celestar
422ebcf8e0
(svn r1799) -Codechange: [ Multistop ] Added debug class "ms" and more debugging
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output for multistops
2005-02-05 12:10:09 +00:00
tron
4b71f9126e
(svn r1798) GetFoo(i)->index is per definition i, so replace the former with the latter
2005-02-04 20:40:04 +00:00
tron
b4c3f9aaf0
(svn r1797) Clean up TileLoopClearHelper() a bit:
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- if cascades -> switch
- uint -> TileIndex
- (uint)-1 -> INVALID_TILE
- don't treat non-flags as flags
2005-02-04 20:17:15 +00:00
tron
50df3ec103
(svn r1796) Revert r1792, because MorphOS has defaults for CC/CXX, they're just wrong, so setting CC/CXX using ?= simply did nothing
2005-02-04 19:53:53 +00:00
tron
54a84a6e6e
(svn r1795) Change CFLAGS for MorphOS (tokai)
2005-02-04 19:51:43 +00:00
tron
2ff6cc3135
(svn r1794) Make the dedicated server compile again under MorphOS (tokai)
2005-02-04 19:38:04 +00:00
tron
f8f6132006
(svn r1793) Revert one instance of $(shell) back to ``, because MorphOS does The Wrong Thing(tm) when date is used within $(shell)
2005-02-04 17:57:07 +00:00
tron
8eda8113d9
(svn r1792) Revert r1761 and set fallback values via ?= for CC and CXX as there seem to be platforms (MorphOS) out there which don't provide some proper defaults.
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Use gcc and g++ as defaults, because cc and c++ aren't available either. *sigh*
2005-02-04 17:45:11 +00:00
tron
04921a9015
(svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago
2005-02-04 17:14:36 +00:00
tron
e2dab60ad1
(svn r1790) Make CmdPlantTree() and related functions more safe and (hopefully) more readable:
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- check if end tile is on the map
- uint -> TileIndex
- if cascades -> switch
2005-02-04 16:50:18 +00:00
truelight
093ae2b4b4
(svn r1789) -Fix: there is no need to save the index, it is done for us
2005-02-04 15:39:10 +00:00
truelight
10adda0d73
(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
2005-02-04 15:31:30 +00:00
truelight
4f5255c36e
(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
2005-02-04 14:45:32 +00:00
truelight
97728357e4
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
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trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00
truelight
7be92db76f
(svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last
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commit (tnx to DarkVater)
2005-02-04 14:05:28 +00:00
truelight
7241f42e9d
(svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it
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with _map2-data if possible (Celestar / TrueLight)
2005-02-04 13:56:51 +00:00
truelight
42f98c7eec
(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
2005-02-04 13:23:29 +00:00
tron
88ebe22d8b
(svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely
2005-02-04 07:52:12 +00:00
tron
a5ffbbee2d
(svn r1781) Fix static declaration after non-static declaration of same symbol
2005-02-03 22:09:19 +00:00
tron
08f2a395a3
(svn r1780) Don't clear LIBS and LDFLAGS
2005-02-03 21:18:49 +00:00
tron
5e1364daeb
(svn r1779) Make the map generation code slightly more readable
2005-02-03 20:52:12 +00:00
matthijs
f42e8ac3d2
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
2005-02-03 19:23:06 +00:00
tron
0601293edb
(svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
2005-02-03 18:20:43 +00:00
truelight
1938a73c90
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
2005-02-03 17:22:35 +00:00
truelight
f1d4a85f59
(svn r1775) -Fix: The NPF patch setting was not synced in network.
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REMINDER FOR ALL DEVELOPERS:
We do have 2 patch-setting-arrays: player-based, server-based. PLEASE
put your new patch setting in the right one... thank you :)
2005-02-02 20:36:04 +00:00
truelight
ae3638121c
(svn r1774) -Fix: fixed an other possible crash related to previous commit
2005-02-02 19:15:35 +00:00
truelight
74df79331d
(svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
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in the map
2005-02-02 19:08:34 +00:00
truelight
3f45338cc9
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
2005-02-02 18:28:08 +00:00
truelight
83a889d678
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
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1kx1k maps should now be much faster, and give more than just oil-stuff ;)
2005-02-02 17:30:29 +00:00
truelight
ab3ed5c431
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
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(and should be an uint16, not uint8)
2005-02-02 16:16:43 +00:00
tron
944bba1031
(svn r1769) Don't compute the same value twice, remove one function call
2005-02-02 15:45:53 +00:00
celestar
30a328705e
(svn r1768) -Codechange: Store town index in _map2 of town tiles
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Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
2005-02-02 14:17:13 +00:00
bjarni
03095f85bc
(svn r1767) fixed mixed declarations and code in last commit (oops)
2005-02-01 22:17:38 +00:00
bjarni
5c43906b24
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
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- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
2005-02-01 22:04:53 +00:00
truelight
0be987391b
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
2005-02-01 18:46:49 +00:00
truelight
777dd99585
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
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you have that amount of towns in a map ;))
2005-02-01 18:32:01 +00:00
truelight
6d5fdc2b68
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
2005-02-01 18:30:11 +00:00
truelight
c02c35e256
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
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MemoryPool for general-dynamic-arrays)
2005-02-01 17:48:20 +00:00
tron
20d1f357dd
(svn r1761) Don't set CC and CXX
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If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
2005-02-01 16:57:16 +00:00
celestar
a00571a1d7
(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button
2005-02-01 09:47:18 +00:00
miham
cf5dd15213
(svn r1759) Daily/Weekly/Monthly langfile updates
2005-02-01 09:36:07 +00:00
tron
8dc84b3deb
(svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again
2005-02-01 05:28:18 +00:00
tron
ff973f7992
(svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
2005-01-31 22:17:15 +00:00
tron
aa592190dc
(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex
2005-01-31 21:57:05 +00:00
tron
af3605705f
(svn r1755) Trim trailing whitespace
2005-01-31 19:22:44 +00:00
darkvater
35cb4fbf8c
(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
2005-01-31 12:04:40 +00:00
darkvater
b344d30792
(svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled.
2005-01-31 11:36:16 +00:00
darkvater
9776f2350b
(svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files.
2005-01-31 11:33:21 +00:00
matthijs
a2dec6c32a
(svn r1751) - Feature: New PathFinder (NPF).
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- Supports trains, road vehicles and ships.
- Uses A* pathfinding (same codebase as the new ai).
- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
- Will always find a route if there is one.
- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
- Requires NPF to be enabled.
- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch]
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir().
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
darkvater
b64c375f2f
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
2005-01-31 11:03:23 +00:00