rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
e4af35d316
(svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal wait counter; sometimes they might get into eachother's way
2010-01-09 14:43:08 +00:00
yexo
b378e82676
(svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
2010-01-04 18:33:43 +00:00
rubidium
fbfcbe06ec
(svn r18515) -Change: make it visible when you're to pass the next signal on danger and possible to cancel it
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-Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually.
2009-12-16 16:23:44 +00:00
rubidium
3e6c530e1e
(svn r18506) -Fix [FS#3368]: no error message was created for the first fatal NewGRF error.
2009-12-15 00:00:51 +00:00
rubidium
0e78fdb54c
(svn r18486) -Fix: when switching language and you're getting a different font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)
2009-12-13 19:33:07 +00:00
rubidium
fac2f8ce1a
(svn r18404) -Codechange: link drive through stops better together
...
-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
2009-12-04 20:52:19 +00:00
rubidium
aa40d8e3ad
(svn r18388) -Codechange: move entering/leaving of road stops to functions of RoadStop
2009-12-02 23:53:15 +00:00
rubidium
0ef0e13795
(svn r18385) -Cleanup: remove the now unneeded multistop slot management code
2009-12-02 18:18:56 +00:00
rubidium
9426f2b173
(svn r18379) -Codechange: move the cache updating function to its own header to reduce the include 'pathfinder' dependencies
2009-12-02 16:48:55 +00:00
rubidium
f52e27c688
(svn r18364) -Codechange: move the pathfinders and their related files into a separate directory
2009-12-01 22:45:39 +00:00
rubidium
3a83eab967
(svn r18362) -Cleanup: remove OPF for RVs and NTP to clean up lots of code and simplify some things for the future
2009-12-01 22:18:51 +00:00
rubidium
36a20894aa
(svn r18141) -Fix (r18051): one couldn't (easily) continue a game in single player that was 'not enough players'/'waiting on join'-paused
2009-11-17 14:06:28 +00:00
smatz
1165817cf2
(svn r17879) -Codechange: convert awarded pax subsidies from old savegames using simple heuristic (instead of deleting them)
2009-10-26 18:16:39 +00:00
rubidium
06c55863ca
(svn r17817) -Codechange: MakeWater actually made sea tiles, so rename it to MakeSea and unduplicate the code to make sea, rivers and canals.
2009-10-20 12:31:11 +00:00
rubidium
9696e3e39b
(svn r17816) -Codechange: move the CargoList invalidation-after-saveload to the function that handles the CargoPackets instead of spreading it around over the saveload files. Also add some code to validate whether the caches are valid; to be removed later when no problems turn up
2009-10-20 12:20:53 +00:00
rubidium
4ad30fecde
(svn r17806) -Codechange: split CargoPacket's 'afterload' to a separate function
2009-10-18 17:47:38 +00:00
rubidium
138e7233bc
(svn r17800) -Codechange: first steps into making CargoList a template
2009-10-18 14:28:26 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
rubidium
afed4330da
(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers.
2009-10-03 14:48:12 +00:00
rubidium
ca91a97826
(svn r17579) -Fix: remove doxygen docs for removed parameters, or change @param to @tparam if necessary
2009-09-19 15:17:47 +00:00
rubidium
55ddce8da2
(svn r17493) -Codechange: store the depot index on the map
2009-09-10 14:33:07 +00:00
rubidium
bb94724a09
(svn r17492) -Codechange: don't store the town index for road depots.
2009-09-10 14:27:43 +00:00
smatz
22e9d59559
(svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses and headquarters anymore
2009-09-07 07:39:08 +00:00
frosch
438a429549
(svn r17433) -Codechange: Store cumulated inflation in savegame and compute all prices from that instead of storing all prices separately.
...
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
2009-09-06 18:53:57 +00:00
smatz
ee685c8287
(svn r17316) -Codechange: use Industry::GetByTile() instead of GetIndustryByTile()
2009-08-30 11:47:41 +00:00
yexo
f548a1b3b3
(svn r17298) -Fix [FS#3153]: reloading an AI started a new AI in the first available company slot causing other AIs to be started
2009-08-28 15:23:11 +00:00
rubidium
31a6ce5643
(svn r17267) -Change [FS#3139]: mention the MD5 checksum of the original NewGRF in the "saveload failed horribly"-error message and make it more clear that the filename is of the current NewGRF
2009-08-22 20:20:20 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
yexo
a8773bba2d
(svn r17215) -Cleanup: remove unused return value
2009-08-18 20:36:56 +00:00
smatz
13e23141b4
(svn r17124) -Codechange: store subsidies in a pool (instead of an array)
2009-08-08 20:53:36 +00:00
smatz
046be0a199
(svn r17119) -Codechange: replace constants in subsidy.cpp by enum values
2009-08-08 18:26:25 +00:00
smatz
2a430d981f
(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
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-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
2009-08-08 16:42:55 +00:00
smatz
74d3382b94
(svn r17107) -Codechange: store type of subsidy source and destination in the Subsidy struct instead of determining it every time it's needed
2009-08-07 22:23:34 +00:00
rubidium
1fe3ad3288
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
2009-08-05 17:59:21 +00:00
rubidium
5592eb4955
(svn r16993) -Change: make the rail waypoint builder draggable
2009-07-30 17:44:13 +00:00
rubidium
2dd998ab06
(svn r16962) -Codechange: more work towards multi tile waypoints
2009-07-26 16:17:49 +00:00
rubidium
7440ec7a73
(svn r16947) -Codechange: use TileArea instead of train_tile, trainst_w and trainst_h.
2009-07-25 08:54:19 +00:00
rubidium
cf38a5bee6
(svn r16939) -Codechange: s/RailwayStation/RailStation/ to unify the way it's written.
2009-07-24 11:47:12 +00:00
rubidium
2c6b5237f6
(svn r16938) -Codechange: introduce helper function to tell whether a tile is either a rail station or rail waypoint tile
2009-07-24 11:15:11 +00:00
smatz
13a7c550ad
(svn r16916) -Fix (r16909): station acceptance was reset after game load
2009-07-22 15:10:58 +00:00
rubidium
68ead6b84f
(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
...
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
2009-07-22 08:59:57 +00:00
rubidium
2646a99d29
(svn r16908) -Codechange: s/DepotWaypointReservation/DepotReservation/
2009-07-22 08:52:41 +00:00
rubidium
ed5ced71c8
(svn r16897) -Codechange: use the 'generic' station spec to station allocation for waypoints too
2009-07-21 11:20:34 +00:00
smatz
af13707e00
(svn r16877) -Codechange: use Subsidy::IsAwarded() instead of testing subsidy's age
2009-07-18 19:54:35 +00:00
rubidium
8c17c6cb2b
(svn r16868) -Codechange: unify UpdateAll[Station|Waypoint]VirtCoords
2009-07-18 08:41:58 +00:00
rubidium
06ea681b5f
(svn r16860) -Codechange: introduce a helper to assign a station spec to Waypoints
2009-07-17 20:21:24 +00:00
smatz
57d3d4ce5e
(svn r16857) -Fix [FS#3036](r16652): crash when train partially in depot crashed
2009-07-17 13:54:06 +00:00
rubidium
9933df9d89
(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station.
2009-07-16 23:02:39 +00:00
rubidium
a007d609af
(svn r16854) -Fix (r2046): savegames from before this version would get the town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
2009-07-16 22:58:06 +00:00