darkvater
45425bedca
(svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers.
2005-03-26 20:10:59 +00:00
darkvater
b909a1f775
(svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++.
2005-03-25 20:15:00 +00:00
darkvater
44f3702919
(svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2
2005-03-25 15:30:51 +00:00
darkvater
b721a08ef2
(svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB.
2005-03-24 20:49:17 +00:00
darkvater
62b8355af0
(svn r2051) - Remove trailing tabs from vs.net project file
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- Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this!
2005-03-24 19:40:48 +00:00
truelight
9791068844
(svn r2049) -Update: updated project files
2005-03-24 17:50:19 +00:00
darkvater
6cbf73a666
(svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself.
2005-03-14 19:27:19 +00:00
darkvater
038e711af2
(svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files.
2005-03-14 18:20:00 +00:00
darkvater
eb3671b647
(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
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- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-03-06 16:23:32 +00:00
darkvater
9cfe28aee8
(svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is really unneeded from windows builds. And put back 'treat warnings as errors' flag.
2005-02-15 23:27:46 +00:00
darkvater
ac758b6875
(svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :)
2005-02-12 00:20:46 +00:00
darkvater
8867c00d68
(svn r1845) - Revert r1835 since it totally screws network compiling
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- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
2005-02-07 19:45:08 +00:00
truelight
e9c93f9c0c
(svn r1817) -Codechange: Moved depot-functions to depot.c
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-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00
tron
7278f72157
(svn r1804) Bring MSVC project files up to date (bociusz)
2005-02-05 16:12:07 +00:00
truelight
6d5fdc2b68
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
2005-02-01 18:30:11 +00:00
darkvater
9776f2350b
(svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files.
2005-01-31 11:33:21 +00:00
darkvater
797355cb7e
(svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz)
2005-01-29 14:56:25 +00:00
darkvater
9139f4ba84
(svn r1637) -Fix: VS6 warning
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-Added missing files to VS6 and VS.Net project files (bociusz)
2005-01-24 11:32:47 +00:00
darkvater
6e07bad728
(svn r1531) -Feature: [1039061] Swiss town-names (vulvulune)
2005-01-15 21:41:49 +00:00
darkvater
ef3b9161f8
(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again
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-Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
2005-01-15 15:48:05 +00:00
truelight
a243285af4
(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
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dynamic arrays
2005-01-12 11:21:28 +00:00
darkvater
363dd7bdf0
(svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor
2005-01-03 20:20:25 +00:00
truelight
1fef394fde
(svn r1308) -Update: updated MSVC project files
2004-12-31 15:55:14 +00:00
darkvater
83981e40b5
(svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
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-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15 23:33:04 +00:00
darkvater
d867a845fd
(svn r1104) -Fix: nasty server crash buffer overflow problem when using release build. Big thanks to Truelight for the guidance in fixing this very annoying bug!
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-VS.NET now treats warnings as errors too in the release build.
2004-12-15 20:08:01 +00:00
darkvater
c58549d512
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-15 00:31:08 +00:00
truelight
8057dd2214
(svn r1029) -Update: also added md5.h to vc6 / vc.net project files (bociusz)
2004-12-12 17:32:32 +00:00
truelight
0e79314353
(svn r1026) -Add: [Network] Added unique id, so in network, each client has an
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unique id (generated via md5)
2004-12-12 16:04:32 +00:00
darkvater
6e49b85703
(svn r952) -A tiny insignificant fix for a toyland industry gfx
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-Added table\sprites.h to VS.NET project file
2004-12-04 23:43:54 +00:00
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
dominik
8d91459f37
(svn r665) code fixes for newgrf.c/newgrf.h
2004-11-17 20:08:13 +00:00
dominik
4612dcdb48
(svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.h
2004-11-17 18:49:55 +00:00
darkvater
60184e1495
(svn r645) -Feature: Finally support for TTDLX games on Big Endian machines such as Macintosh and MorphOS; thanks for testing Bjarni :)
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-Added turkish.txt to lang-project and screenshot.h to ttd-project
2004-11-16 23:26:15 +00:00
darkvater
ec434b208e
(svn r610) -newgrf: Support for some basic deterministical spritegroups regarding stations. Waypoints look changes based on year now :^) (pasky).
2004-11-14 20:50:38 +00:00
darkvater
e656a91736
(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)
2004-11-14 16:42:08 +00:00
darkvater
8946e92468
(svn r586) -Fix: [1066114] Code error in win32.c Thanks Shai
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-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
2004-11-14 12:37:23 +00:00
signde
d6cab2e06d
(svn r221) -Feature: console command and variable hooking
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-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-12 20:15:18 +00:00
darkvater
24512d3da5
(svn r212) -Fix: Network-gui fixes (sign_de)
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-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
2004-09-12 14:12:33 +00:00
darkvater
d03afadad2
(svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
2004-09-11 19:18:30 +00:00
darkvater
bf0652d3fc
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00
darkvater
692c147fae
(svn r161) -Fix: added missing file to project and solved wrong type bug
2004-09-05 17:11:00 +00:00
truelight
25c7ae2304
(svn r133) -Update: console.c/h added to VC.Net project
2004-08-24 15:35:59 +00:00
truelight
146fab4188
(svn r86) -Add: new AI files added in VC-project (DarkVater)
2004-08-20 10:02:47 +00:00
darkvater
b70e5a30c1
(svn r33) -Executeable is now openttd(.exe) always
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-Resourcefile has been updated to 0.3.3.0
2004-08-12 22:06:56 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00