ludde
8257102045
(svn r2604) Fix: removed unused variable
2005-07-17 13:46:42 +00:00
ludde
05dc6ecebc
(svn r2603) Fix [multistop] Fix problem with multistop handling, the range in my fix was way too high. Also only lock a slot for 5 days instead of 30.
2005-07-17 13:45:43 +00:00
truelight
8f405a42da
(svn r2602) -Codechange: removed unused variable (disable_computer)
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-Fix: Changed some stuff to make server-side AIs possible in the far future
2005-07-17 13:34:19 +00:00
ludde
9f4e400b86
(svn r2601) Fix: Added TIC,TOC macros do be able to do profiling easier.
2005-07-17 12:49:00 +00:00
ludde
f868fb0811
(svn r2600) Fix: [vehicles] Fix problem with vehicle loop not distributing the calls evenly over the day.
2005-07-17 12:44:35 +00:00
ludde
d4e0c72867
(svn r2599) Fix: Road vehicle multistop handling used NPF even if NPF was off????
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- Also simplified/optimized the code.
- Now it uses manhattan distance as an approximation instead of actual distance to find the distance. Much faster.
2005-07-17 12:29:33 +00:00
tron
06a6cc59ea
(svn r2598) Small cleanup, especially get rid of a FindLandscapeHeight(), because it was overkill
2005-07-17 11:09:03 +00:00
ludde
a419ed0bd4
(svn r2597) Feature: [string system] Support cases.
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- Cases are used to change a string, such as Coal Mine, depending on the surrounding context.
- Cases are defined like "STR_4802_COAL_MINE.ack :Coala Mina"
- All cases need to be listed on the top of the file like this "##case ack"
- When using the string, type {STRING.ack} to choose the "ack" version of Coal mine.
- Also combined the strgen arrays into a struct, and fixed a bug with SetXY.
2005-07-17 10:18:23 +00:00
tron
e7fa78d60b
(svn r2596) Add macros ROL and ROR to ROtate values Left/Right. Also shorten the parameter names for GB and SB to increase readability
2005-07-17 09:41:28 +00:00
celestar
de19186be3
(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
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(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
2005-07-16 23:47:37 +00:00
ludde
594dd34e84
(svn r2594) Fix: [strgen] Misc updates to the string system.
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- Renamed the plural command to "P" instead of "PLURAL". Now write something like this to append an s on plural: {P "" s}. (You can optionally still add an argument index to explicitly specifiy which number that's used)
- Removed the pluralized cargo strings from the string files. The new method is to use the plural specifier {P}
- Added support for genders. First add "##gender der das die" on top, then use {G=der} on a cargoname/industry to set the gender, and to switch between genders do something like {G neu neu neue} {STRING}
- Updated the swedish/english translation with P strings.
2005-07-16 20:58:04 +00:00
miham
cb5fc8f6ff
(svn r2593) [Translators] Updated translations to 20050716 (27 lang(s))
2005-07-16 17:46:58 +00:00
ludde
ec8a15d191
(svn r2592) Feature: [strgen] New way to specify plural forms.
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- {NUM} {PLURAL 0 car cars}: Prints either car or cars depending on if the argument 0 is plural.
Also supports languages with weird plural forms such as Polish.
The plural format needs to be specified in the beginning of the langfile, like "##plural 7" for Polish.
2005-07-16 17:12:32 +00:00
ludde
9d6b7f1e9f
(svn r2591) Codechange: [network] Cleanup NetworkHandleCommandQueue
2005-07-16 15:05:52 +00:00
ludde
7ddd9fe0e3
(svn r2590) Fix: [network] Fixed NetworkHandleLocalQueue
2005-07-16 14:29:36 +00:00
ludde
41d4eed3fb
(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases.
2005-07-16 12:59:23 +00:00
ludde
04e45dac34
(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
2005-07-16 12:30:03 +00:00
Darkvater
f043088ec1
(svn r2587) - Fix: Don't close the save-thread if it wasn't started because of some error or a network-server
2005-07-16 09:55:31 +00:00
Darkvater
c2409a2861
(svn r2586) - Fix [Makefile]: add mersenne.c to VS.NET2003 project file
2005-07-15 21:31:09 +00:00
Darkvater
bc11fe03ee
(svn r2585) - Fix [Makefile]: some small cleanups, remove warnings, and add mersenne to makefile (Luca)
2005-07-15 21:28:26 +00:00
Darkvater
4ea2214993
(svn r2584) - Fix: Game no longer asserts when you use the remove-road tool on a town building or industry.
