Commit Graph

24694 Commits

Author SHA1 Message Date
translators
a7fee48b7f Update: Translations from eints
finnish: 4 changes by hpiirai
french: 1 change by glx22
2020-12-31 18:27:03 +00:00
SamuXarick
9f423586ad
Change #8325: Make engine reliability independent of introduction date (#8470) 2020-12-31 17:06:48 +01:00
translators
18fccba410 Update: Translations from eints
spanish (mexican): 42 changes by absay
russian: 4 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 35 changes by glx22
polish: 25 changes by yazalo
2020-12-30 18:26:18 +00:00
Jonathan G Rennison
15fd63b1b8 Fix: Assert fail when using restart command after opening save/load GUI 2020-12-30 00:57:09 +01:00
translators
80a7d0365b Update: Translations from eints
korean: 4 changes by telk5093
german: 84 changes by UnsuspiciousGooball
finnish: 4 changes by hpiirai
slovak: 7 changes by FuryPapaya
2020-12-29 18:26:06 +00:00
gooball
0125892f04
Fix #8297: Infrastructure counters for road tunnels, bridges, depots … (#8454)
The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.

Co-authored-by: A. S <admin-git@sotai.tk>
2020-12-28 22:54:28 +01:00
translators
b30c3f6498 Update: Translations from eints
korean: 6 changes by telk5093
finnish: 6 changes by hpiirai
slovak: 47 changes by FuryPapaya
2020-12-28 18:21:37 +00:00
glx22
f7e48cac87 Fix #8453: [Script] Don't truncate loan variation to 32bit 2020-12-28 16:51:15 +01:00
dP
94057e9b18 Change: Add some style to GameScript question windows depending on the type 2020-12-28 11:27:42 +00:00
J0anJosep
edbb5f4f73 Doc: Remove some SmallVector references from documentation. 2020-12-27 18:40:18 +00:00
Charles Pigott
e0161cf8da Fix b408fe7: Don't try to construct a std::string from nullptr 2020-12-27 18:30:53 +00:00
translators
1bb0e6ed8c Update: Translations from eints
russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
2020-12-27 18:18:16 +00:00
Michael Lutz
4f8e7b2a2b
Fix 65f65ad2: Missing path separator that fell over a cliff. 2020-12-27 15:07:06 +01:00
SamuXarick
dc5b8020cc
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz
b408fe77f7 Codechange: Use std::string in file scanners. 2020-12-27 13:19:25 +01:00
Michael Lutz
358056ec42 Codechange: Keep filenames of loaded Fio files in std::strings. 2020-12-27 13:19:25 +01:00
Michael Lutz
024a3f6259 Codechange: Use automatic memory management for language pack reading. 2020-12-27 13:19:25 +01:00
Michael Lutz
5cbb2da794 Codechange: Even more std::string usage in file IO. 2020-12-27 13:19:25 +01:00
Michael Lutz
65f65ad2ad Codechange: Convert some more FIO functions to take std::string. 2020-12-27 13:19:25 +01:00
Michael Lutz
f3326d34e7 Codechange: Use std::string in FIO search path handling. 2020-12-27 13:19:25 +01:00
Michael Lutz
0c6e8a8123 Codechange: Store file search paths as std::string. 2020-12-27 13:19:25 +01:00
Michael Lutz
dd138fc460 Codechange: Stringify config file paths. 2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
cirdan
395a5d9991 Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
2020-12-27 10:30:55 +00:00
cirdan
46ff7d918b Cleanup: Remove save-only autolength flag from economy chunk handlers
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
0e017f6233 Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang 2020-12-27 10:30:55 +00:00
Jonathan G Rennison
fc52d3df50 Codechange: Use likely/__builtin_expect for assertion macros 2020-12-27 10:30:55 +00:00
Jonathan G Rennison
5cf28be742 Codechange: Add support for verbose asserts 2020-12-27 10:30:55 +00:00
Jonathan G Rennison
eb74179c6d Codechange: Unconditionally use static_assert
We're well past having to support non-C++11 compliant compilers now.
2020-12-27 10:30:55 +00:00
Charles Pigott
52f3abba6e Cleanup: Remove unnecessary assert_tcompile macro 2020-12-27 10:30:55 +00:00
glx22
d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 2020-12-27 10:28:46 +00:00
Michael Lutz
1478fa93b3 Add: [NewGRF] Patch flag to test if inflation is on or off. 2020-12-27 10:28:39 +00:00
Michael Lutz
5a5d613ee3 Change: Disable changing the inflation setting in network games. 2020-12-27 10:28:39 +00:00
Niels Martin Hansen
2d9fa81bd0 Feature: Plant clumps of trees in editor by dragging on the landscape 2020-12-27 01:03:27 +01:00
Niels Martin Hansen
e0ee2d530a Change: Switch tree GUI to use dynamically generated buttons
This makes it look a bit better in climates with fewer tree types.
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
4d0f19406b Fix: Wrong tree sprite in tree toolbar 2020-12-27 01:03:27 +01:00
translators
2c8c6d423c Update: Translations from eints
korean: 18 changes by telk5093
2020-12-26 18:16:26 +00:00
Patric Stout
8fa2a67f6b Fix f66baa44: for-loop is no longer increasing "i"
During conversion it was overlooked that the for-loop used to do
this. Oops.
2020-12-26 13:32:25 +00:00
Patric Stout
f2d78b11dd
Fix: [Actions] cmakeBuildType is only used with CMakeListsTxtBasic (#8435)
We use CMakeListsTxtAdvanced, and as such, we have to do this our
self via "-DCMAKE_BUILD_TYPE=RelWithDebInfo". Otherwise we are
producing Debug builds instead of Release builds. Oops.
2020-12-26 13:48:57 +01:00
Patric Stout
6aef1164a4 Fix: [Emscripten] using TIC/TOC on this platform is silly
Stop throwing a warning about this, as it is not likely we will
ever implement it.
2020-12-25 20:56:25 +01:00
Patric Stout
e0b953b804 Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on it
Also parts of the saveload code does, and some other places. This
does slow down builds, but for most computers this will not be
measurable. At least, the ones I had access to I could not find
a difference in FPS, mainly as that is heavily limited by the Hz
of the screens of the computer.

Either way, it is better to have a full functional game than a
fast one in my opinion
2020-12-25 20:56:25 +01:00
Michael Lutz
79cb9efa7f
Change: Always apply inflation from 1920 to 2090, no matter the game start year. (#7589) 2020-12-25 20:36:14 +01:00
Patric Stout
e6e91a345c
Fix f66baa44: index was off by one (#8433)
i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops (#8432) 2020-12-25 19:38:18 +01:00
translators
9add62796c Update: Translations from eints
finnish: 10 changes by hpiirai
2020-12-25 18:16:29 +00:00
Patric Stout
4319d31036 Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
2020-12-25 17:03:44 +01:00
Patric Stout
29e3331055 Codechange: move block a bit lower to increase readability
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
2020-12-25 17:03:44 +01:00
Patric Stout
8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first (#8431)
See commit fae34ee7 for details. The documentation simply never
got updated.
2020-12-25 17:03:31 +01:00
translators
7b515fa0e2 Update: Translations from eints 2020-12-25 13:07:40 +00:00
frosch
ba49fa3b82 Codechange: Rename strings to match their usage. 2020-12-25 00:40:35 +01:00