darkvater
46af99b8c0
(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O
...
-Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
2004-12-22 01:32:30 +00:00
darkvater
f55303b0a8
(svn r1213) -Feature: Stickified vehicle lists
2004-12-22 00:45:05 +00:00
darkvater
222d6ca952
(svn r1212) -Feature: sticky windows all build-toolbars
2004-12-22 00:18:40 +00:00
darkvater
160a0a5ee1
(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
2004-12-21 23:27:58 +00:00
miham
9a0c994fa8
(svn r1210) Daily langfile updates (automatic)
2004-12-21 22:53:55 +00:00
truelight
91d1805fb1
(svn r1209) -Fix: fix compiler warning (sorry)
2004-12-21 19:39:21 +00:00
truelight
af4f4069ee
(svn r1208) -Fix: the owner-check introduced in r1203 now also works correctly for
...
bridges (the middle-parts don't have any owner)
2004-12-21 19:37:10 +00:00
celestar
d9199657c1
(svn r1207) -Fix: Compiler warning due to the modified catchment areas
2004-12-21 19:07:23 +00:00
dominik
8bf52f8c0f
(svn r1206) Fix: Polished build docks window a bit.
2004-12-21 18:30:51 +00:00
dominik
1e1eac5f17
(svn r1205) Fix: Made the network window a bit wider, so that other languages don't have overlapping strings
2004-12-21 17:41:12 +00:00
truelight
19e3842615
(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)
2004-12-21 17:31:10 +00:00
truelight
8ab0190c29
(svn r1203) -Fix: the pathfinder no longer sees rail with an other owner as a
...
possible route. This also makes sure signals don't show red because
there is a train on the track of an other owner.
2004-12-21 17:12:20 +00:00
truelight
07d0fd6719
(svn r1202) -Fix: removed unused variable
2004-12-21 16:56:43 +00:00
truelight
9044110096
(svn r1201) -Fix: I forgot to add a * in r1183 ;)
2004-12-21 16:54:46 +00:00
truelight
d8709b18c6
(svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the
...
road/rail-crossing, and you let an other train drive towards it, reverse
it, the lights no longer go off.
2004-12-21 16:17:27 +00:00
truelight
8ee37e7b47
(svn r1199) -Fix: [ 958098 ] No longer road/rail crossing signals hang when a train
...
is reversed at the wrong moment (Yeah, our longest open bug finally
fixed :) :) :))
2004-12-21 16:02:14 +00:00
truelight
24853eb42c
(svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other
...
companies by building a depot close to a station. (even more: trains do
no longer enter tiles that do not belong to his owner)
2004-12-21 16:00:14 +00:00
truelight
c136432978
(svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from WE_KEYPRESS. Now
...
you can change your player-name in the GUI again :)
2004-12-21 14:54:27 +00:00
truelight
245bc59c68
(svn r1196) -Fix: Preview Vehicle had a small glitch. Fixed now.
2004-12-21 14:42:06 +00:00
miham
97865f03f6
(svn r1195) Daily langfile updates (automatic)
2004-12-21 14:35:19 +00:00
dominik
7cfaa8a418
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
2004-12-20 22:14:39 +00:00
tron
3bbea05a93
(svn r1189) Fix vehicle list update glitch when moving waggons in depots
2004-12-20 18:11:22 +00:00
truelight
3d0cd51f27
(svn r1188) -Fix: [Network] Fixed that CTRL+<key> could sometimes hang a dedicated
...
server till enter was pressed. CTRL+D after a random key still does hang
the dedicated server till enter is pressed.
2004-12-20 16:35:16 +00:00
truelight
9b237345d1
(svn r1187) -Fix: [Network] You can no longer join as spectator a game with no
...
companies (a lot of code can simply not handle it)
2004-12-20 16:15:19 +00:00
truelight
5f25a0788a
(svn r1186) -Fix: [Network] You can now join a company on a server where a company
...
went bankrupt, without joining the wrong company (or even failing to do so)
2004-12-20 16:02:01 +00:00
truelight
7460764d91
(svn r1185) -Fix: [Network] Send to team now results in correct company on the sender
2004-12-20 15:26:19 +00:00
truelight
36ce6a7e4f
(svn r1184) -Fix: [Network] %p as chat message no longer gives funny result (tnx to
...
