2007-06-21 17:25:17 +00:00
rubidium
1b27095c83 (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string. 2007-06-21 14:54:51 +00:00
rubidium
0d8e82b7d7 (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. 2007-06-21 14:32:27 +00:00
rubidium
23727da96f (svn r10208) -Codechange: replace int32 with Money where appropriate. 2007-06-18 21:44:47 +00:00
rubidium
7dda2d93da (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money. 2007-06-18 21:00:14 +00:00
rubidium
8ed345d5fb (svn r10145) -Fix: make compiling with networking disabled (again) possible. 2007-06-13 17:34:05 +00:00
maedhros
c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
rubidium
a2b505e4ca (svn r10087) -Fix [FS#834]: multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once. 2007-06-10 21:34:45 +00:00
rubidium
3b9aa52c45 (svn r10085) -Fix [FS#839]: message that you had given money appeared even when an error occured. 2007-06-10 20:49:11 +00:00