Patric Stout
020430529e
Remove: [Azure Pipelines] So Long, and Thanks for All the Fish
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Azure Pipelines has build our releases for two years now, but we
are finally switching to GitHub Actions. This to bring the full
workflow to a single place, making it easier for people to see
what is going on and how to influence the process.
(cherry picked from commit de614131e4
)
2020-12-27 20:34:41 +00:00
Tyler Trahan
4714fea258
Change: set the default setting for autorenew to on for new games ( #8352 )
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(cherry picked from commit f2a93dba0d
)
2020-12-27 20:33:34 +00:00
jostephd
3088d41ac8
Feature: new velocity unit "tiles/day" ( #8278 )
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(cherry picked from commit b1cf79da5b
)
2020-12-27 20:33:24 +00:00
Pavel Stupnikov
ba4626d450
Add: new economy "frozen" that stops production changes and industry closures ( #8282 )
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(cherry picked from commit c9fd85528a
)
2020-12-27 20:32:34 +00:00
Patric Stout
488187a423
Fix: next 67 savegame versions are used in PatchPacks; skip them ( #8411 )
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Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
(cherry picked from commit d8c8f4e72d
)
2020-12-27 20:29:25 +00:00
Jonathan G Rennison
483ed2f468
Merge branch 'master' into jgrpp
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# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/commit-checker.yml
# src/openttd.cpp
2020-12-27 20:16:16 +00:00
J0anJosep
edbb5f4f73
Doc: Remove some SmallVector references from documentation.
2020-12-27 18:40:18 +00:00
Charles Pigott
e0161cf8da
Fix b408fe7
: Don't try to construct a std::string from nullptr
2020-12-27 18:30:53 +00:00
translators
1bb0e6ed8c
Update: Translations from eints
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russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
2020-12-27 18:18:16 +00:00
Michael Lutz
4f8e7b2a2b
Fix 65f65ad2
: Missing path separator that fell over a cliff.
2020-12-27 15:07:06 +01:00
SamuXarick
dc5b8020cc
Fix #6452 : Reset only editable and visible settings from GUI ( #7890 )
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Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz
b408fe77f7
Codechange: Use std::string in file scanners.
2020-12-27 13:19:25 +01:00
Michael Lutz
358056ec42
Codechange: Keep filenames of loaded Fio files in std::strings.
2020-12-27 13:19:25 +01:00
Michael Lutz
024a3f6259
Codechange: Use automatic memory management for language pack reading.
2020-12-27 13:19:25 +01:00
Michael Lutz
5cbb2da794
Codechange: Even more std::string usage in file IO.
2020-12-27 13:19:25 +01:00
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
f3326d34e7
Codechange: Use std::string in FIO search path handling.
2020-12-27 13:19:25 +01:00
Michael Lutz
0c6e8a8123
Codechange: Store file search paths as std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
dd138fc460
Codechange: Stringify config file paths.
2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
cirdan
395a5d9991
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
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CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
2020-12-27 10:30:55 +00:00
cirdan
46ff7d918b
Cleanup: Remove save-only autolength flag from economy chunk handlers
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CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
0e017f6233
Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
fc52d3df50
Codechange: Use likely/__builtin_expect for assertion macros
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
5cf28be742
Codechange: Add support for verbose asserts
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
eb74179c6d
Codechange: Unconditionally use static_assert
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We're well past having to support non-C++11 compliant compilers now.
2020-12-27 10:30:55 +00:00
Charles Pigott
52f3abba6e
Cleanup: Remove unnecessary assert_tcompile macro
2020-12-27 10:30:55 +00:00
glx22
d8605ad18d
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
2020-12-27 10:28:46 +00:00
Michael Lutz
1478fa93b3
Add: [NewGRF] Patch flag to test if inflation is on or off.
2020-12-27 10:28:39 +00:00
Michael Lutz
5a5d613ee3
Change: Disable changing the inflation setting in network games.
2020-12-27 10:28:39 +00:00
Jonathan G Rennison
aefefb61c2
Fix GetSpriteMainColour with non-default zoom sprites
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This fixes viewport map mode with extra zoom ground tile sets
2020-12-27 03:03:05 +00:00
Jonathan G Rennison
ad5a97b7a1
Add console command to dump cargo types
2020-12-27 00:44:55 +00:00
Jonathan G Rennison
9906916b7b
Debug: Include aircraft fields and station XY in debug window
2020-12-27 00:43:39 +00:00
Niels Martin Hansen
2d9fa81bd0
Feature: Plant clumps of trees in editor by dragging on the landscape
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
e0ee2d530a
Change: Switch tree GUI to use dynamically generated buttons
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This makes it look a bit better in climates with fewer tree types.
2020-12-27 01:03:27 +01:00
Niels Martin Hansen
4d0f19406b
Fix: Wrong tree sprite in tree toolbar
2020-12-27 01:03:27 +01:00
Jonathan G Rennison
e5d4fab138
Debug: Fix disabling auto-refresh not updating button
2020-12-26 20:12:22 +00:00
translators
2c8c6d423c
Update: Translations from eints
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korean: 18 changes by telk5093
2020-12-26 18:16:26 +00:00
Patric Stout
8fa2a67f6b
Fix f66baa44
: for-loop is no longer increasing "i"
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During conversion it was overlooked that the for-loop used to do
this. Oops.
2020-12-26 13:32:25 +00:00
Patric Stout
f2d78b11dd
Fix: [Actions] cmakeBuildType is only used with CMakeListsTxtBasic ( #8435 )
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We use CMakeListsTxtAdvanced, and as such, we have to do this our
self via "-DCMAKE_BUILD_TYPE=RelWithDebInfo". Otherwise we are
producing Debug builds instead of Release builds. Oops.
2020-12-26 13:48:57 +01:00
Jonathan G Rennison
3f3d5c106f
Console: Add commands for conditional execution from game date
2020-12-26 12:06:31 +00:00
Jonathan G Rennison
5fe5884613
Debug: Add experimental command to switch baseset
2020-12-26 10:54:01 +00:00
Jonathan G Rennison
78b06ddc40
TBTR: Fix palette recolouring of templates
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Fix group overrides affecting template image when cloning vehicle
Update template when changing company colours
Update template images on demand instead of at load
2020-12-26 09:37:26 +00:00
Jonathan G Rennison
369c98e3e0
TBTR: Fix editing a template not refitting the head and artic/dual parts
2020-12-26 09:08:43 +00:00
Jonathan G Rennison
7b445cd436
Debug: Show vehicle cargo subtype in debug window
2020-12-26 08:51:37 +00:00
Patric Stout
6aef1164a4
Fix: [Emscripten] using TIC/TOC on this platform is silly
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Stop throwing a warning about this, as it is not likely we will
ever implement it.
2020-12-25 20:56:25 +01:00
Patric Stout
e0b953b804
Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on it
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Also parts of the saveload code does, and some other places. This
does slow down builds, but for most computers this will not be
measurable. At least, the ones I had access to I could not find
a difference in FPS, mainly as that is heavily limited by the Hz
of the screens of the computer.
Either way, it is better to have a full functional game than a
fast one in my opinion
2020-12-25 20:56:25 +01:00
Michael Lutz
79cb9efa7f
Change: Always apply inflation from 1920 to 2090, no matter the game start year. ( #7589 )
2020-12-25 20:36:14 +01:00
Patric Stout
e6e91a345c
Fix f66baa44
: index was off by one ( #8433 )
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i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops ( #8432 )
2020-12-25 19:38:18 +01:00