rubidium
944a5cb7aa
(svn r22423) -Document: some network stuff
13 years ago
frosch
bbcd2bab5d
(svn r22419) -Change: Always use the DOS palette for drawing.
...
-Remove: the '-i' option for palette selection.
13 years ago
rubidium
f90044d343
(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings
14 years ago
alberth
31386c42a7
(svn r22145) -Codechange: Do explicit test for non-bool values.
14 years ago
smatz
756cc6cf65
(svn r22116) -Codechange: use PoolBase::Clean() at more places
14 years ago
smatz
642fb19d4f
(svn r22115) -Fix (r22114): some comments and code ordering were wrong
14 years ago
smatz
1d9cae9afa
(svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at game exit
14 years ago
alberth
8c2fc45153
(svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too.
14 years ago
alberth
9d0ff9d692
(svn r22096) -Codechange: Move openttd getopt implementation to its own file.
14 years ago
rubidium
befa79ba4a
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
14 years ago
rubidium
1d0d7635e0
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
14 years ago
rubidium
79fd8a362b
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
14 years ago
rubidium
1339d75f75
(svn r21896) -Cleanup: remove the unused StartScenario
14 years ago
rubidium
7eadf07e44
(svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO
14 years ago
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
14 years ago
rubidium
795a528328
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
14 years ago
rubidium
6a17bf91e3
(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
14 years ago
rubidium
eab47d2227
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
14 years ago
rubidium
ad15cd37a6
(svn r21698) -Fix: incorrectly named global variable
14 years ago
terkhen
48b7916458
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
14 years ago
terkhen
12c86a1391
(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
14 years ago
rubidium
e68efb9e71
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
14 years ago
rubidium
5dbd80ff3c
(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
14 years ago
rubidium
49162ab39b
(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
14 years ago
rubidium
69766049ce
(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
14 years ago
terkhen
92d14f692b
(svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with desync debug options enabled.
14 years ago
rubidium
b46e57d364
(svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset
14 years ago
rubidium
999246f63e
(svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu
14 years ago
rubidium
611a9f2007
(svn r21253) -Change: mention the OpenTTD version on the console/logs when starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
14 years ago
rubidium
ed04bef953
(svn r21248) -Codechange: don't run the tar scanner twice upon startup
14 years ago
terkhen
c8a56f17f8
(svn r21097) -Codechange: Unify cached max speed for all vehicle types.
14 years ago
terkhen
8eb3d653da
(svn r21090) -Codechange: Rename VehicleCache to NewGRFCache.
14 years ago
smatz
82949024f1
(svn r20758) -Fix: when leaving the program, current newgrf config would leak, causing valgrind warnings
14 years ago
rubidium
7af4449fef
(svn r20677) -Fix (r20136): copy-paste error (jwm)
14 years ago
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
14 years ago
rubidium
552adca67f
(svn r20566) -Feature: happy smiles on the faces of Ammler and planetmaker
14 years ago
rubidium
e1d35cba6d
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
14 years ago
frosch
4bd32799f1
(svn r20286) -Codechange: Unify end of doxygen comments.
14 years ago
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
14 years ago
rubidium
e356cb9405
(svn r20281) -Codechange: unify case scope closure + break coding style
14 years ago
alberth
7aabb887d4
(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals.
14 years ago
alberth
be6c058424
(svn r20211) -Codechange: Indented code should have curly braces around it.
14 years ago
rubidium
5b1fc7304a
(svn r20194) -Fix: compilation with network disabled failed
14 years ago
rubidium
b8487afe54
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
14 years ago
rubidium
eb30ebe1a4
(svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file variables and move them to a more logical location
14 years ago
rubidium
e38f503ec0
(svn r20185) -Codechange: reduce the scope of _palette_animation_counter
14 years ago
rubidium
45213e5708
(svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location
14 years ago
rubidium
4975f5a94c
(svn r20136) -Codechange: check more of the vehicle caches (when desync debug is turned on)
14 years ago
yexo
258ca28819
(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg
14 years ago
rubidium
939145c50b
(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game.
...
Generating a new game is the least bad solution:
* loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
* creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
* loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
* stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
* generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
14 years ago