Commit Graph

180 Commits (56459cab81f6a56d1fde29130670d001389ff7ce)

Author SHA1 Message Date
smatz febc5150c9 (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 16 years ago
skidd13 584bbfd7e7 (svn r12534) -Feature: Add a new type of town road layouts - random for each town 16 years ago
glx 226e48cf83 (svn r12455) -Codechange: Implement NewGRF callback 37 (cargo sub-type display for industries) 16 years ago
rubidium e9dad7637e (svn r12441) -Feature: open the time table when pressing the order button while pressing the CTRL key. Patch by Phil Sophus. 16 years ago
rubidium 327e870962 (svn r12425) -Feature [FS#1846]: On Screen Keyboard for input fields so someone without a keyboard can enter text too. Patch by Dominik. 17 years ago
glx fed6a25799 (svn r12407) -Add [FS#1866]: more language flags for servers 17 years ago
maedhros 292cfc56f6 (svn r12391) -Feature: Show whether a town is a "city" in the town description title bar. 17 years ago
peter1138 5049fbb081 (svn r12329) -Fix [FS#1819]: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state. 17 years ago
peter1138 926f5d548d (svn r12293) -Feature: Ability to change aircraft speed factor, from so
called 'realistic' (matching other vehicles) (1/1) to original TTD 
speed (1/4). Note this option defaults to original TTD speed.
17 years ago
smatz 507728f46b (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick) 17 years ago
smatz 9e0a93d286 (svn r12104) -Fix (r12103): remember loading indicators transparency settings and make in switchable by Ctrl+9 17 years ago
smatz 8a768652c8 (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings 17 years ago
maedhros 4e839aacf6 (svn r12102) -Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x'. (Roujin) 17 years ago
orudge 2ef11e0b8b (svn r12026) -Update: 'exit' is consistent with UK English in OpenTTD, 'quit' with US English 17 years ago
frosch a2b35067dd (svn r12023) -Fix [FS#1690]: Put a better suited text in the quit-dialog. 17 years ago
belugas caf7e8655c (svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
17 years ago
maedhros 21eef65e77 (svn r11994) -Codechange: Remove numbers from string names where the strings aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs. 17 years ago
peter1138 c6656d6b2f (svn r11990) -Codechange: Show all cargo sources (en-route from) in the station view
cargo waiting list instead of just one. The station view window is now 
resizable to cope with the extra information.
17 years ago
peter1138 4a2f7db99b (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 17 years ago
peter1138 b6d0684826 (svn r11919) -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window. 17 years ago
peter1138 68fc3b35da (svn r11893) -Codechange: build map size drop downs dynamically and remove unneeded strings 17 years ago
rubidium 2817e5425b (svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get the livery colour of the engine instead of their wagon type. 17 years ago
rubidium ebb6259057 (svn r11790) -Update: apparantly it's 2008 already ;). Patch by Anne Stellingwerf (FS#1613). 17 years ago
belugas 3dd61f423a (svn r11734) -Change: Allow ToggleFullScreen to return the result of the operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
17 years ago
smatz 38f0e422ac (svn r11707) -Fix: do not allow refitting flooded (destroyed) vehicles 17 years ago
miham 5dc1fcea04 (svn r11660) -Change: english -> english (uk), english_us ->english (us) 17 years ago
rubidium 625a4f8e9a (svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not 'enumerate' all options in a drop down menu. 17 years ago
rubidium 8c5c0e9367 (svn r11573) -Codechange: pause games that miss GRFs by default and throw some warnings and disclaimers when you want to unpause it. 17 years ago
rubidium d9081ad3f5 (svn r11556) -Feature: allow setting a default password for new companies in network games. 17 years ago
rubidium 08ab4e1850 (svn r11547) -Add: signal selection GUI for the ones that really like to use that over CTRL. Patch by BigBB. 17 years ago
belugas 4f030bbfff (svn r11545) -Revert(r11543): The result is not what was expected. Looks like more work might be needed 17 years ago
belugas aa0d37854d (svn r11543) -Codechange: Give a more adequate message when trying to place an industry required to be built over a house on any other type of tiles.
