bjarni
546c34f2e5
(svn r2764) -Feature: Clone vehicles
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-This allows a player to clone an excisting vehicle of his own
-[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed
-Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
2005-07-31 13:08:08 +00:00
celestar
238e47cd42
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
0762aa9ec9
(svn r2669) Shuffle some more stuff around to reduce dependencies
2005-07-21 22:15:02 +00:00
Darkvater
29b81f63fd
(svn r2652) - CodeChange: show 'too many sprites' in hex value; Patch signed off by Tron
2005-07-20 15:38:11 +00:00
tron
c1da382e9a
(svn r2633) Move spritecache related variable from variables.h to spritecache.[ch]
2005-07-19 06:54:13 +00:00
tron
6cef71b1b2
(svn r2537) Small changes, especially use fprintf to stderr for warnings and errors instead of plain printf
2005-07-09 09:24:34 +00:00
Darkvater
6a645a3eb8
(svn r2536) - Fix: [ 1215999 ] Segmentation fault in main menu - corrupted sample.cat. Flush the output buffer to print the error message before the game crashes. (mcmohr)
2005-07-09 00:14:40 +00:00
tron
1b4a0897b6
(svn r2535) Tabs
2005-07-08 22:25:24 +00:00
tron
513dc78ebc
(svn r2523) Readd a comment which got lost in r2522
2005-07-06 06:18:53 +00:00
tron
a06b2fdc44
(svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them
2005-07-05 19:54:35 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
1b2b0d5b79
(svn r2349) - Fix: remove warning from release build when assertions are no longer active
2005-05-18 12:53:37 +00:00
Darkvater
a1143a53f0
(svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place.
2005-04-24 21:44:45 +00:00
pasky
7ee6d0fa62
(svn r1941) Report missing NewGRF file as a fatal error.
2005-03-06 13:57:19 +00:00
tron
0d8dcacee2
(svn r1893) If -i was specified respect it
2005-02-20 09:05:28 +00:00
tron
9f4e45d333
(svn r1885) Fix typo in r1884
2005-02-18 08:32:25 +00:00
tron
431447ef87
(svn r1884) Change palette detection algorithm: Use the DOS palette if there are no Windows .grfs but at least one DOS .grf
2005-02-18 08:29:17 +00:00
tron
f7991303e8
(svn r1882) Add a basic check if a non-existent sprite gets accessed.
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Now ottd bails out with an error message instead of segfaulting.
This is far from perfect, some checks after loading a savegame should be added.
2005-02-17 15:53:47 +00:00
tron
204d08140a
(svn r1867) Include tables/sprites.h only in files which need it
2005-02-13 11:18:02 +00:00
tron
58c46bed40
(svn r1865) Fix some warnings
2005-02-13 08:12:03 +00:00
tron
9c99c7d11a
(svn r1861) Constify Get(Non)Sprite()
2005-02-11 17:12:11 +00:00
tron
f03b8859ed
(svn r1859) Miscellaneous style changes
2005-02-11 14:33:43 +00:00
tron
5c946cdbd8
(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller
2005-02-11 13:46:25 +00:00
tron
1b617b28fc
(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
2005-02-11 13:35:27 +00:00
tron
33cf096b03
(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c
2005-02-10 22:26:28 +00:00
tron
9031e0369e
(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it
2005-02-10 12:26:41 +00:00
tron
94c75f33bb
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
2005-02-10 12:14:38 +00:00
tron
2a151d9354
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00
tron
092e72d60d
(svn r1852) Start cleaning up sprite handling:
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- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
tron
eed181245d
(svn r1833) byte -> char transition: the rest
2005-02-06 22:25:27 +00:00
tron
f0f85a7ef3
(svn r1803) Move debugging stuff into files of it's own
2005-02-05 15:58:59 +00:00
darkvater
35cb4fbf8c
(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
2005-01-31 12:04:40 +00:00
dominik
c8d084a85e
(svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist
2005-01-28 08:56:43 +00:00
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
dominik
aaf09ceb26
(svn r1571) Feature: Visually enhanced autorail placing
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When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
2005-01-19 20:55:23 +00:00
tron
3279a7c9a2
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
2005-01-15 08:58:31 +00:00
darkvater
53bd40ebaf
(svn r1458) -Fix: remove byte *s again for windows.
2005-01-10 10:38:02 +00:00
miham
aacb89ed53
(svn r1455) Fixed spritecache.c to compile
2005-01-10 07:26:19 +00:00
darkvater
52bfa90d5e
(svn r1454) -Fix: small warnings in spritecache.c
2005-01-10 01:50:17 +00:00
dominik
aa261049f4
(svn r1453) Feature: MD5 hash check for TTD files
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The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch)
2005-01-10 01:14:26 +00:00
darkvater
4f496b8681
(svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows
2005-01-04 14:54:27 +00:00
truelight
d382463f8a
(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
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-Fix: [Graphic] Added resize icon (tnx tokai)
2005-01-03 18:49:45 +00:00
dominik
52134822b8
(svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
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Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-12 20:36:24 +00:00
dominik
416e2b67b1
(svn r999) New icons for the network interface, newgrf gui and the tiny euro
2004-12-09 23:16:52 +00:00
tron
e35a0b1c44
(svn r803) Switch to ISO 8859-15
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It has proper support for the euro sign and includes letters which are needed by the Latvian translation (and perhaps others), though the letter sprites are missing.
2004-11-24 22:52:57 +00:00
pasky
989fd10d06
(svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly.
2004-11-19 22:53:18 +00:00
dominik
4612dcdb48
(svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.h
2004-11-17 18:49:55 +00:00
miham
4fb8338fa6
(svn r651) LoadNewGrfFile() now doesn't care about num_sprites and just loads whatever is
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available. Fixes George's long vehicles. (pasky)
2004-11-17 02:24:21 +00:00