egladil
3ad488e98f
(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
2007-11-22 21:48:17 +00:00
skidd13
58bb5c7525
(svn r11480) -Codechange: Rename the function ALIGN fitting to the naming style
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This fixes also FS#1450
2007-11-19 20:40:14 +00:00
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
2007-11-19 18:38:10 +00:00
egladil
134227aa8c
(svn r11342) -Fix: [OSX] The cocoa driver incorrectly assumed that the blitter always was 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the blitter screen depth. In fullscreen it will select a proper video mode for this depth, and in windowed mode it will simply skip doing fake 8bpp.
2007-10-25 23:45:03 +00:00
glx
1713d89374
(svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice
2007-09-08 14:59:58 +00:00
bjarni
e10361a0eb
(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
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This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself)
Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click
Requested and tested by ln- (so he should be blamed if this goes wrong :P )
2007-08-29 08:20:04 +00:00
glx
a66008f04c
(svn r10946) -Fix (r10932): forgot one occurence
2007-08-19 17:55:24 +00:00
rubidium
0fed821efb
(svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables.
2007-08-19 09:38:30 +00:00
truelight
04824abac6
(svn r10839) -Fix [FS#873]: bring up the assert window for OSX even when there isn't a video-driver loaded (PinguTux)
2007-08-10 13:33:04 +00:00
glx
41e05382b8
(svn r10835) -Fix [FS#998] (r10399): don't try to minimise or restore the window when closing openttd
2007-08-09 20:59:36 +00:00
rubidium
5399a272e6
(svn r10834) -Revert (part of r10833): something too much was committed :(
2007-08-09 05:34:56 +00:00
rubidium
2bff32afb0
(svn r10833) -Fix [FS#1115]: assertion (different cost between test and execution) of overbuilding road tunnels with tram tracks (and vice versa) when the dragged area contains both ends of the tunnel.
2007-08-09 05:25:33 +00:00
truelight
ce9cba5edb
(svn r10782) -Fix: wrongly places #endif a long time ago broke WinCE compiling for sure
2007-08-04 13:51:41 +00:00
truelight
424757c078
(svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
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-Fix: WinCE doesn't support console
-Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
2007-08-04 12:53:41 +00:00
glx
d6c915e6a6
(svn r10761) -Fix (FS#1101, r10216): _pal_last_dirty changed to _pal_count_dirty without updating, so it was of by one
2007-08-03 02:21:10 +00:00
truelight
155b912ebb
(svn r10663) -Fix r10662: bad me, didn't comply with coding style, as penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p)
2007-07-23 16:48:19 +00:00
truelight
ef0be0e1dc
(svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo)
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-Add: added 'M' as new shortcut for smallmap (bilbo)
-Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo)
-Add: added support for other keycodes to be possible used in the future (bilbo)
2007-07-23 16:39:27 +00:00
peter1138
243c59be6f
(svn r10542) -Codechange: use class member instead of global variable for null ticks value
2007-07-13 13:03:20 +00:00
truelight
3d684e3477
(svn r10537) -Backport r10536: added option for null-driver to configure how long it should run (-vnull:ticks=10000)
2007-07-13 10:46:07 +00:00
peter1138
e51d9d4fbd
(svn r10472) -Fix (r10741): typos prevented compilation
2007-07-07 21:14:36 +00:00
peter1138
8b81cdd2a6
(svn r10471) -Codechange: implement driver probing priority so that 'preferred' drivers are loaded first
2007-07-07 20:31:23 +00:00
peter1138
472bfba5f8
(svn r10458) -Fix (r10444): restore original descriptions for win32 drivers
2007-07-06 22:15:00 +00:00
peter1138
94315ff15f
(svn r10450) -Fix (r10444): Fix search & replace errors
2007-07-05 18:21:53 +00:00
peter1138
68c6add8cc
(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
2007-07-05 12:23:54 +00:00
bjarni
beb673733a
(svn r10410) -Fix [FS458]: [OSX] if the resolution is changed to something that's too high for the monitor, then it's reduced to fit the monitor size (PinguTux)
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This solves a possible crash
This also solves a graphical glitch where the titlebar can be drawn on top of the game area
Those issues only aplied to window mode
2007-07-02 16:37:12 +00:00
glx
69586c94ae
(svn r10399) -Fix (FS#962): [Windows] _wnd.has_focus was not properly set after using ALT-TAB
2007-06-30 15:02:21 +00:00
truelight
60f0610a85
