(svn r2584) - Fix: Game no longer asserts when you use the remove-road tool on a town building or industry.

pull/155/head
Darkvater 19 years ago
parent fd0cee7418
commit 4ea2214993

@ -139,7 +139,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
TileInfo ti;
int32 cost;
TileIndex tile;
byte owner;
PlayerID owner;
Town *t;
/* true if the roadpiece was always removeable,
* false if it was a center piece. Affects town ratings drop */
@ -154,12 +154,11 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
// owner for railraod crossing is stored somewhere else
if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
// owner for railroad crossing is stored somewhere else
// XXX - Fix this so for a given tiletype the owner of the type is in the same variable
if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
owner = _m[tile].m3;
} else
owner = GetTileOwner(tile);
owner = IsLevelCrossing(tile) ? _m[tile].m3 : GetTileOwner(tile);
if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)

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