In reference to FS#1492, and other "bugs" like that one
17 years ago
rubidium 221e9271c5 (svn r11507) -Fix [FS#1463]: signs totally illegible when transparant signs is turned on and zoomed out more than one level. 17 years ago
belugas 006acff183 (svn r11474) -Feature: Allow to resize on creation the smallmap gui in order to show all the types industry available.
-Feature: Allow to enable/disable individually or all at once, the industries shown on small map.
This will permit to easily find those that are of some interest for the player.
Heavily based on gule's patch
17 years ago
skidd13 9737bf20c0 (svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads option
-Change: Enable one way roads like the remove via a toolbar icon
17 years ago
rubidium 4dcd71038d (svn r11442) -Feature: make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. 17 years ago
rubidium 56b1317e70 (svn r11435) -Codechange: show all players who have shares, not just the first two. Patch by SmatZ. 17 years ago
rubidium 9d85d9d41f (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map. 17 years ago
truelight f6dda29549 (svn r11409) -Update: as of now, I am a retired Developer, so mark me as such 17 years ago
rubidium b14c94867a (svn r11355) -Fix [FS#1377]: loading too many GRFs was not handled gracefully causing crashes and such. 17 years ago
rubidium 2c1bfe10ac (svn r11339) -Add: autoroad; same as autorail, but for road and trams and only on X and Y direction. Patch by Octopussy and skidd13. 17 years ago
rubidium f4775d06bb (svn r11330) -Add: OTTD version checking for NewGRFs. This allows NewGRFs to do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics. 17 years ago
rubidium 322746ee11 (svn r11269) -Feature: user customisable faces. Patch by BigBB. 17 years ago
rubidium b6c9bc80cf (svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money. 17 years ago
rubidium 0fd7d6257b (svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge. 17 years ago
rubidium ff14665f6e (svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
17 years ago
rubidium 01edaeec57 (svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. 17 years ago
rubidium fef64185b8 (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. 17 years ago
rubidium efea7622ac (svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ. 17 years ago
rubidium 3243b07542 (svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ. 17 years ago
bjarni e10361a0eb (svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself)
  Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click
  Requested and tested by ln- (so he should be blamed if this goes wrong :P )
17 years ago
rubidium 83f83685c0 (svn r10886) -Codechange: modify the "start network server" GUI so it can actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so. 17 years ago
truelight 114161bb7a (svn r10878) -Add [FS#653]: added TileHeight to the Land Area Information tool (blove) 17 years ago
rubidium 5f920e91c7 (svn r10821) -Cleanup: remove the strings that are not needed anymore since r10820. 17 years ago
rubidium 58a3b5e60d (svn r10627) -Fix [FS#1052]: be consistent with the space between the company name and the player number, i.e. always put a space between them. 17 years ago
rubidium 7aec26887c (svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf. 17 years ago
belugas a5da0e6609 (svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.
Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)).  Don't expect it to be a carbon-copy though.  A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
17 years ago
rubidium 8b54aab214 (svn r10473) -Codechange: make the industry "window", the one that shows when you click on an industry, more flexible to allow easier integration with newindustries. 17 years ago
rubidium 0d68a919d9 (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map. 17 years ago
glx 53ab57cbe4 (svn r10415) -Revert (r10403), Fix (r10323): 'message from company' test must use {STRING1}, so pass it the correct params 17 years ago
peter1138 1c4f7001d4 (svn r10403) -Fix (r10323): 'message from company' text used {STRING1} instead of {COMPANY} 17 years ago
peter1138 f3aebc411d (svn r10401) -Feature: new sign editor features including switching to previous/next sign (XeryusTC) 17 years ago
peter1138 c692d897cd (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 17 years ago
rubidium 52fbdd62a2 (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. 17 years ago
maedhros 6fe1113382 (svn r10338) -Codechange: Show the total time that the timetable will take. 17 years ago
maedhros 4af9ca5335 (svn r10331) -Feature: Add the possibility of automatically filling in timetables based on
the times from the first (or subsequent) run-throughs.