(svn r10278) -Fix r10276: make the _realtime_tick less demanding on the CPU
2007-06-22 20:07:39 +00:00
truelight
2e19d3cf78
(svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
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-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
2007-06-22 20:04:21 +00:00
truelight
af8a234db0
(svn r10255) -Codechange: remove some old debug code nobody was using anymore
2007-06-21 16:53:57 +00:00
glx
3fe19238b2
(svn r10251) -Fix (r10186, FS#907): alt-tab back into openttd could leave the taskbar visible
2007-06-21 15:48:00 +00:00
glx
edf68a04b0
(svn r10243) -Fix: crash when resizing with 32bpp and 'broken' display with 'non-standard' resolutions
2007-06-21 13:30:23 +00:00
truelight
65a3abe1c1
(svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends
2007-06-19 15:40:27 +00:00
glx
fc3ec8689b
(svn r10218) -Fix r10216: more compile errors
2007-06-19 15:26:10 +00:00
truelight
a7dd710f06
(svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa driver (tnx glx)
2007-06-19 15:18:26 +00:00
truelight
1c4760ee06
(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
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-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
2007-06-19 15:04:08 +00:00
truelight
9a93a6006b
(svn r10192) -Fix r10190: forgot to change the includes of win32 and cocoa video-driver
2007-06-17 20:40:02 +00:00
truelight
003375d375
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
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-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17 20:30:28 +00:00
glx
22257f46c2
(svn r10186) -Fix (FS#876): don't mess desktop when using alt-tab (win32)
2007-06-17 19:00:45 +00:00
rubidium
347c28b71a
(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
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-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-17 15:48:57 +00:00
truelight
2f5c49abc2
(svn r10124) -Fix r10123: fix the OSX video driver properly
2007-06-12 23:10:47 +00:00
bjarni
ee4208ffe9
(svn r10123) -Fix r10121: the 8 bpp cocoa video driver works again
2007-06-12 23:06:56 +00:00
truelight
f3f744d36a
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
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-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
2007-06-12 20:24:12 +00:00
truelight
d7b4fb80d0
(svn r9835) -Codechange: use Pixel typedef instead of byte where ever possible
2007-05-14 15:20:50 +00:00
glx
75ba8f4489
(svn r9728) -Fix r9086: [win32] For some keyboard layout the 'console' key is a dead-key. It needs to be pressed twice to have an effect but the console is then opened and closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR generated to restore the 'console' key functionality.
2007-04-27 21:27:02 +00:00
rubidium
80c259f64f
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
rubidium
50b2088674
(svn r9266) -Codechange: unify the retrieval of the base paths a little more.
2007-03-17 11:36:04 +00:00
bjarni
50fe0fe059
(svn r9111) -Feature: [OSX] mighty mice and touchpads can now scroll the map (in all directions)
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It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming
Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting
appears to depend on what kind of mouse is in use (mighty mouse or touchpad)
2007-03-11 10:55:35 +00:00
Darkvater
2a2ee534e9
(svn r9086) -Feature/Fix: [win32] Rewrite keyboard input and handle all keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus.
2007-03-10 00:30:18 +00:00
Darkvater
86be8991c6
(svn r9085) -Codechange/Fix: [win32] Move the initialisation of _codepage (non-UNICODE) to winMain as a dedicated server, or different video driver will not have a win32 messageloop.
2007-03-10 00:29:20 +00:00
glx
b52c4dea25
(svn r9074) -Codechange: win32 dedicated console now doesn't need an extra 'enter' to fully quit
2007-03-09 00:15:43 +00:00
Darkvater
2536a14abd
(svn r9055) -Codechange: Change windows unicode handling and allow a pure non-unicode build to function. Win9x binaries will be possible with mingw/nightly system.
2007-03-07 18:58:28 +00:00
rubidium
24c4d5b06d
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
rubidium
36bb92ae24
(svn r9050) -Codechange: Foo(void) -> Foo()
2007-03-07 11:47:46 +00:00
bjarni
a24913d461
(svn r9039) -Fix r9034: missed the _pause in cocoa_v.mm
2007-03-06 22:01:59 +00:00
truelight
43133c766c
(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
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a symbol called _pause (and therefor our variable conflicts with
thatone. We shouldn't be using _ as global indicator.....)
