Darkvater
f14df34790
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
19 years ago
Darkvater
082aa38f79
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
19 years ago
tron
318fe153eb
(svn r3365) Staticise 36 functions
19 years ago
truelight
708c135ff7
(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
...
-Fix: make sure this glitch can never happen again (ai.c)
19 years ago
truelight
e4cb8ed457
(svn r3226) -Fix: GPMI implementation had minor glitches
...
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
19 years ago
tron
f02b1f2967
(svn r2899) -Fix: Several format string vulnerabilities and buffer overflows in the network code
19 years ago
bjarni
9952ff0b59
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
...
-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
19 years ago
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
19 years ago
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
19 years ago
tron
a4ec4da221
(svn r2672) Move saving/loading related declarations to saveload.h
19 years ago
tron
71140a5768
(svn r2669) Shuffle some more stuff around to reduce dependencies
19 years ago
ludde
04e45dac34
(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
20 years ago
ludde
fd0cee7418
(svn r2583) Move OS specific code out of misc.c
...
Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
20 years ago
tron
1307f90b5e
(svn r2535) Tabs
20 years ago
celestar
354058341b
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
20 years ago
tron
4eebeff58c
(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
20 years ago
Darkvater
dcd4ad4155
(svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit
...
- CodeChange: add comments to a very ugly part of the code (network_client.c); that enforces that the server gives an ID to the client.
20 years ago
Darkvater
ef1325cd36
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
...
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
20 years ago
tron
59fa465dce
(svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
20 years ago
tron
d3f84347ac
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
20 years ago
tron
36c9758c94
(svn r1803) Move debugging stuff into files of it's own
20 years ago
truelight
27929d129b
(svn r1527) -Add: RCon (Remote Connection). A server can set:
...
'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
20 years ago
truelight
a74ff97781
(svn r1513) -Fix: glitch in revision 1510
...
-Fix: MSVC6 project file update (bociusz)
-Fix: MSVC6 default language is now English (UK), no longer Swedish (bociusz)
20 years ago
truelight
b33df5936f
(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)
...
- Added green dot if company income is positive (else red dot)
- Added lock icon if company is password protected
20 years ago
tron
4450ff105c
(svn r1451) Fix some of the signed/unsigned comparison warnings
20 years ago
truelight
503ccc81c9
(svn r1389) -Add: [Network] Added packet protection. No longer a client or server
...
reads beyond the size of the packet
-Fix: [Network] A server no longer crashes when a client sends an
invalid DoCommand, but drops the client instead.
20 years ago
truelight
5eeab7fcfe
(svn r1322) -Add: banning system (mostly tnx to guru3)
...
A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
20 years ago
truelight
2f2842ec05
(svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because
...
company-index was sent, which should have been the client-index
20 years ago
darkvater
5eeb971de0
(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
...
-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
20 years ago
truelight
6b047f7b14
(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)
20 years ago
truelight
9938d19d76
(svn r1186) -Fix: [Network] You can now join a company on a server where a company
...
went bankrupt, without joining the wrong company (or even failing to do so)
20 years ago
truelight
182eb874e8
(svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings)
20 years ago
truelight
84475dc503
(svn r1169) -Fix: [Network] [ 1087591 ] When you want to be a spectator, you now
...
stay a spectator even if someone else joins.
20 years ago
truelight
df995a32ed
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
...
and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
20 years ago
truelight
196dbd66c9
(svn r1125) -Fix: [Network] You can now safely join a company again
20 years ago
truelight
2f6a26ab2d
(svn r1108) -Fix: [Network] Fixed problem around slow clients:
...
They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
20 years ago
truelight
ac96c1ae07
(svn r1096) -Fix: [Network] PlayAs is now registered correctly
...
-Codewise: [Network] Cleaned some code, removed some comment, changed
some wrong comment
20 years ago
darkvater
c21659ae7e
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
20 years ago
truelight
b0fa342aaa
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
...
hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
20 years ago
truelight
05c585d593
(svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows (somehow
...
windows uses WITH_REV_HACK instead of WITH_REV :s)
20 years ago
truelight
b50b664f36
(svn r1026) -Add: [Network] Added unique id, so in network, each client has an
...
unique id (generated via md5)
20 years ago
truelight
d86b06a7f5
(svn r982) -Fix: [Network] Because dparams are misused as a char, we had some
...
endian-problems. To fix this, we are sending dparams byte by byte
(instead of an uint32). Because of this dparam is sent
not-uint32-endian-safe, but char-endian-safe. Too bad dparam can no
longer be used for normal stuff (which is currently not the case) (tnx
to Tron and Bjarni)
20 years ago
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
20 years ago