frosch
1e74834441
(svn r12203) -Fix (r12199): Make trains pay attention to signals again.
2008-02-20 19:37:46 +00:00
frosch
b7993793c8
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
2008-02-20 17:49:50 +00:00
smatz
a190606f2e
(svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
...
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
2008-02-20 17:06:58 +00:00
smatz
73a6525129
(svn r12194) -Codechange: apply coding style on enum TrainSubtype
2008-02-20 15:18:35 +00:00
smatz
169ac7c91d
(svn r12189) -Codechange: mark some functions in train_cmd.cpp inline (called once or very short)
2008-02-20 12:07:22 +00:00
smatz
595d9357c3
(svn r12188) -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor)
2008-02-20 11:00:17 +00:00
smatz
509b3a3247
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
2008-02-18 18:35:36 +00:00
smatz
c7a8080c3a
(svn r12178) -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code
2008-02-18 16:35:38 +00:00
smatz
a0ddc43e92
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
...
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13 19:24:40 +00:00
smatz
fd51465c8b
(svn r12132) -Cleanup: convert pathfinder selection from if/else to switch/case at many places
2008-02-13 17:54:11 +00:00
smatz
480036254b
(svn r12131) -Fix (r3374): with mammoth trains disabled, maximum train length was limited to 9
2008-02-13 16:49:25 +00:00
smatz
507728f46b
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
2008-02-13 14:21:36 +00:00
peter1138
df7327b453
(svn r12128) -Codechange: Replace last use of TrainPlayLeaveStationSound(v) with v->PlayLeaveStationSound(), and remove wrapper function.
2008-02-13 09:34:56 +00:00
frosch
7b9efcea21
(svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them to reverse on junction tiles. (spotted by SmatZ)
2008-02-08 16:25:55 +00:00
belugas
62b3520e51
(svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
...
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
2008-02-05 05:21:02 +00:00
smatz
04ef38ec60
(svn r12057) -Fix: slowdown train when approaching 90deg turn when 90deg turns are forbidden
2008-02-04 15:56:39 +00:00
glx
525409b0fc
(svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) with an OnNewDay method in the Vehicle class
2008-02-01 22:02:14 +00:00
smatz
c8ba8d930b
(svn r11996) -Fix [FS#1706]: update train statusbar when stopping from zero speed
2008-01-27 20:20:53 +00:00
smatz
0b888ccc00
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
2008-01-23 14:51:36 +00:00
smatz
730dda867b
(svn r11922) -Codechange: use MaybeBarCrossingWithSound() to bar crossing with sound
2008-01-18 21:44:20 +00:00
smatz
1d59439166
(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
...
-Fix: refit button widget was not correctly updated
2008-01-18 13:02:47 +00:00
smatz
8d077b16d8
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
...
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
smatz
822242f411
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
2008-01-17 19:49:06 +00:00
smatz
c74cf439fa
(svn r11900) -Fix: set correctly crossing state after train reversal, train leaving crossing, train crash
...
Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing
2008-01-17 17:57:39 +00:00
smatz
ac7bc24b0e
(svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places
2008-01-16 21:17:31 +00:00
smatz
692fbb3c05
(svn r11877) -Fix: another way to crash competitors' train in a station
...
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit
2008-01-16 15:48:36 +00:00
smatz
40a7ace4fa
(svn r11870) -Fix: slow down train when approaching tile we can't enter in more cases
...
(tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype)
-Fix: do not make crossing red when we can't enter it in any case
2008-01-16 00:33:28 +00:00
rubidium
576f8ad93e
(svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*.
2008-01-15 18:44:22 +00:00
smatz
245f05a7cc
(svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later
2008-01-15 15:00:01 +00:00
smatz
7beb63a93b
(svn r11847) -Fix: do not affect the speed a train is entering a depot by trackbits behind it
2008-01-14 14:46:09 +00:00
smatz
bfc4d80c8e
(svn r11845) -Codechange: simplify train collision detection a bit
2008-01-13 23:53:33 +00:00
smatz
8da51e5eb2
(svn r11835) -Fix: mark depot, viewports, vehicle lists and vehicle details dirty when a train crashes
2008-01-13 14:42:28 +00:00
rubidium
dc87b05e8c
(svn r11834) -Codechange: only include settings_type.h if needed.