GeniusDex (that makes 10 ;)))
2004-12-20 15:25:39 +00:00
truelight
7e61a04785
(svn r1183) -Fix: Newsmessage-validation-pointer was never reset, causing some nasty
...
crashes (tnx to GeniusDex for the clear backtrace)
2004-12-20 14:38:28 +00:00
truelight
28d34b0f56
(svn r1182) -Fix: Makefile had a small glitch, making it impossible to compile the game (Oskar_)
2004-12-20 14:37:52 +00:00
miham
5caca8d64e
(svn r1181) Daily langfile updates (automatic)
2004-12-20 12:38:33 +00:00
bjarni
123acd5a73
(svn r1180) Makefile: fixed dependancies so the flag -j can be used. It makes the compilation process into more than one job which makes it able to benefit from multiple CPUs. Using -j without setting a limit of jobs (like -j2) is not a great idea (thanks to ln-- for reporting the need for this one)
2004-12-19 23:27:20 +00:00
dominik
110b410af4
(svn r1179) Fix: Tooltips for vehicle list sorting
...
This has gotta be the greatest kick for Moriarty!
2004-12-19 22:23:32 +00:00
dominik
862370f232
(svn r1178) Fix: Error message for building canals on slopes is correct
2004-12-19 22:17:27 +00:00
tron
7182b2508d
(svn r1177) Enable non-stop flag for waypoints
2004-12-19 21:03:16 +00:00
truelight
0807891501
(svn r1176) -Fix: [Network] PlayerBasedMenu's caused crashes when a company went bankrupt
2004-12-19 19:17:15 +00:00
truelight
60204bd309
(svn r1175) -Fix: [ 1086375 ] Backup-order-list was not closed with an OT_NOTHING,
...
resulting in order-lists mixing together (maybe tnx to Darkvater, not
sure though..)
2004-12-19 16:26:45 +00:00
truelight
db16262698
(svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings)
2004-12-19 15:14:55 +00:00
truelight
96c1e88d56
(svn r1173) -Fix: [Network] Console input in dedicated server for windows was not
...
working (Hackykid)
2004-12-19 14:42:17 +00:00
truelight
9bd54b592d
(svn r1172) -Fix: [Network] Pressing CTRL+C in dedicated server now closed the server
2004-12-19 14:08:29 +00:00
dominik
8c6c4e5262
(svn r1171) Fix: Console hotkey works again on keyboards where this key is a deadkey.
2004-12-19 13:28:09 +00:00
dominik
18dd7ebae2
(svn r1170) Fix: news_gui.c should compile everywhere without warnings now.
2004-12-19 13:06:20 +00:00
truelight
4d94803d32
(svn r1169) -Fix: [Network] [ 1087591 ] When you want to be a spectator, you now
...
stay a spectator even if someone else joins.
2004-12-19 10:24:45 +00:00
truelight
0e19f74c16
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
...
and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
2004-12-19 10:17:26 +00:00
dominik
bb5dca016d
(svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well.
2004-12-19 09:39:19 +00:00
dominik
cf89cb12cd
(svn r1166) Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly exploding any more
2004-12-19 09:33:02 +00:00
dominik
f18b913493
(svn r1165) Fix: [ 1085255 ] Docks now have a button to display the catchment area
2004-12-19 09:31:35 +00:00
dominik
61d744c38a
(svn r1164) Redid fix from revision 1163 to work with all patch settings
2004-12-19 09:30:05 +00:00
dominik
453c85e61d
(svn r1163) Fix: [ 1087403 ] Crashed trains aren't reported to have too few orders any more
2004-12-18 21:11:45 +00:00
dominik
853c11d301
(svn r1162) The server list can now be automatically filled from the config file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
2004-12-18 18:58:03 +00:00
tron
b9779176d5
(svn r1161) Don't make redundant GetAirport() calls, use the cached value
2004-12-18 18:19:49 +00:00