peter1138
4191adb92c
(svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
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Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-29 22:04:02 +00:00
tron
f7abff5f96
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
4a14a586e2
(svn r3173) Use the trinary operator and switch to improve readability
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Also align short cases nicely
2005-11-13 14:54:09 +00:00
tron
ee15e3de13
(svn r3172) static, const
2005-11-13 13:43:55 +00:00
Darkvater
f561993112
(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
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- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-28 00:09:59 +00:00
tron
47137cefb7
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
758ae7e8f6
(svn r3064) Replace some numbers by sprite names
2005-10-19 06:46:41 +00:00
tron
23ecc82ad3
(svn r3055) Give the savegame/scenarion sort order flags symbolic names
2005-10-17 19:57:00 +00:00
tron
3397e202c8
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
2005-10-07 07:35:15 +00:00
tron
ed8c9c91d6
(svn r3001) s/Player*/const Player*/
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s/byte/PlayerID/
s/int/PlayerID/
and related changes
2005-09-30 20:37:25 +00:00
Darkvater
db31fe8e15
(svn r2952) Querytool output is be 0xAAAA. with leading 0x. Couldn't use # cause that would have written 0X
2005-09-14 19:22:06 +00:00
tron
0fe36a6900
(svn r2932) Give the strings consisting of an up/a down arrow symbolic names
2005-09-10 07:38:03 +00:00
tron
b45aeb5c36
(svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing.
2005-08-23 18:47:04 +00:00
tron
19f5036c46
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
bjarni
b0d4e391da
(svn r2836) fixed the alphabetical order of the credits list like it says it is in
2005-08-07 19:16:32 +00:00
tron
e4cad82b00
(svn r2799) Make the only two non-const widget lists const
2005-08-03 13:07:29 +00:00
ludde
29564f9fcf
(svn r2781) Fix some of the issues with variables in .h files.
2005-08-01 16:31:19 +00:00
tron
fc5e2d4861
(svn r2775) Deleting a file can fail, display an error message when it happens
2005-08-01 00:14:22 +00:00
tron
a16418266e
(svn r2717) Move _userstring to strings.[ch]
2005-07-26 19:04:19 +00:00
celestar
238e47cd42
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
orudge
c50223526c
(svn r2681) - Fix OS/2 port, please do not modify openttd.wpj/tgt by hand unless you know what you're doing!
2005-07-22 16:14:24 +00:00
Darkvater
290bb2fda6
(svn r2675) - Fix: pressing enter on a load-window resulted in saving the game (Luca)
2005-07-22 09:16:34 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
18d79cc30f
(svn r2672) Move saving/loading related declarations to saveload.h
2005-07-22 06:31:31 +00:00
tron
0762aa9ec9
(svn r2669) Shuffle some more stuff around to reduce dependencies
2005-07-21 22:15:02 +00:00
Darkvater
f0c0c03c5f
(svn r2644) - Fix: my name was mistyped ;p
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- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
2005-07-19 22:12:04 +00:00
Darkvater
99c17f8ac7
(svn r2638) - Fix: Unable to delete savegames. Deleting TTDLX savegames is still broken as it was always broken, but since they don't even show up; we might as well call it a feature.
2005-07-19 20:43:53 +00:00
Darkvater
f8b7b107d8
(svn r2613) - Truncate savegames, and vehicle-texts in their window.
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- Hardcoded width 5 for saves-path...oops :O
2005-07-17 17:15:33 +00:00
Darkvater
3e49626aec
(svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
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- Feature: truncate the path of the saveload window
2005-07-17 16:01:26 +00:00
ludde
3486e7e9d5
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
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- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15 18:30:13 +00:00
ludde
2fa79c9b4d
(svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
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- Feature: [strgen] Allow changing the order of parameters in translated strings.
- Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
2005-07-15 14:53:44 +00:00
tron
8c1d74162f
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
tron
61f6f07edd
(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY
2005-06-25 06:15:43 +00:00
tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
celestar
aa7334a3ec
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
2005-06-21 16:28:17 +00:00
hackykid
8607bbf06d
(svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_)
2005-06-15 17:27:14 +00:00
celestar
9b8cb17831
(svn r2441) -Feature: You can now give transfer order to set up feeder systems
2005-06-15 16:58:15 +00:00
Darkvater
5fed47964e
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
2005-06-06 13:47:06 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
d0a0d6fcb5
(svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron.
2005-05-30 16:03:21 +00:00
tron
6566941077
(svn r2366) Use SetRedErrorSquare() instead of home brewed version
2005-05-26 19:41:58 +00:00
tron
1ab7238c15
(svn r2351) -Fix: It was possible to open more than one tree window
2005-05-19 17:40:26 +00:00
Darkvater
cdb81c660c
(svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open
2005-05-17 23:25:18 +00:00
Darkvater
4554daa130
(svn r2331) - Fix (regression): fix text overflows in about box.
2005-05-16 12:15:53 +00:00
Darkvater
7dc5c5d1b1
(svn r2325) - Update OpenTTD for 0.4.0 release
2005-05-15 21:50:26 +00:00
Darkvater
033995ec6e
(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
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- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-12 23:46:01 +00:00
Darkvater
c626555f68
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
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- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-12 00:18:30 +00:00
Darkvater
ab954a934a
(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
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- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
bjarni
3e470708a6
(svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself MacOSX porter as well as coder
2005-04-14 20:42:30 +00:00