Commit Graph

12 Commits

Author SHA1 Message Date
darkvater
e295e46e3e (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
darkvater
fe8c317d3c (svn r205) -Fix: [1026271] Vehicle depots not transparent with transparent buildings. 2004-09-11 14:48:31 +00:00
truelight
7aa0bdf48b (svn r202) -Codechange: I missed some files with trailing spaces.. this should be
all ;)
2004-09-11 09:55:19 +00:00
truelight
10d54ac604 (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)
-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-09-05 16:15:22 +00:00
darkvater
7b02cd3248 (svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
2004-09-03 17:57:27 +00:00
truelight
788ace088d (svn r85) -Add: initial commit of new AI (enable in Patch menu)
-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-20 09:32:32 +00:00
darkvater
27f6fcae4c (svn r60) -Fix: signal_density is given as a parameter to autosignal. This means all players can define it for themselves.
-Fix a few warnings
2004-08-15 21:10:08 +00:00
darkvater
3fe3a023e5 (svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) 2004-08-15 20:23:42 +00:00
dominik
ca120eedad (svn r40) Final slope graphics fix 2004-08-13 18:27:33 +00:00
darkvater
f422014960 (svn r23) -Some omments on the code (blathijs) 2004-08-11 22:07:08 +00:00
dominik
65e35eeea8 (svn r14) Fix: railroad crossings on slopes are now possible 2004-08-10 18:35:43 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00