2005-07-15 21:17:38 +00:00
ludde
fd0cee7418
(svn r2583) Move OS specific code out of misc.c
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Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
2005-07-15 20:29:06 +00:00
ludde
ac4f823b54
(svn r2582) Fix: Prevent generating unrealistically many Oil refineries on large maps. They are always placed next to the borderline, so the perimeter is used instead of area to scale the number of those industries.
2005-07-15 19:51:54 +00:00
ludde
bb82f5e5d4
(svn r2581) Fix: Behave a bit safer if central server sends bogus information about clients.
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Change: Made code a little bit more readable by putting _selected_item in a local var with a shorter name.
2005-07-15 18:43:39 +00:00
ludde
dc3ca73bd5
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
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- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15 18:30:13 +00:00
ludde
843670cfdf
(svn r2579) Change some strgen errors into warnings to prevent build from stopping.
2005-07-15 17:59:55 +00:00
miham
dffd746fa1
(svn r2578) translation fix
2005-07-15 17:58:31 +00:00
miham
ed99214121
(svn r2577) [Translators] Updated translations to 20050715 (26 lang(s))
2005-07-15 17:45:54 +00:00
celestar
93bf35708d
(svn r2576) -Fix: Whitespace. Somehow a commit bypassed the pre-commit hook
2005-07-15 16:50:39 +00:00
ludde
31fd5b2768
(svn r2574) Fix: AnimatedTile leak in town_cmd.c (this one has probably been here since day 1)
2005-07-15 16:29:30 +00:00
ludde
6246619185
(svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the new string system.
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Also fixed a bug introduced in r2564, forgot to remove 4 global variables in network_gui.c.
2005-07-15 15:09:52 +00:00
ludde
275e2f477a
(svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
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- Feature: [strgen] Allow changing the order of parameters in translated strings.
- Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
2005-07-15 14:53:44 +00:00
tron
462b0d6686
(svn r2571) Add explicit type Pixel for ... Pixels
2005-07-15 14:16:14 +00:00
ludde
ddc939f0ed
(svn r2570) Fix: Removed some code that had no effect.
2005-07-15 12:16:16 +00:00
tron
837c7ac25e
(svn r2569) Get rid of some dubious casts and thus warnings on 64bit machines
2005-07-15 09:01:23 +00:00
tron
c67ddfd327
(svn r2568) Small cleanup in strgen: static, bracing, ...
2005-07-15 07:48:17 +00:00
miham
e39b6ebf7f
(svn r2567) [Translators] Updated translations to 20050714 (2 lang(s))
2005-07-14 17:45:02 +00:00
tron
d364efea27
(svn r2566) Rename COMMA{8,16,32} to just COMMA, because it's the same anyway
2005-07-14 15:10:20 +00:00
ludde
20b7c66f7f
(svn r2565) Fix: Remove GetParamInt8, GetParamInt16, GetParamUint16.. they are just confusing and just do the same thing as GetParamInt32
2005-07-14 09:53:52 +00:00
ludde
8086017097
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
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Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-14 09:43:59 +00:00
tron
f901882638
(svn r2563) -Fix: [1209084] Spaces in the path to the MIDI files caused the win32 MIDI player to fail
2005-07-14 06:10:23 +00:00
ludde
404575e4d3
(svn r2562) Fix: Merged {NUMU16}, {INT32}. They do the same thing now.
2005-07-13 20:41:44 +00:00
ludde
569a03dd34
(svn r2561) Fix: Remove {COMMA16} and {COMMA8}. Those are not needed anymore.
2005-07-13 20:35:52 +00:00
ludde
2123deff13
(svn r2560) Fix: various minor code changes.
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Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
2005-07-13 19:51:31 +00:00
ludde
ca9d0f9841
(svn r2559) Cleaned up new saveload code for the map
2005-07-13 18:46:51 +00:00
tron
a4bf608d40
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
celestar
fd0780eeef
(svn r2557) -Add: Added the AUTOBRIEF option to the Doxyfile
2005-07-13 09:51:01 +00:00
Darkvater
11ee6a8dfc
(svn r2556) -Fix: update newline style of new files to native. Don't forget this when you add a new file! 'svn ps svn:eol-style native <file>'
2005-07-12 21:27:56 +00:00
tron
2dd3247a4a
(svn r2555) Initialise since r2553 uninitialised variable and remove since r2553 unused array (ludde)
2005-07-12 21:13:30 +00:00
ludde
c62563bc5c
(svn r2554) - Fix: [pathfinding] Change to using some helper functions for checking the railtype.
2005-07-12 20:41:17 +00:00