tron
31d6f87d80
(svn r1560) Introduce SetTileType() and SetTileHeight()
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Replace direct references to _map_type_and_height with these
2005-01-18 18:41:56 +00:00
tron
ae796740aa
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
2005-01-16 11:24:58 +00:00
tron
7ca6b2b8b0
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
2005-01-07 17:02:43 +00:00
tron
f8c95a1dbe
(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff
2005-01-06 11:39:00 +00:00
darkvater
6edb21231e
(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
2005-01-04 17:11:03 +00:00
tron
c0702318d2
(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]
2005-01-03 18:59:58 +00:00
tron
32bfe0dddd
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
e8537f5512
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
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Now it is active-true.
2004-11-23 22:36:11 +00:00
tron
57adc97733
(svn r724) Remove restriction that a tile can only accept 3 cargo types.
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
e656a91736
(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)
2004-11-14 16:42:08 +00:00
darkvater
7930faace9
(svn r576) -newgrf: Cleanup horrible table/(station|unmovable)_land.h DrawTileSeqStruct hacks needed for custom station supports (pasky)
2004-11-14 01:25:05 +00:00
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
692c147fae
(svn r161) -Fix: added missing file to project and solved wrong type bug
2004-09-05 17:11:00 +00:00
darkvater
7b02cd3248
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
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-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
2004-09-03 17:57:27 +00:00
darkvater
3b96ad994c
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
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-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
2004-09-01 21:54:12 +00:00
dominik
ca120eedad
(svn r40) Final slope graphics fix
2004-08-13 18:27:33 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00