tron
44dae05c3d
(svn r1576) Clean TileLoopWaterHelper() a bit up
2005-01-20 18:18:32 +00:00
tron
fb0c3c8061
(svn r1549) Clean up some functions:
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uint tile -> TileIndex tile
if () cascade -> switch ()
2005-01-17 09:41:46 +00:00
tron
ef923fae44
(svn r1542) Rename TileHeight to TilePixelHeight, because this is what it actually returns
2005-01-16 14:06:22 +00:00
tron
ae796740aa
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
2005-01-16 11:24:58 +00:00
tron
9d1f7e7348
(svn r1507) Remove unreachable code
2005-01-14 19:39:06 +00:00
tron
7ca6b2b8b0
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
2005-01-07 17:02:43 +00:00
tron
f8c95a1dbe
(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff
2005-01-06 11:39:00 +00:00
tron
67161506ad
(svn r1386) Move TileIndexDiff to map.h
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Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
2005-01-05 13:32:03 +00:00
darkvater
6edb21231e
(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
2005-01-04 17:11:03 +00:00
tron
c0702318d2
(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]
2005-01-03 18:59:58 +00:00
tron
32bfe0dddd
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
darkvater
160a0a5ee1
(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
2004-12-21 23:27:58 +00:00
dominik
862370f232
(svn r1178) Fix: Error message for building canals on slopes is correct
2004-12-19 22:17:27 +00:00
dominik
cf89cb12cd
(svn r1166) Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly exploding any more
2004-12-19 09:33:02 +00:00
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
tron
5b0915e677
(svn r1009) -Feature: per-station vehicle lists
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This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
2004-12-10 18:16:08 +00:00
tron
e56c3cddd8
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
e8537f5512
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
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Now it is active-true.
2004-11-23 22:36:11 +00:00
tron
57adc97733
(svn r724) Remove restriction that a tile can only accept 3 cargo types.
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
tron
d641175e3c
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
2004-11-05 23:12:33 +00:00
truelight
3dc8dcf312
(svn r320) -Fix: some last _current_player fixes
2004-09-25 17:37:32 +00:00
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
78b64ed192
(svn r169) -Fix: move around sort-widgets a bit so it looks more natural
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-Fix: savegames are sorted with newest date first by default
-Codechange: refine sorter functions
-Fix: fixed linux warnings (tokai)
2004-09-06 21:20:01 +00:00
darkvater
bf0652d3fc
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00
truelight
10d54ac604
(svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)
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-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-09-05 16:15:22 +00:00
darkvater
7b02cd3248
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
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-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
2004-09-03 17:57:27 +00:00
dominik
7af3360c5a
(svn r44) Fix: Coast line near edge of map and near oilrigs (Dribbel)
2004-08-13 19:52:45 +00:00
dominik
ca120eedad
(svn r40) Final slope graphics fix
2004-08-13 18:27:33 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00