maedhros
afc3da5fc8
(svn r9581) -Revert (r9562): This broke as much as it fixed, so revert until a proper way of paying for refits when cloning can be found.
2007-04-10 09:01:56 +00:00
maedhros
abf88b687c
(svn r9562) -Fix: When cloning, pay for the refit costs as well.
2007-04-04 14:21:46 +00:00
belugas
a1b7fb8909
(svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. Almost done. Yeah. I know, I've already said that...
2007-04-04 04:08:47 +00:00
peter1138
d7f56f1550
(svn r9388) -Codechange: variable scope and type, and standardify all CargoID loops.
2007-03-21 13:19:01 +00:00
peter1138
ae48a7447b
(svn r9303) -Codechange: Use cargo class when counting passengers in a road vehicle crash, and when loading aircraft.
2007-03-18 22:32:05 +00:00
peter1138
8ef0e43b94
(svn r9302) -Codechange: Use cargo class to test for passengers when deciding on the livery scheme to use.
2007-03-18 22:11:24 +00:00
bjarni
f776f3beb1
(svn r9073) -Codechange: moved autoreplace to a file of it's own (now autoreplace has a cmd and a gui file)
2007-03-08 23:05:05 +00:00
rubidium
ce919e8c71
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
2007-03-08 16:27:54 +00:00
rubidium
24c4d5b06d
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
rubidium
36bb92ae24
(svn r9050) -Codechange: Foo(void) -> Foo()
2007-03-07 11:47:46 +00:00
richk
d11e36e477
(svn r8978) -Feature: Rewrite of transfer system.
...
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
2007-03-02 18:49:11 +00:00
maedhros
aadd8a4b44
(svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status.
2007-02-28 17:18:36 +00:00
tron
1ce43c1a37
(svn r8897) -Fix
...
Change the signature of GetNewVehiclePos():
-void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
+GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
2007-02-25 10:49:13 +00:00
tron
696b895b77
(svn r8896) -Fix
...
Most (i.e. 13 of 15) callers of GetNewVehiclePos() do not care for the return and the others can figure it out by inspecting the information returned in struct GetNewVehiclePosResult.
Therefore remove the return value.
2007-02-25 10:25:25 +00:00
peter1138
4c4b035175
(svn r8891) -Codechange: Remove remains of global cargo scheme. All cargo mapping is now dealt with only in NewGRF code, on load where possible.
2007-02-24 23:36:40 +00:00
peter1138
6062004960
(svn r8849) -Codechange: Replace hardcoded global/climate cargo mapping tables with dynamically generated data. Change associated code to use new functions.
2007-02-22 22:09:51 +00:00
tron
103d119c51
(svn r8841) -Fix
...
Remove {,u}intswap() and replace them by Swap()
2007-02-22 08:43:02 +00:00
bjarni
790a3f5d5e
(svn r8777) -Fix: FS#596 Cloning Maglev in UKRS forgets Mail refit
...
Cloning were unaware that articulated locomotives could refit without refitting the front unit
2007-02-17 13:50:22 +00:00
celestar
6abbf15a8e
(svn r8744) -Fix(r654/2105): Call GetFirstVehicleInChain only for trains, and assert the vehicle type in that function. Not a critical error, but it does increase game performance by up to 10% when playing a large game (many vehicles) with aircraft/road vehicle newgrfs loaded.
2007-02-15 10:21:00 +00:00
rubidium
0e8f006dc1
(svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p.
2007-02-14 16:37:16 +00:00
rubidium
447b16930e
(svn r8730) -Codechange: more replacements of magic numbers by enums and removal of some (by now) redundant comments.
2007-02-14 10:33:36 +00:00
rubidium
154dff9873
(svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p.
2007-02-13 22:27:27 +00:00
rubidium
4ec7eb2201
(svn r8701) -Codechange: replace magic numbers with enums for u.rail.track.
2007-02-13 10:46:45 +00:00
rubidium
a419f4aeda
(svn r8698) -Codechange: enumify the returns of VehicleEnterTile
2007-02-13 10:26:53 +00:00
bjarni
037d636734
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
...
