truelight
65f5ec13f6
(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
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-Codechange: introduced DestinationID, which is in fact an union of several types
Used in Order struct, so no longer StationID is abused for all targets.
Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
2006-08-26 16:34:03 +00:00
truelight
213c71be3f
(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
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-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range
Both changes again in preperation of the new mem-pool system, which requires this.
IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
2006-08-22 18:15:17 +00:00
truelight
bdc1d681a7
(svn r6052) -Codechange: change OrderType (order->type) in a typedef
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-Codechange: renamed DeleteDestinationFromVehicleOrder to RemoveOrderFromAllVehicles to reflect his function better
-Codechange: changed the params of RemoveOrderFromAllVehicles, to avoid unneeded variable-creation
2006-08-22 17:13:49 +00:00
rubidium
908d3bcfe6
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-22 14:38:37 +00:00
rubidium
db397d5a75
(svn r6002) -Cleanup: remove the now redundant BASE_YEAR constant.
2006-08-20 19:05:28 +00:00
rubidium
e87e065e41
(svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
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-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-16 11:39:55 +00:00
rubidium
9fc837ad85
(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
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-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
bjarni
db57e88d45
(svn r5854) -Fix: [elrails] now electric engines are stopped if they enter a non-electrified depot even if they would have left right away if the depot had catenary
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this solves the issue where electric engines in a certain situation could leave non-electrified depots, turn around and enter all the time
2006-08-12 11:08:02 +00:00
bjarni
1e47593786
(svn r5853) -Fix: [elrails] FS#178 Electric Trains can leave Conventional Depot
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now the user will get an error if he tries to start the train and the status bar will say "no power" instead of "stopped"
Electric trains already driving in and out of non-electrified depots will still do so, but you can't start new ones
2006-08-12 10:41:29 +00:00
peter1138
8048e8c5bd
(svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D.
2006-08-09 21:11:45 +00:00
peter1138
53d2650d9b
(svn r5819) - NewGRF: add support for refit costs specified in NewGRF. This may affect the default refit costs for the default rail vehicles.
2006-08-09 20:44:23 +00:00
Darkvater
3deee7318e
(svn r5665) - Codechange: check pointers against NULL, coding style, tabulation; nothing serious.
2006-07-30 22:55:17 +00:00
bjarni
1ee788c0fb
(svn r5664) -Fix: [SF 1518090 ] moving train engines in depot - crash (svn r5463)
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this was present long before 5463
Darkvater deserves some of the credit for this fix since he discovered where the first pointer got set incorrectly
2006-07-30 22:43:50 +00:00
tron
3c368fc05e
(svn r5624) Use {IsPlainRailTile,IsRailDepot,IsRailWaypoint,HasSignals}() instead of GetRailTile{T,Subt}ype() - this is more concise and a bit more flexible if/when the rail tile encoding changes
2006-07-27 05:30:53 +00:00
peter1138
34e18cbdfe
(svn r5427) - Codechange: testing for "== true" is redundant.
2006-06-29 08:58:08 +00:00
peter1138
33f1abc620
(svn r5240) - NewGRF: when there is more than one engine in a consist, base livery overrides and powered wagon weight/power on the last engine before the wagon.
2006-06-12 11:38:07 +00:00
peter1138
9b043436d8
(svn r5187) - NewGRF: temporarily change a vehicle's cargo subtype when calling the refit capacity callback.
2006-06-09 07:03:53 +00:00
bjarni
0372cceb2f
(svn r5176) fixing the typo, that should have been fixed in last commit
2006-06-08 20:17:19 +00:00
bjarni
c4fe960ebf
(svn r5175) -Fix: [autoreplace] FS#186 autoreplaced trains can leave all wagons in depot
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also fixed a serious typo in peter1138's comments
2006-06-08 20:12:07 +00:00
tron
7fd88e5798
(svn r5155) - Remove the bridge branch merge (revision r5070)
2006-06-07 19:35:21 +00:00
peter1138
20cdd71c9f
(svn r5105) - NewGRF: Move callbackmask from *VehicleInfo to EngineInfo. This simplifies code that works with more than one vehicle type.