2008-01-13 14:37:30 +00:00
smatz
b0c34f4d62
(svn r11831) -Fix: call TrainConsistChanged() when removing crashed train part to be consistent with saveload process
2008-01-13 13:11:59 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
peter1138
ab8382c0db
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
smatz
a222fe2e86
(svn r11821) -Fix (r11802): 'optimization assert' when removing crashed wagon in some cases
2008-01-12 19:33:25 +00:00
smatz
704a75871a
(svn r11820) -Fix: invalidate depot window when removing crashed train
2008-01-12 19:24:58 +00:00
smatz
712d4b6259
(svn r11819) -Fix: do not access the Vehicle struct that has been already deleted when removing crashed train
2008-01-12 19:20:44 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
smatz
4d04077156
(svn r11812) -Codechange: introduce TrainExitDir() to simplify some functions
2008-01-11 15:10:59 +00:00
smatz
f44a9a5d5b
(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
...
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09 23:00:59 +00:00
rubidium
998d7644f6
(svn r11800) -Codechange: move some functions to a more logical location + some type safety.
2008-01-09 21:05:03 +00:00
rubidium
46650c54b6
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
2008-01-09 16:55:48 +00:00
peter1138
a01fc4c142
(svn r11789) -Codechange: coding style for global variable names
2008-01-09 10:15:20 +00:00
rubidium
0e517fe023
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
2008-01-09 09:45:45 +00:00
rubidium
a8a3a7e3f2
(svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location.
2008-01-07 09:19:53 +00:00
rubidium
b0ac283aec
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
2008-01-07 00:57:19 +00:00
smatz
7302d8c88b
(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
...
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
2008-01-04 19:45:29 +00:00
peter1138
47082fec5c
(svn r11741) -Feature: Add support for NewGRF's train 'tilt' flag. Trains with tilt capability (specific details are per NewGRF set) will be given a 20% speed limit bonus on curves.
2008-01-01 22:24:18 +00:00
peter1138
47d23eb003
(svn r11738) -Codechange: Refactor realistic acceleration's curve counting to use DirDiffs instead of local tables, and remove an unnecessary loop.
2008-01-01 18:12:17 +00:00
peter1138
a8611311ac
(svn r11733) -Fix: Max speed for entering stations overrode the max speed of curves
2008-01-01 14:15:28 +00:00
peter1138
a967a7287f
(svn r11732) -Fix (r4150): elrail merge gave elrail, monorail & maglev unintended speed bonuses for curves, as the bonus was based on the railtype index. The bonus is now specified by a property of the railtype.
2008-01-01 14:00:31 +00:00
peter1138
7031358cff
(svn r11731) -Fix [FS#1582]: Clear sprite override data before performing NewGRF wagon attach callback. This stopped
...
the callback working for autoreplace and when moving wagons from train to train in a depot.
-Fix (r11724): Don't check wagon attach callback for the chain when moving a single wagon.
2007-12-31 21:51:16 +00:00
rubidium
1a70eed58c
(svn r11724) -Fix: make it impossible (for users) to circumvent the length checking of the NewGRF 'allow wagon attach' callback by moving several wagons at a time.
2007-12-30 21:35:48 +00:00
rubidium
e5e75bd8f8
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
2007-12-29 09:24:26 +00:00
smatz
38f0e422ac
(svn r11707) -Fix: do not allow refitting flooded (destroyed) vehicles
2007-12-27 14:10:47 +00:00
rubidium
384503e7d3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
smatz
4e66f5a04b
(svn r11705) -Fix [FS#1557]: trains could have sprites with wrong direction when reversing, also was inconsistent with save/load process (possible desyncs)
2007-12-27 13:25:23 +00:00
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
2786d789a1
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
6a9e77e079
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
2007-12-21 22:50:51 +00:00
rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
rubidium
f56a354d31
(svn r11661) -Codechange: some header reworks in order to try to reduce the compile time of OpenTTD by reduce the amount of circular-ish dependencies.