17 years ago
peter1138 2fce0506a6 (svn r10330) -Fix [FS#939]: budget window used wrong param for loan repay/borrow amounts 17 years ago
rubidium 8b2c8b6164 (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map. 17 years ago
peter1138 d69589b3c2 (svn r10324) -Codechange: reference engine names by index 17 years ago
peter1138 eb6594caa8 (svn r10323) -Codechange: reference company name, number and player (president) name
by index
17 years ago
peter1138 fd73ea2058 (svn r10321) -Codechange: refer to sign text by index 17 years ago
rubidium 5c6106cbcf (svn r10320) -Fix [FS#278]: one could only build a limited number of stations before one had to rename them. 17 years ago
peter1138 74e34ee729 (svn r10316) -Codechange: (consistently) use index to refer to group names. Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id. 17 years ago
peter1138 fc7418d19d (svn r10314) -Codechange: Refer to vehicle names by index 17 years ago
rubidium c600158c1d (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches. 17 years ago
truelight cc533d77e5 (svn r10271) -Fix r9563: move the Transparency Option menu item to the place it should have been in the first place: Option Menu, not Map Menu (go figure :p) 17 years ago
truelight f80fa33cc5 (svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning vehicle is loading, down meaning vehicle is unloading 17 years ago
rubidium fb7964e902 (svn r10261) -Cleanup: we do not need CURRENCY64 and CURRCOMPACT64 anymore, because everything is already 64 bits by default. 17 years ago
truelight 56eb1738ee (svn r10254) -Feature: loading indicator, which shows in % how full a vehicle is while loading/unloading (TheJosh) 17 years ago
maedhros cf0118ee63 (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 17 years ago
rubidium 55b93b1c05 (svn r10230) -Fix [FS#594]: terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal. 17 years ago
maedhros 3e326085fa (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
17 years ago
rubidium 6b1cb3aaae (svn r10071) -Feature [FS#828]: moving of orders (skidd13). 17 years ago
rubidium c4806955e5 (svn r10033) -Feature [FS#760]: skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL. 17 years ago
glx 6e653cd1ab (svn r10017) -Add (FS#790): more languages flags for servers 17 years ago
glx 2958f0c53a (svn r10006) -Fix (FS#362): allow different signal types on one tile 17 years ago
rubidium 253aa1b0b0 (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 17 years ago
peter1138 344e9007fe (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' 17 years ago
rubidium 2dd0ba36cb (svn r9957) -Change: replace cargo tram with freight tram for consistency. 17 years ago
peter1138 974aebcce5 (svn r9956) -Codechange: Add tram livery schemes 17 years ago
bjarni c346cc430a (svn r9941) -Fix: trams could be cloned to appear in normal road depots and vice versa (spotted by Desolator) 17 years ago
rubidium 71614fef81 (svn r9925) -Fix: wrong tooltips in station picker. 17 years ago
rubidium 17390241e6 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 17 years ago
maedhros 39016328cc (svn r9905) -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01. 17 years ago
miham 9f148789c8 (svn r9899) -Update: WebTranslator2 update to 2007-05-22 23:52:38
american   - 32 fixed by WhiteRabbit (32)
brazilian_portuguese - 25 fixed by tucalipe (25)
bulgarian  - 6 fixed by thetitan (6)
danish     - 32 fixed, 21 changed by ThomasA (53)
dutch      - 32 fixed, 3 changed by habell (35)
french     - 32 fixed by glx (32)
german     - 17 fixed by Neonox (17)
hungarian  - 32 fixed by miham (32)
italian    - 32 fixed by lorenzodv (32)
korean     - 29 fixed by darkttd (29)
slovak     - 35 fixed by lengyel (35)
slovenian  - 10 fixed by Necrolyte (10)
spanish    - 34 fixed by eusebio (34)
swedish    - 32 fixed by giddorah (32)
17 years ago
rubidium 7d4be11516 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 17 years ago
belugas aff49954bf (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
17 years ago
belugas 9b7a615887 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
17 years ago
maedhros 6ebe60fc17 (svn r9734) -Feature: Add an option to automatically pause when starting a new game. 17 years ago
maedhros 16a948a463 (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
17 years ago