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@ -139,7 +139,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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TileInfo ti;
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int32 cost;
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TileIndex tile;
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byte owner;
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PlayerID owner;
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Town *t;
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/* true if the roadpiece was always removeable,
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* false if it was a center piece. Affects town ratings drop */
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@ -154,12 +154,11 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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FindLandscapeHeight(&ti, x, y);
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tile = ti.tile;
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// owner for railraod crossing is stored somewhere else
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if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
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// owner for railroad crossing is stored somewhere else
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// XXX - Fix this so for a given tiletype the owner of the type is in the same variable
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if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
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owner = _m[tile].m3;
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} else
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owner = GetTileOwner(tile);
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owner = IsLevelCrossing(tile) ? _m[tile].m3 : GetTileOwner(tile);
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if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
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if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
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