rubidium
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de084ace1c
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(svn r10519) -Fix: when getting a "nearby" tile, make sure you never roam outside of the map.
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2007-07-12 08:10:40 +00:00 |
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rubidium
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be822ef976
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(svn r10516) -Fix: if doing a lookup for a ID, scan the whole range instead of only the "new" ones because the old ones could be overriden too.
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2007-07-12 07:53:53 +00:00 |
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belugas
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240bba540e
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(svn r10256) -Add: Addition of IndustryTileOverrideManager
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2007-06-21 17:09:10 +00:00 |
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maedhros
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96a3a89c86
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(svn r10089) -Fix (r10040): Use GetTileZ instead of GetClearGround in GetTerrainType as
GetTileZ is valid for any tile type. Also use GetTerrainType for stations.
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2007-06-11 04:52:51 +00:00 |
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belugas
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9a4a911bde
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(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries
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2007-06-09 02:05:51 +00:00 |
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belugas
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e8c6d57150
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(svn r10066) -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few.
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2007-06-08 17:54:18 +00:00 |
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belugas
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a95fdc8bb5
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(svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it
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2007-06-05 01:49:08 +00:00 |
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belugas
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3fb4003534
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(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
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2007-05-15 21:36:58 +00:00 |
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