Rubidium
357af686dc
Cleanup: use true/false instead of 1/0 where applicable
3 years ago
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
3 years ago
glx22
c27afdf3f6
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
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Co-Authored-By: Patric Stout <truebrain@openttd.org>
3 years ago
Patric Stout
9fff00ba20
Codechange: C++-ify lists for SaveLoad ( #9323 )
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Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
3 years ago
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
3 years ago
rubidium42
a032714dc4
Codechange: move script settings to std::string
3 years ago
William Davis
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
3 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
6 years ago
Peter Nelson
9de12521ec
Codechange: Convert saveload numbers to enum values.
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(This was mostly achieved with a few in-place regexes)
6 years ago
rubidium
b4914b91d9
(svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written
11 years ago
frosch
ef4c2ce031
(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
11 years ago
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
11 years ago
rubidium
4e3b95067b
(svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI.
13 years ago
truebrain
a8b22e5292
(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
13 years ago
truebrain
cc12942d70
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
13 years ago
truebrain
34d7f01ccc
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
13 years ago
planetmaker
ef09794faa
(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
13 years ago
rubidium
97dbb1f27d
(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
14 years ago
frosch
62ac138154
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
15 years ago
yexo
e3591f8a1d
(svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game
15 years ago
rubidium
21bd2722cd
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
15 years ago
yexo
fae34ee719
(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
15 years ago
rubidium
f65f276d10
(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen
15 years ago
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
yexo
d45b27c46b
(svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI.
15 years ago
smatz
bea3fe2b8b
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
16 years ago
smatz
570af0ce44
(svn r16338) -Codechange: split loading of references to two phases
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
16 years ago
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
16 years ago
rubidium
c4fb879561
(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again.
16 years ago
yexo
ef67e59145
(svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ).
16 years ago
yexo
2fdc395d45
(svn r15525) -Fix: Don't try to find the AIs the server runs when joining a mp server.
16 years ago
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
Yexo
757b11325b
(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame.
16 years ago
truebrain
bcbbf2c366
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
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-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
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NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago