rubidium
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525c964f53
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(svn r13579) -Fix [FS#2088]: process the order coming after a conditional order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop.
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2008-06-19 11:45:52 +00:00 |
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rubidium
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ad8578419e
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(svn r13578) -Merge: documentation updates from the 0.6 branch.
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2008-06-19 11:45:44 +00:00 |
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skidd13
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bf826eb06e
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(svn r13577) -Change: group core files in source.list together
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2008-06-19 10:40:19 +00:00 |
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rubidium
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4ccd8a6786
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(svn r13576) -Codechange: disable static NewGRFs when non-static NewGRFs query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF.
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2008-06-19 10:20:45 +00:00 |
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skidd13
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2f65d35ead
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(svn r13575) -Codechange: Move small vector to core since it fits better in there
-Codechange: convert smallvector from struct to class
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2008-06-19 10:19:02 +00:00 |
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skidd13
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c4cc5cdf3b
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(svn r13574) -Doc: Document the small vector template class
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2008-06-19 09:33:50 +00:00 |
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skidd13
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e7f2765f4c
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(svn r13573) -Codechange: Use smallvec class functions instead of class members
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2008-06-19 09:32:25 +00:00 |
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rubidium
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f2730396da
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(svn r13572) -Fix: MSVC x64 complains.
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2008-06-19 09:15:52 +00:00 |
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smatz
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7a7ff65ac5
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(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
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2008-06-18 21:19:04 +00:00 |
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smatz
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bc12e5453c
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(svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to
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2008-06-18 20:20:12 +00:00 |
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smatz
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29985b768c
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(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
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2008-06-18 16:48:58 +00:00 |
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smatz
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cc2f9187cc
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(svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster.
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2008-06-18 13:11:02 +00:00 |
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belugas
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be4e7b86f3
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(svn r13562) -Codechange: Yet another enumification, which required a bit of explanation/documentation of a trickery some would call a hack
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2008-06-18 03:19:31 +00:00 |
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belugas
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22c017c0c2
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(svn r13561) -Codechange: two more enumifications of widgets
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2008-06-18 02:38:28 +00:00 |
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belugas
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f16b9dcd2b
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(svn r13560) -Fix(r13550): This section widget_count did not required to be lowered. So small revert
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2008-06-18 02:04:01 +00:00 |
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belugas
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5408e1a51b
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(svn r13559) -Codechange: Enumification of the Options menu items
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2008-06-17 23:51:17 +00:00 |
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smatz
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9da745b381
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(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
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2008-06-17 19:38:00 +00:00 |
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smatz
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dedb0033b3
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(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
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2008-06-17 17:25:22 +00:00 |
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belugas
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6d4590ec7c
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(svn r13550) -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
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2008-06-17 16:33:55 +00:00 |
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peter1138
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26879ce24a
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(svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F.
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2008-06-17 07:05:17 +00:00 |
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belugas
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d3fa4228cb
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(svn r13543) -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one.
Still more go do
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2008-06-17 03:20:04 +00:00 |
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belugas
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37c58f606b
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(svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still
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2008-06-17 03:13:09 +00:00 |
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belugas
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da5fb0cf7e
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(svn r13541) -Codechange: Aligning some switch case. Code cosmetics.
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2008-06-17 02:33:42 +00:00 |
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belugas
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f5f05b4e86
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(svn r13540) -Codechange: Less a magic number and a more adaptable code
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2008-06-17 02:25:45 +00:00 |
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glx
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4782df757c
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(svn r13539) -Fix (r13537): signed/unsigned warnings
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2008-06-16 20:16:43 +00:00 |
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frosch
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0fff18b044
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(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
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2008-06-16 20:08:30 +00:00 |
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smatz
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2299181c4b
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(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
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2008-06-16 19:38:41 +00:00 |
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belugas
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0c342f3292
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(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
Even more when it's a parameter.
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2008-06-16 17:28:15 +00:00 |
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skidd13
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f1cecb1795
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(svn r13535) -Codechange: Protect GUIList internals
-Fix: VL_FIST_SORT should be set after list rebuild too
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2008-06-16 17:10:55 +00:00 |
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skidd13
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0a19f738bc
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(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
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2008-06-16 17:09:52 +00:00 |
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skidd13
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6b8a758339
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(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
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2008-06-16 17:05:17 +00:00 |
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skidd13
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617e1f16c0
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(svn r13524) -Codechange: use the typesafe QSort for vehicle sortings
-Prepare: vehicles sorting for convsersion to GUIList
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2008-06-15 22:10:22 +00:00 |
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skidd13
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f95cee3057
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(svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
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2008-06-15 16:40:41 +00:00 |
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skidd13
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dd5f4f0a2c
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(svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters
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2008-06-15 16:11:25 +00:00 |
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skidd13
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1ddafcadd2
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(svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
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2008-06-15 15:48:33 +00:00 |
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smatz
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704c9be0b8
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(svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
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2008-06-15 13:52:51 +00:00 |
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belugas
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237a6f554a
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(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
Or, in more simple terms, the check for the animation frame of nearby house.
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2008-06-15 02:48:25 +00:00 |
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frosch
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8bc42a8c2f
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(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
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2008-06-14 19:13:23 +00:00 |
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skidd13
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03854bf27c
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(svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h>
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2008-06-14 16:41:03 +00:00 |
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skidd13
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96fc91baf3
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(svn r13516) -Codechange: Move MemCpyT to a fitting core header
-Codechange: Split the sorting code from the sortlist to an appropriate header
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2008-06-14 16:23:08 +00:00 |
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belugas
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bf9a32b475
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(svn r13515) -Codechange: Widget enumification for scenario editor
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2008-06-14 02:00:20 +00:00 |
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belugas
|
8cbb17384d
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(svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)
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2008-06-14 01:45:58 +00:00 |
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belugas
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bcb71a011e
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(svn r13513) -Codechange: Give proper message when building a river fails.
Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
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2008-06-14 01:08:59 +00:00 |
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glx
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fd08e7b51a
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(svn r13508) -Fix (r7733): incorrect usage of strtoul
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2008-06-13 15:18:29 +00:00 |
|
peter1138
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24d35c58b7
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(svn r13507) -Fix (r12856): first engine change should've been moved too
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2008-06-13 13:28:55 +00:00 |
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rubidium
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f2404ac20f
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(svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
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2008-06-13 05:50:24 +00:00 |
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belugas
|
5d828d8eee
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(svn r13504) -Codechange: enumify some widgets for scenario editor. More work is required.
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2008-06-13 01:57:48 +00:00 |
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belugas
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3d07e5ca10
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(svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor
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2008-06-13 01:17:03 +00:00 |
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smatz
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e40f835a7e
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(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes
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2008-06-13 00:00:04 +00:00 |
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smatz
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421a040e89
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(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker)
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2008-06-12 22:29:42 +00:00 |
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