2006-06-04 18:22:32 +00:00
peter1138
18b0ea5473
(svn r5104) - When refitting a vehicle to its existing cargo type, don't lose the cargo onboard (useful when adding wagons to a train)
2006-06-04 17:49:16 +00:00
peter1138
2802c4b9c6
(svn r5103) - Add cargo subtype parameter to refit commands (mart3p)
2006-06-04 17:38:48 +00:00
tron
9ee944cabb
(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. _new_vehicle_id is enough.
2006-06-04 09:28:33 +00:00
KUDr
6b1f0d610c
(svn r5093) -CodeChange: [YAPF] min. debug level changed from 1 to 3 and 4 for frequent debug messages (performance stats)
2006-06-04 09:13:59 +00:00
peter1138
c1df13f299
(svn r5071) - Fix (FS#184): "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint.
2006-06-02 13:15:50 +00:00
celestar
b618b75c9b
(svn r5070) Merged the bridge branch
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
celestar
53cc2673ab
(svn r5064) -Fix: Remove stay debug stuff from lat commit. (thanks peter1138)
2006-06-01 09:43:39 +00:00
celestar
0b72bcdcaa
(svn r5063) -Codechange: Add a function to determine the length of a platform (request by KUDr)
2006-06-01 09:41:35 +00:00
peter1138
17d774517b
(svn r5061) - NewGRF: always use visual effect callback if it is defined, not just for powered wagons.
2006-05-31 18:00:08 +00:00
KUDr
308f27a3de
(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing.
2006-05-27 16:12:16 +00:00
peter1138
70306b544f
(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual variations
2006-05-19 10:04:03 +00:00
peter1138
c5b039960d
(svn r4860) - NewGRF: remove a missed extern for _traininfo_vehicle_pitch
2006-05-13 12:03:44 +00:00
bjarni
f17a23e06a
(svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing and was number of vehicles (of a type, not total) was reached
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now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers
since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games
NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
2006-05-11 13:31:14 +00:00
bjarni
37ec349dec
(svn r4825) - Fix [clone FS#159]: Game crashes when cloning reaches train-limit.
2006-05-11 12:42:24 +00:00
rubidium
3dae1a9bba
(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
2006-05-09 08:17:33 +00:00
tron
ebcf2ee3b1
(svn r4765) Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places
2006-05-07 07:55:05 +00:00
tron
cd9821fb39
(svn r4750) -Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type
2006-05-06 14:32:16 +00:00
peter1138
744e917c34
(svn r4706) - NewGRF: add the correct default error message for the wagon attach callback.
2006-05-03 06:24:14 +00:00
peter1138
2fdce8ee8c
(svn r4703) - NewGRF: add support for callback 0x1D, "can wagon be attached". This can be used to disallow freight wagons to be placed in passenger trains, along with other uses.
2006-05-02 21:43:47 +00:00
tron
b57640e28a
(svn r4572) Remove vehicle_leave_tile_proc
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There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
2006-04-25 07:32:33 +00:00
tron
6dbc9c9ced
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
2006-04-23 19:35:36 +00:00
tron
dd180a1e18
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
2006-04-23 13:48:16 +00:00
celestar
f80454d5ce
(svn r4501) -Fix: (FS#129) When, in a train that head multiple engines in front, the _first_ of those engines is sold, all the orders are copied to the second engine (to ensure "seamless" operation). However, during this operation, it was forgotten to update the prev_shared and next_shared pointers of the new head engine AND the next_shared and prev_shared of the share partners.
2006-04-21 17:15:05 +00:00
celestar
cc29d3dcb4
(svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no longer emit sparks when engine is pulled on convrail (MeusH)
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P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well.
2006-04-19 16:10:17 +00:00
Darkvater
fd8e02119c
(svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
2006-04-15 20:07:42 +00:00
tron
a3b8eb37b8
(svn r4412) When a vehicle is in a depot or tunnel it's always flagged as VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel
2006-04-14 10:48:54 +00:00
tron
35e93e451f
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
celestar
896466db31
(svn r4338) -Fix (FS#105): Bug introduced in r4290. IsLevelCrossing does NOT check the tile type, it assumes the tile type IS MP_STREET
2006-04-09 18:01:06 +00:00
celestar
60fdfa9f0e
(svn r4290) -Fix: fixed power computation for mixed consists on level crossings (michi_cc)
2006-04-05 19:08:09 +00:00