2007-03-06 20:59:52 +00:00
Darkvater
b024134c6a
(svn r8994) -Fix [FS642, r3320]: [win32] Resolution doubled in cfg file when fullscreen mode used. Use _wnd.double_size which gives back its correct state with respect to double size and fullscreen.
2007-03-03 13:13:25 +00:00
truelight
322953ad2e
(svn r8967) -Fix (OSX): silent the warnings in cocoa_v.mm about deprecated stuff.. we know that\!
2007-03-02 00:36:16 +00:00
rubidium
f3f966e616
(svn r8907) -Fix (r3281): reading from an unitialized variable.
2007-02-26 00:41:24 +00:00
Darkvater
1bbbbeeef1
(svn r8860) -Cleanup: some style changes, proper #endif comments, variable initialisation, WINCE ifdef and a vsprintf to vsnprintf change.
2007-02-23 12:56:10 +00:00
truelight
d431df8277
(svn r8756) [PSP] -Fix: made the dedicated code compile with PSP. It is almost UNIX, just it needs more includes ;)
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(or more, it compiles, if it works is a whole other story ;))
2007-02-16 09:39:32 +00:00
Darkvater
4d4c1e0505
(svn r8691) -Cleanup: Some proper #endif comments for sound/music/video files, and a little elimination of magic numbers in Win32SoundStart
2007-02-12 21:55:10 +00:00
bjarni
ca1a88f6c4
(svn r8605) -Codechange: [OSX] changed all objective C to objective C++
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This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files
-Note: (important if you develop mac specific code)
taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html
gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
gdb assumes that the language for ".mm" files is C++.
you can change it to objective C by typing: (gdb) set language objc
Mixing C++ and objective C has some limitation (see link for all of them)
2007-02-05 21:16:56 +00:00
truelight
203ccad578
(svn r8310) -Fix r8309: it is wise to put #endifs in the right place ;)
2007-01-21 14:36:08 +00:00
truelight
6a145e06c3
(svn r8309) [WinCE] -Fix: WinCE doesn't know resolution changing
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-Fix: WinCE doesn't know GetKeyboardState
-Fix: made a replacement of GetCurrentDirectory, where CurDir is assumed to be the dir the executable is located (esoftinteractive.com)
-Fix: the GCC compiler is more happy if the WinMain is called that
-Fix: a really old typo (missing ')') ;)
-Fix: GdiFlush() isn't supported on WinCE
2007-01-21 14:32:40 +00:00
bjarni
00b730ebca
(svn r8288) -Fix: [OSX] compiling with debug enabled now works again
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-This is once again an obj-C vs C++ issue. I need to make a nice and permanent solution soon, but I need the debugger right now
2007-01-20 11:26:16 +00:00
bjarni
19bdb49e5b
(svn r8141) -Fix r8128: [OSX] now OSX can compile again.
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Note: this is again another not so nice workaround as Objective C fails to include C++ code in the headers
We should move to Objective C++ as soon as possible, but such a change is not done overnight and
this quick fix will allow OSX to compile until the prober solution is done
2007-01-15 00:58:18 +00:00
KUDr
0edc029f9f
(svn r8095) -Codechange: stuff that is not related to HAL moved from hal.h to gfx.h
2007-01-13 14:43:46 +00:00
rubidium
c5a7eaca65
(svn r8043) -Fix (8028): forgot setting a variable.
2007-01-10 20:11:13 +00:00
rubidium
f35ed4bbc2
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
2007-01-10 18:56:51 +00:00
KUDr
e373ea7096
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
2007-01-10 18:12:09 +00:00
rubidium
4c2b993d1d
(svn r8028) -Fix: overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient.
2007-01-10 15:00:20 +00:00
bjarni
7dff5fccd3
(svn r7886) -Fix: [OSX] control+enter will no longer toggle fullscreen as it collided with other hotkeys (pv2b)
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People should use command+enter as it was originally intended (this key combo also worked before this commit)
2007-01-05 19:50:44 +00:00
rubidium
66bbf336c6
(svn r7759) -Merge: makefile rewrite. This merge features:
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00