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
2007-02-07 19:10:19 +00:00
bjarni
80125fd934
(svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
...
-The user will notice the following changes:
All vehicle types behaves in the same way
Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list
-The code changes:
Instead of looping all engines all the time, each list generates a list like the build windows
This ensures consistent list generation since only one function can loop all engines
Unified code for all vehicle types
It now use the lists to call the drawing code in the build vehicle window
Works on selected EngineIDs instead of selected index in the list
2007-02-06 11:11:12 +00:00
rubidium
1bf688e5b5
(svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
2007-02-05 14:00:32 +00:00
maedhros
d8edc2bb98
(svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been paid for, so that cargo cannot be paid for more than once.
2007-01-31 22:33:24 +00:00
belugas
0c45071bb0
(svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
...
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
2007-01-30 11:53:35 +00:00
Darkvater
39a50e3723
(svn r8448) -Codechange/Fix (r2993): Also update the helicopter's rotor when loading the game. This can solve crashes when a game is loaded with missing GRF's
2007-01-28 21:53:13 +00:00
Darkvater
08c21c0c61
(svn r8429) -Codechange: Add a name for AircraftVehicleInfo subtype helicopter and remove some magic numbers related to the subtype.
2007-01-27 12:45:55 +00:00
Darkvater
50ca901b40
(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
2007-01-27 12:29:55 +00:00
tron
0996de79df
(svn r8385) -Fix
...
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
2007-01-24 07:14:09 +00:00
bjarni
edf2f70565
(svn r8353) -Cleanup: added IsPlayerBuildableVehicleType() to autoreplace code (duplicated code removal)
2007-01-22 16:48:36 +00:00
bjarni
8de4196410
(svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with real static inline functions
2007-01-22 16:16:52 +00:00
tron
bc523186e0
(svn r8314) -Fix
...
-Codechange: Move the railtype from EngineInfo to RailVehicleInfo, because having a railtype for non-rail vehicles isn't that useful
2007-01-21 16:08:18 +00:00
bjarni
59e6e762b8
(svn r8296) -Fix: GenerateVehicleSortList() tried to put a TileIndex into an uint16
...
-Fix: CmdMassStartStopVehicle() tried to put a TileIndex into an uint16
Those two bugs were unrelated to each other and unrelated to r8295, even though that commit touched the code in question
2007-01-21 01:25:59 +00:00
bjarni
518c4cdfce
(svn r8295) -Cleanup: merged arguments station, order and depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument
...
It turned out that all 3 arguments were the same at all the places those functions are called, so there was no point in having more than one
2007-01-21 01:07:15 +00:00
bjarni
7871ce1879
(svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared
...
-As a result, vehicles in the game could end up having prev/next pointers to vehicles, that was no longer in the game
2007-01-21 00:13:39 +00:00
peter1138
004f1b061f
(svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle colour map
...
selection.
2007-01-17 22:19:12 +00:00
rubidium
f3796eee66
(svn r8157) -Fix (r3136): moving cargo during auto replaces did not update the cached vehicle weight for trains properly. This caused (in network games) the server to have a different cached vehicle weight than newly joined clients would have, which causes desyncs.
2007-01-16 15:45:20 +00:00
bjarni
0026ea84d1
(svn r8147) -Fix: [autoreplace] v->leave_depot_instantly was not always reset correctly
...
While it's not certain if this would have any serious sideeffects (or any at all), it's reset when intended now
2007-01-15 17:32:42 +00:00
celestar
05b783e551
(svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
2007-01-15 14:42:24 +00:00
peter1138
92d418b031
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
...
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
KUDr
9bfb3f08d9
(svn r8110) -Codechange: direct Vehicle::current_order.type changes (to OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
2007-01-13 18:55:54 +00:00
KUDr
33be1ecfb1
(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
2007-01-11 17:29:39 +00:00
rubidium
f35ed4bbc2
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
2007-01-10 18:56:51 +00:00
KUDr
e373ea7096
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
2007-01-10 18:12:09 +00:00