2007-12-18 19:52:14 +00:00
smatz
145517fb8e
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
2007-12-16 19:30:42 +00:00
smatz
3cee0abdba
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
smatz
acf6e08f78
(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
2007-12-15 23:11:18 +00:00
smatz
5992187a85
(svn r11634) -Fix: update signals when deleting crashed train on a bridge, update even when train is rotated
2007-12-15 00:04:01 +00:00
smatz
4b7f8f04a3
(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge
2007-12-14 23:21:20 +00:00
smatz
ed54703db8
(svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two crossings next to each other
2007-12-11 22:50:13 +00:00
smatz
359c9aea3f
(svn r11619) -Fix [FS#1531]: do not make crossing red behind depot the train is entering
2007-12-11 19:09:36 +00:00
glx
0f43982c72
(svn r11567) -Fix [FS#1512] (r11011): break the chain before moving a vehicle after another in the same chain
2007-12-04 15:32:54 +00:00
skidd13
bdc7fd2d76
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
...
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
skidd13
a91c2a4c39
(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style
2007-11-20 14:11:19 +00:00
skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
5c31a973a1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
2007-11-19 21:32:20 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
skidd13
50bfe1a19d
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
2007-11-19 18:58:04 +00:00
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
2007-11-19 18:38:10 +00:00
glx
f28723830f
(svn r11431) -Codechange: [NewGRF] Add support for changing rail vehicle user-defined bit mask (prop 25) via callback 36
2007-11-15 00:13:12 +00:00
truelight
4b8aaa994c
(svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13)
2007-11-04 23:06:39 +00:00
glx
4041d8108a
(svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) instead calling it every time the vehicle is drawn
2007-10-28 15:40:18 +00:00
maedhros
68a1fbd437
(svn r11333) -Fix: Train engines still had a value of 0.
2007-10-21 16:52:01 +00:00
rubidium
4bb210614b
(svn r11332) -Fix: vehicles getting a value of 0 on construction.
...
-Fix: assertion when selling vehicles.
2007-10-21 16:45:00 +00:00
rubidium
cbfe23108c
(svn r11230) -Fix [FS#1228]: one could construct trains out of crashed wagons and engines. Based on a patch by SmatZ.
2007-10-08 20:16:25 +00:00
rubidium
b6c9bc80cf
(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money.
2007-10-08 20:06:37 +00:00
rubidium
127c7c9b0f
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
2007-09-26 17:33:32 +00:00
rubidium
a6a8502ca3
(svn r11134) -Fix [FS#1238]: vehicles got removed twice from the group list when selling whole trains.
2007-09-21 17:56:55 +00:00
rubidium
257fdb38e6
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
2007-09-17 04:23:03 +00:00
rubidium
9da9e77641
(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.
2007-09-16 20:48:00 +00:00
rubidium
74d0bf52b2
(svn r11086) -Fix/Revert (r11053, r10984): "fixing" r11053 made the acceleration code use the wrong speed, which can be fixed by reverting a small piece of r10984.
2007-09-10 17:13:37 +00:00
rubidium
38ff181ebf
(svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot.
2007-09-09 17:42:59 +00:00
rubidium
91a49cee55
(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
2007-09-08 09:52:02 +00:00
rubidium
15ea3be986
(svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups.
2007-09-05 21:05:12 +00:00
bjarni
7cdf6d1cbe
(svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine
2007-09-05 10:15:23 +00:00
rubidium
2c8e50f20c
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
2007-08-31 17:13:39 +00:00
rubidium
aba867d78d
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
...
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30 21:11:12 +00:00