Commit Graph

143 Commits

Author SHA1 Message Date
bjarni
1f2ed9d731 (svn r6562) -Codechange: merged the vehicle list window widget arrays
It made no sense to maintain 8 nearly identically arrays when a single one can do the job
  Also made the two buttons always use half of the bottom width each, even when resizing
2006-09-28 23:05:03 +00:00
bjarni
502e6d4c7f (svn r6518) -Codechange: unified the vehicle refit windows
This was requested by peter1138
2006-09-27 07:23:38 +00:00
bjarni
40eecb3391 (svn r6513) -Codechange: unified the code to draw depot windows
This change is intended to make it easier to make depot behaviour consistent
   and faster to code when adding more features in the future
   The user interface should hopefully not be affected by this
2006-09-26 16:47:51 +00:00
bjarni
b0101164e4 (svn r6503) -Codechange: added a function to tell what vehicles a depot contains
This will ensure that you can always get the same list when checking for vehicles in a depot (no need to duplicate code for each place, that needs such a list)
   Since the vehicles are only looped once for each redraw, drawing speed is around twice as fast (measured to be 114%-121% faster depending on the number of vehicles in the game)
2006-09-24 15:01:02 +00:00
belugas
98ba395277 (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
bjarni
e20c8be172 (svn r6497) -Fix r6165: Vehicles heading for depots when their orders contained "service in depot" displayed the stopping in depot string
This turned out to be due to OFB_HALT_IN_DEPOT and OFB_SERVICE_IF_NEEDED using the same bit
   It appears that it doesn't matter for the code, so I adapted the string selection code to handle this
2006-09-22 23:13:12 +00:00
Darkvater
2ca590ab75 (svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'. 2006-09-04 15:44:28 +00:00
bjarni
718255a700 (svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE 2006-09-03 23:14:39 +00:00
tron
69ee8a6840 (svn r6359) -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox) 2006-09-03 19:09:17 +00:00
tron
d5e5a78cf4 (svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-09-03 08:25:27 +00:00
bjarni
edd5f92568 (svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
2006-09-02 21:16:46 +00:00
bjarni
71da9f3abc (svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code
-Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
2006-09-01 10:24:15 +00:00
bjarni
ce24a73673 (svn r6239) -Code cleanup: cleaned up PlayerVehWndProc
code to delete an empty shared orders list is now much simpler
	cleaned up the code to handle button clicks
	fixed an assert if widget 9 was pressed on a list with vehicles for another company
2006-08-30 16:32:00 +00:00
bjarni
c820704f11 (svn r6227) -Codechange: added window type flags to use with PlayerVehWndProc
this makes the list type detection much easier and allowed an if cascade to be turned into a switch case
	this also makes it easier to add more list types
2006-08-29 21:36:39 +00:00
bjarni
ecf8edf033 (svn r6215) -Codechange: [vehicle list windows] unified Player(vehicle)WndProc into PlayerVehWndProc
Those 4 unified functions were really much alike, so there was no reason to have so much dublicated code
2006-08-29 17:41:13 +00:00
rubidium
86dc219b4b (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
bjarni
19cd783979 (svn r6181) -Fix r6161: The list of vehicles using a certain station got a bit of display code mixed up with the list of vehicles with shared orders (nycom) 2006-08-28 06:13:16 +00:00
bjarni
de742d597e (svn r6168) -Code cleanup r6161: removed a newline and added a tab. Thanks TrueLight 2006-08-27 10:04:02 +00:00
bjarni
3af65b79e7 (svn r6167) -Code cleanup r6161: replaced some uint16 with OrderID and (1 << 8) with SHARE_FLAG 2006-08-27 09:55:54 +00:00
bjarni
422d073910 (svn r6165) -Feature: control click Goto Depot will now make the vehicle service
at the depot and leave right away.
 To tell the difference the status of stopping vehicles will be in red,
 while servicing vehicles will be green.
-Codechange: remove some dead code in CmdSendAircraftToHangar() since it is
 conflicting with new functionality. Now p2 means the same for all types
2006-08-27 09:28:52 +00:00
bjarni
f938db6619 (svn r6161) -Feature: List of vehicles with the same shared orders
the list is available in the orders window and looks like the list buttons from the station windows (small vehicle)
   The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list
   based on a patch by nycom, thought it ended up getting heavily modified
   Thanks to TrueLight for proofreading and suggestions
2006-08-26 22:28:40 +00:00
truelight
65f5ec13f6 (svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types
  Used in Order struct, so no longer StationID is abused for all targets.
  Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
2006-08-26 16:34:03 +00:00
belugas
650b9be724 (svn r6046) CodeChange : Rename WWT_5 Widget type to WWT_LABEL : a centered label
CodeChange : Move almost all fixed strings from ON_PAINT event to Widget array using WWT_LABEL.
Feature : All "Select Refit Cargo" are now centered, instead of been left aligned
2006-08-22 15:23:25 +00:00
rubidium
908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
rubidium
db397d5a75 (svn r6002) -Cleanup: remove the now redundant BASE_YEAR constant. 2006-08-20 19:05:28 +00:00
truelight
d3f2180438 (svn r5944) -Merge TGP (r5578, r5579, r5724, r5726): -Feature: filter for textboxes to only
allow certain patterns (like numbers only)
2006-08-19 09:31:22 +00:00
rubidium
e87e065e41 (svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-16 11:39:55 +00:00
rubidium
7d2ceb2063 (svn r5918) -Cleanup: rename ConvertDayToYMD/ConvertYMDToDay as they really convert a Date to/from a YearMonthDay.
-Cleanup: swap ConvertDateToYMD's parameters to make the order consistent with the name of the function.
2006-08-15 16:49:48 +00:00
rubidium
c55962f8a2 (svn r5916) -Cleanup: use MIN_YEAR/MAX_YEAR for the year boundaries and BASE_YEAR when comparing _cur_year with a 'full' year.
-Cleanup: replace some magic '1920' values with BASE_YEAR.
2006-08-15 15:18:03 +00:00
Darkvater
b293c7a4e1 (svn r5910) Fix some more warnings on MSVC by using (void*) casts. Followup of r5907. 2006-08-15 09:28:27 +00:00
tron
bdb843950a (svn r5894) Remove a totally unnecessary indirection in the vehicle sorter code. Less code, less data, simply better 2006-08-14 20:25:29 +00:00
rubidium
9fc837ad85 (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
peter1138
acaa043d6f (svn r5820) - NewGRF: Add support for extra vehicle text in the purchase list for road vehicles, aircraft and ships. 2006-08-09 21:02:06 +00:00
belugas
40a8964911 (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
tron
7abd38d0bd (svn r5595) Show all aircraft in the dry-run build window of the global aircraft list again 2006-07-22 16:44:55 +00:00
tron
a5a780c12a (svn r5594) Be more strict what's allowed to be built in a hangar: if the airport can't handle planes/helicopters don't present and disallow building planes/helicopters - the latter case wasn't covered yet.
Also remove an error message about building aircraft which can't be triggered by a normal client
2006-07-22 14:43:53 +00:00
richk
6eda00ed42 (svn r5519) Fix: Only list helicopters in the new build window of helidepots and helistations.Suggested by peter1138 & Tron.
Demanded under threat of removal by Tron; no thanks given.
Last commit from here. Got better things to do with life.
2006-07-19 19:20:04 +00:00
tron
772fbda3e3 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
peter1138
191023787a (svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info window, ensuring the correct direction is used (inspiration from mart3p) 2006-06-22 21:15:27 +00:00
tron
8cae4d1214 (svn r5225) Some windows periodically check if their parent exists - if not they close themselves
This is unnecessary, because their parents already close them when they get closed
Therefore remove the code for the periodic checks
2006-06-11 14:56:21 +00:00
peter1138
1b48a2bd9d (svn r5186) - NewGRF: show default aircraft cargo type and the purchase list (mart3p) 2006-06-09 06:34:28 +00:00
tron
098e54f7d9 (svn r5124) Add IsAircraftInHangar{Stopped,}(), which supersedes CheckStoppedInHangar()
-Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
2006-06-05 12:43:41 +00:00
tron
9ee944cabb (svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. _new_vehicle_id is enough. 2006-06-04 09:28:33 +00:00
tron
d9e968e759 (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player 2006-05-21 16:18:58 +00:00
tron
e774caca2a (svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion 2006-05-21 13:51:36 +00:00
peter1138
28318a6cbd (svn r4709) - Codechange: avoid messing around with globals, magic numbers and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships) 2006-05-03 14:22:59 +00:00
tron
35e93e451f (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
peter1138
59ace676eb (svn r4322) - Codechange: Remove conversion of kmh to mph from gui code to within the units conversion system, in string.c. This means displaying kmh requires no conversion, instead of being convert from kmh to mph, and then back to kmh again. 2006-04-08 12:04:23 +00:00
tron
c40740e058 (svn r4120) Use the new station functions where appropriate 2006-03-26 19:20:15 +00:00
tron
f6285a659c (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile 2006-03-24 08:55:08 +00:00