Commit Graph

30 Commits

Author SHA1 Message Date
Darkvater
ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
matthijs
ea0f4757c6 (svn r2363) - Codechange: [NPF] Removed caching the endnode check. The code for this was buggy, fundamentally flawed and barely useful. (Hackykid) 2005-05-23 19:00:16 +00:00
matthijs
3081316c69 (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
	This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
2005-05-07 22:00:36 +00:00
matthijs
64d7dbe4ca (svn r2257) - Fix: [NPF] NPF debug markings modify _map2 instead of _map3_hi for street tiles, corrupting them.
Some info got moved around in r1768 for street tiles, but NPF did not get updated.
2005-05-03 00:11:30 +00:00
matthijs
ba733c005d (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them.
- Fix: [NPF] Trains get curves penalties sometimes even when the track is straight.
- Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around.
- Add: [NPF] Ships get a penalty for curves too, yay for straight lines.
- Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions.
- Add: IsBuoy() and IsBuoyTile() helper functions.
- Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
2005-05-02 22:13:20 +00:00
matthijs
a2d7015248 (svn r2253) - Fix: [ 1190896 1184378 ] [NPF] Trains ignoring their railtype (mono, maglev) (glx) 2005-05-02 18:53:06 +00:00
matthijs
c6f40b4696 (svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though. 2005-04-15 15:28:01 +00:00
matthijs
1858c37346 (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d npf<level> to enable debugging printouts from npf.
- Codechange: [NPF] Removed NPF_MARKROUTE macro, to mark routes just specify a npf debugging level >= 1 on the commandline.
2005-04-11 19:53:44 +00:00
matthijs
81fd47ac28 (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks.
- Codechange: [NPF] Removed unused heuristic function NPFCalcTileHeuristic().
- Codechange: [NPF] Use DistanceTrack() instead of DistanceManhattan() for ship and train heuristic.
- Codechange: Renamed variables x and y to dx and dy in some of the distance calculation functions.
2005-04-11 19:14:48 +00:00
matthijs
ad5c6a1ecd (svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily changable now.
- Codechange: [NPF] Improved the NPF hash calculation slightly.
- Codechange: [NPF] Increased hash size, should speed up somewhat.
2005-04-07 19:19:16 +00:00
matthijs
62b1e657c9 (svn r2159) - Fix: [NPF] Road vehicles never found their target station or depots (introduced in r2154)
- Fix: [NPF] Trains still tried to go through the back of depots.
2005-04-06 21:03:24 +00:00
matthijs
d08dfa84a4 (svn r2154) - Fix: [NPF] Vehicles should no longer try to drive through the back of depots and road stations.
- Add: GetDepotDirection() wrapper function.
- Fix: [NPF] Ships can now actually reach buoys.
2005-04-05 22:06:02 +00:00
matthijs
bb67c4f356 (svn r2148) - Add: [NPF] Trains can now plan taking into account that they can reverse in depots. This makes forced servicing tracks work with NPF. 2005-04-04 18:36:08 +00:00
matthijs
cee1a5d1b2 (svn r2147) - Add: [NPF] Give red presignal exit signals a different (higher) penalty, to discourage trains from waiting at presignal exits. 2005-04-04 17:53:39 +00:00
truelight
3177525871 (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be 2005-04-02 10:38:31 +00:00
matthijs
7d0eff175a (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
- Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid)
- Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
2005-03-14 16:56:05 +00:00
matthijs
6367bda0bf (svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) 2005-03-13 17:51:29 +00:00
matthijs
82e55eb591 (svn r1968) - Fix: [NPF] Mixed declarations and statements 2005-03-08 22:28:59 +00:00
pasky
05455047a1 (svn r1967) Codechange: A mix of mostly indentation-related tidyups. 2005-03-08 22:21:20 +00:00
matthijs
e7af60594b (svn r1964) - Add: [NPF] Added a penalty 2005-03-08 19:59:56 +00:00
matthijs
6a5495f83c (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
2005-03-08 19:54:10 +00:00
pasky
2002aaead1 (svn r1957) Compilation fix. 2005-03-08 00:18:31 +00:00
matthijs
26c4e9e931 (svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid) 2005-03-07 23:28:27 +00:00
matthijs
a3d2b0e66d (svn r1843) - Codechange: [NPF] Removed some unused code. 2005-02-07 19:01:56 +00:00
tron
4867f6b234 (svn r1842) Fix another typo made in r1834 2005-02-07 18:51:46 +00:00
matthijs
cc0966405b (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
truelight
bd7f37d592 (svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00
tron
36c9758c94 (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
darkvater
870f28a76e (svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files. 2005-01-31 11:33:21 +00:00
matthijs
eb78cdb2d4 (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00