rubidium
445ef889d7
(svn r23984) -Fix [FS#5082]: fix the order of lights on the helipad (PaulC)
2012-02-25 08:45:48 +00:00
rubidium
9ea6285d67
(svn r23982) -Codechange: use NFO v32 for the extra graphics
2012-02-24 22:29:44 +00:00
michi_cc
ff73fdb4b0
(svn r23952) -Feature: [NewGRF] Customisable tunnel portals for rail types (sprites by Snail).
2012-02-15 21:23:48 +00:00
rubidium
92c77dee32
(svn r23926) -Update [FS#5055]: some missing Latin-ish characters as some translations started using them (PaulC)
2012-02-11 19:46:47 +00:00
rubidium
35c4b5f73e
(svn r23858) -Change [FS#5003]: some updates and improvements of the base font (PaulC)
2012-01-27 21:14:38 +00:00
rubidium
990045e2b3
(svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour translations in some arctic buildings and a wrongly replaced sprites (PaulC)
2011-12-20 17:04:31 +00:00
rubidium
bb55791a13
(svn r23638) -Fix [FS#4894]: glitch in the monospace font (PaulC)
2011-12-20 17:03:11 +00:00
rubidium
b3fc75c72d
(svn r23582) -Fix [FS#4870]: add missing characters for certain languages and the large font
...
-Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A
-Change: make extra characters more consistent with the original font
All by PaulC.
2011-12-17 21:42:11 +00:00
rubidium
72f8aa94cc
(svn r23395) -Fix [FS#4862]: a character that is path of the 'normal' fonts, but relocated after loading, was missing for the monospace font
2011-12-02 19:58:34 +00:00
rubidium
f3e511ca4b
(svn r23278) -Add: monospaced sprite font with the same characters as the normal font
2011-11-20 12:04:09 +00:00
rubidium
fbac324246
(svn r23260) -Codechange: abstract away some NFO by macros
2011-11-19 12:41:19 +00:00
rubidium
b6d3db762d
(svn r23232) -Change: move the "default" overrides out of the baseset in order to ensure they all use the same values
2011-11-15 20:30:58 +00:00
rubidium
abf3aa28f5
(svn r23203) -Change: make locks more consistently looking (PaulC)
2011-11-13 12:53:46 +00:00
frosch
1230c04859
(svn r22986) -Add (r22985): More icons for the vehicle list.
2011-10-03 17:30:05 +00:00
rubidium
8ca5168bbe
(svn r22974) -Fix: draw buoy sprite without outline on the map
2011-10-02 20:27:20 +00:00
rubidium
468fad858f
(svn r22971) -Add [FS#4787]: climate aware canal/aqueduct graphics; based on work by PaulC
2011-10-02 13:26:33 +00:00
rubidium
7589e94f5d
(svn r22962) -Fix/Update: graphical issues from Addi's NewGRF
2011-09-25 19:29:38 +00:00
rubidium
efd49756aa
(svn r22766) -Add: river graphics for the original base set (andythenorth)
2011-08-20 12:52:45 +00:00
rubidium
6d37d67d80
(svn r22537) -Change [FS#3494]: replace the half small airport structure on the intercontinental airport with some grass
2011-06-04 14:24:34 +00:00
planetmaker
aaec8bcf99
(svn r22379) -Fix: Not all pixels which need recolouring were actually in the proper colour
2011-04-29 15:08:44 +00:00
frosch
b78d0947be
(svn r21535) -Fix (r11432)[FS#4312]: 2CC recolour sprites were the same for DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both.
2010-12-18 13:04:05 +00:00
rubidium
c32927ea8e
(svn r21251) -Fix (r20950): toyland sprites were forgotten
2010-11-18 23:51:08 +00:00
rubidium
ef59da94cc
(svn r21026) -Codechange: move from pcx to png extra grf sprites as they are easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled.
2010-10-24 15:49:38 +00:00
rubidium
ef3602d882
(svn r20989) -Change: make extra_grf's pcx files DOS palettes instead of converting them during compilation. Also fix misconverted sprite and some comments
2010-10-18 12:24:56 +00:00
rubidium
beb552d08a
(svn r20950) -Fix: (or at least greatly improve) alignment of some original graphics pillar sprites
2010-10-16 20:00:20 +00:00
frosch
46acb837eb
(svn r20720) -Add: separate GUI icons for vehicle/company profit, exclusive rights and unread news.
2010-09-02 20:00:48 +00:00
rubidium
36c1c1bdb5
(svn r20490) -Change: merge the extra GRF sources so updating them becomes a bit easier.
...
The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.
2010-08-14 14:50:06 +00:00