belugas
b559b8f9ff
(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
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Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas
7de20df379
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
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Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
belugas
097b3b3c7b
(svn r9662) -Documentation: Doxygen corrections and @file omissions
2007-04-17 20:23:13 +00:00
belugas
691f8578fd
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
2007-03-22 03:42:43 +00:00
rubidium
979ccd45ba
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
rubidium
4169bfba06
(svn r9050) -Codechange: Foo(void) -> Foo()
2007-03-07 11:47:46 +00:00
belugas
240cbd4dd2
(svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style.
2007-03-01 01:24:44 +00:00
Darkvater
6ff65bdf3b
(svn r8524) -Cleanup: Ala r8509 add some enum names to the generate landscape window
2007-02-01 23:39:48 +00:00
Darkvater
0b4d416e1f
(svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land
2007-02-01 22:54:04 +00:00
Darkvater
dbc5fe943d
(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
2007-02-01 16:21:56 +00:00
rubidium
2a9851a3ad
(svn r8511) -Codechange: make WindowClass an enumerated value.
2007-02-01 15:49:12 +00:00
Darkvater
7735c2197f
(svn r8509) -Cleanup: Add some enum names to the create scenario window
2007-02-01 14:29:06 +00:00
peter1138
ca9843424b
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
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This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
rubidium
a7d0cdf95f
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
2007-01-10 18:56:51 +00:00
KUDr
07c30785ab
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
2007-01-10 18:12:09 +00:00