SamuXarick
fddcaef74a
Codechange: Use town zone constants instead of magic numbers
2023-12-18 22:12:43 +01:00
Tyler Trahan
1f41e773d6
Codechange: Use consistent name for bay road stops
...
As of #10494 , this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
frosch
5733145c59
Cleanup: Remove unneeded parameters.
2023-09-19 22:49:59 +02:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
PeterN
acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. ( #11287 )
2023-09-11 08:55:12 +00:00
PeterN
a0b2f28f9c
Codechange: Use std::copy/fill pattern to initialize rail and road specs. ( #11285 )
...
This avoids use of lengthof and array indices.
2023-09-10 23:01:08 +00:00
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
2023-09-10 08:40:25 -04:00
mrmbernardi
a5c8365aa4
Feature: Setting to disallow level crossings with competitors ( #10755 )
2023-09-02 12:46:24 +02:00
Joan Josep
be9a690f41
Fix #9642 : Keep infrastructure totals when overbuilding road depots. ( #11229 )
2023-08-28 00:20:37 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Koen Bussemaker
381fa36450
Change: Autorail / autoroad tools can start dragging from invalid tiles
2023-07-04 14:08:32 +02:00
Kuhnovic
6169e7f4bc
Feature: Orientation of rail and road depots can be changed ( #9642 )
2023-07-01 08:11:31 -04:00
Rubidium
82b434b589
Codechange: rename function to better describe what it is doing
2023-06-12 09:12:11 +02:00
Jonathan G Rennison
a2c0e6aa18
Fix #10831 : Level crossing parts left barred after crossing tile removal ( #10874 )
2023-06-03 23:04:24 +02:00
Rubidium
3323402aaa
Codechange: rename smallvec_type to container_func and use only when needed
2023-05-20 16:53:10 +02:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
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Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
SamuXarick
b52b29b1a4
Change: Avoid crashing to the side of a train
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When a road vehicle is already running on a multi level crossing, and a train shows up ahead, don't make the road vehicle crash on the side of the train.
2023-02-22 20:09:02 +01:00
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2023-01-29 07:21:34 +01:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
Rubidium
b35c791d05
Codechange: use smart pointers when cloning iterators
2023-01-13 21:09:40 +01:00
Francis Herne
6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. ( #10282 )
2022-12-26 15:06:21 -05:00
Loïc Guilloux
c50fabb574
Fix #10208 : allow to use specific underlay for road/tram tunnels ( #10233 )
2022-12-17 09:01:47 -05:00
Tyler Trahan
c719ba560e
Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges ( #10138 )
2022-11-05 14:46:19 -04:00
Tyler Trahan
c19abebf8d
Feature: Multi-track level crossings ( #9931 )
2022-11-01 16:51:23 -04:00
Michael Lutz
8e6ed8d5e9
Fix db98cedb
: Swap the tile parameter validation around as only the first TileIndex is automatically validated.
2022-10-17 07:54:58 +01:00
Tyler Trahan
db98cedb7e
Fix #9883 : Show cost/income float over end tile of rail or road construction
2022-10-16 14:15:31 +02:00
Michael Lutz
8d54f76539
Fix #9837 , 46bd2f1c
: Road build with wrong half-tile ends.
2022-03-20 12:56:03 +01:00
Patric Stout
68ec2a7877
Fix: removing long roads doesn't prioritize refusal of local authority over other errors ( #9831 )
2022-03-11 16:18:09 +01:00
J0anJosep
d9a37c915f
Cleanup #9725 : Replace cmd_helper related functions and remove cmd_helper.h.
2022-02-02 21:30:15 +01:00
Michael Lutz
2e39637db2
Codechange: Don't use a global for the 'not enough cash' message.
2021-12-16 22:28:32 +01:00
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
46bd2f1ced
Codechange: Un-bitstuff remaining transport infrastructure commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
55170ae703
Codechange: Un-bitstuff rail commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
6fe445e6c0
Codechange: Un-bitstuff station/depot/waypoint commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
2021-12-16 22:28:32 +01:00
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
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This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
2021-12-16 22:28:32 +01:00
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
2021-05-29 19:02:18 +02:00
glx22
2feb801e56
Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops
2021-05-03 19:46:57 +02:00
frosch
f580ab4ba4
Fix #8647 : draw tram catenary using 4 bounding boxes.
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The back sprite is now supposed to contain west, north and east pillars.
The front sprite is supposed to contain the south pillar and the wires.
2021-03-11 00:21:09 +01:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
2021-02-20 19:01:04 +01:00
Matt Kimber
2a6da319b2
Fix 0125892
: Don't crash when towns upgrade road tiles during expansion ( #8651 )
2021-02-07 16:15:46 +01:00
Patric Stout
1b675e7075
Fix #8068 : always allow removal of tram track if that generates money ( #8509 )
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Even if you are completely broke, generating money should always
be allowed.
2021-01-07 08:01:46 +01:00
gooball
c017a3662a
Change: converting town-owned road types now require town rating ( #8457 )
2021-01-05 11:45:07 +01:00
gooball
0125892f04
Fix #8297 : Infrastructure counters for road tunnels, bridges, depots … ( #8454 )
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The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.
Co-authored-by: A. S <admin-git@sotai.tk>
2020-12-28 22:54:28 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
TrevorShelton
c7e391da93
Change #8162 : Conversion of Town Road, Impr. Error
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This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely.
2020-07-10 14:47:55 +01:00
Charles Pigott
75a2ae2f48
Change: Also make roadside trees match the tree transparency option
2020-06-27 16:07:17 +01:00