(svn r8524) -Cleanup: Ala r8509 add some enum names to the generate landscape window

pull/155/head
Darkvater 18 years ago
parent 105cd53868
commit 6ff65bdf3b

@ -24,15 +24,6 @@
#include "date.h"
#include "newgrf_config.h"
enum {
START_DATE_QUERY,
SNOW_LINE_QUERY,
FLAT_WORLD_HEIGHT_QUERY,
LEN_RND_SEED = 11,
SEED_EDIT = 15,
};
/**
* In what 'mode' the GenerateLandscapeWindowProc is.
*/
@ -56,6 +47,50 @@ static inline void SetNewLandscapeType(byte landscape)
InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
}
enum GenerateLandscapeWindowWidgets {
GLAND_TEMPERATE = 3,
GLAND_ARCTIC,
GLAND_TROPICAL,
GLAND_TOYLAND,
GLAND_MAPSIZE_X_TEXT,
GLAND_MAPSIZE_X_PULLDOWN,
GLAND_MAPSIZE_Y_TEXT,
GLAND_MAPSIZE_Y_PULLDOWN,
GLAND_TOWN_TEXT,
GLAND_TOWN_PULLDOWN,
GLAND_INDUSTRY_TEXT,
GLAND_INDUSTRY_PULLDOWN,
GLAND_RANDOM_EDITBOX,
GLAND_RANDOM_BUTTON,
GLAND_GENERATE_BUTTON,
GLAND_START_DATE_DOWN,
GLAND_START_DATE_TEXT,
GLAND_START_DATE_UP,
GLAND_SNOW_LEVEL_DOWN,
GLAND_SNOW_LEVEL_TEXT,
GLAND_SNOW_LEVEL_UP,
GLAND_TREE_TEXT,
GLAND_TREE_PULLDOWN,
GLAND_LANDSCAPE_TEXT,
GLAND_LANDSCAPE_PULLDOWN,
GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,
GLAND_TERRAIN_TEXT,
GLAND_TERRAIN_PULLDOWN,
GLAND_WATER_TEXT,
GLAND_WATER_PULLDOWN,
GLAND_SMOOTHNESS_TEXT,
GLAND_SMOOTHNESS_PULLDOWN
};
static const Widget _generate_landscape_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
@ -91,7 +126,6 @@ static const Widget _generate_landscape_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator
{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, 0x0, STR_NULL},
@ -182,14 +216,14 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
/* Data used for the generate seed edit box */
static querystr_d _genseed_query;
static char _genseed_buffer[LEN_RND_SEED];
static char _genseed_buffer[11];
glwp_modes mode = (glwp_modes)w->window_number;
uint y;
switch (e->event) {
case WE_CREATE:
LowerWindowWidget(w, _opt_newgame.landscape + 3);
LowerWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE);
snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
@ -200,28 +234,28 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
case WE_PAINT:
/* You can't select smoothness if not terragenesis */
if (mode == GLWP_GENERATE) {
SetWindowWidgetDisabledState(w, 32, _patches_newgame.land_generator == 0);
SetWindowWidgetDisabledState(w, 33, _patches_newgame.land_generator == 0);
SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_TEXT, _patches_newgame.land_generator == 0);
SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
}
/* Disable snowline if not hilly */
SetWindowWidgetDisabledState(w, 22, _opt_newgame.landscape != LT_HILLY);
/* Disable town and industry in SE */
SetWindowWidgetDisabledState(w, 11, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 12, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 13, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 14, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 24, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 25, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, 18, _patches_newgame.starting_year <= MIN_YEAR);
SetWindowWidgetDisabledState(w, 20, _patches_newgame.starting_year >= MAX_YEAR);
SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_HILLY);
/* Disable town, industry and trees in SE */
SetWindowWidgetDisabledState(w, GLAND_TOWN_TEXT, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_TEXT, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, GLAND_TREE_TEXT, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
SetWindowWidgetDisabledState(w, GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
SetWindowWidgetDisabledState(w, GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
SetWindowWidgetLoweredState(w, GLAND_TEMPERATE, _opt_newgame.landscape == LT_NORMAL);
SetWindowWidgetLoweredState(w, GLAND_ARCTIC, _opt_newgame.landscape == LT_HILLY);
SetWindowWidgetLoweredState(w, GLAND_TROPICAL, _opt_newgame.landscape == LT_DESERT);
SetWindowWidgetLoweredState(w, GLAND_TOYLAND, _opt_newgame.landscape == LT_CANDY);
DrawWindowWidgets(w);
y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
@ -242,7 +276,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
}
DrawString( 12, 153 + y, STR_RANDOM_SEED, 0);
DrawEditBox(w, &_genseed_query, SEED_EDIT);
DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
DrawString(182, 113 + y, STR_DATE, 0);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
@ -295,29 +329,29 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->we.click.widget) {
case 0: DeleteWindow(w); break;
case 3: case 4: case 5: case 6:
RaiseWindowWidget(w, _opt_newgame.landscape + 3);
SetNewLandscapeType(e->we.click.widget - 3);
case GLAND_TEMPERATE: case GLAND_ARCTIC: case GLAND_TROPICAL: case GLAND_TOYLAND:
RaiseWindowWidget(w, _opt_newgame.landscape + GLAND_TEMPERATE);
SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE);
break;
case 7: case 8: // Mapsize X
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
case GLAND_MAPSIZE_X_TEXT: case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, GLAND_MAPSIZE_X_PULLDOWN, 0, 0);
break;
case 9: case 10: // Mapsize Y
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
case GLAND_MAPSIZE_Y_TEXT: case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, GLAND_MAPSIZE_Y_PULLDOWN, 0, 0);
break;
case 11: case 12: // Number of towns
ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, 12, 0, 0);
case GLAND_TOWN_TEXT: case GLAND_TOWN_PULLDOWN: // Number of towns
ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
break;
case 13: case 14: // Number of industries
ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, 14, 0, 0);
case GLAND_INDUSTRY_TEXT: case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case 16: // Random seed
case GLAND_RANDOM_BUTTON: // Random seed
_patches_newgame.generation_seed = InteractiveRandom();
snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
UpdateTextBufferSize(&_genseed_query.text);
SetWindowDirty(w);
break;
case 17: // Generate
case GLAND_GENERATE_BUTTON: // Generate
if (mode == GLWP_HEIGHTMAP && (
_heightmap_x * 2 < (1U << _patches_newgame.map_x) || _heightmap_x / 2 > (1U << _patches_newgame.map_x) ||
_heightmap_y * 2 < (1U << _patches_newgame.map_y) || _heightmap_y / 2 > (1U << _patches_newgame.map_y))) {
@ -330,64 +364,65 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
StartGeneratingLandscape(mode);
}
break;
case 18: case 20: // Year buttons
case GLAND_START_DATE_DOWN: case GLAND_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 19, MIN_YEAR, MAX_YEAR);
_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case 19: // Year text
WP(w, def_d).data_3 = START_DATE_QUERY;
case GLAND_START_DATE_TEXT: // Year text
WP(w, def_d).data_3 = GLAND_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
case 21: case 23: // Snow line buttons
case GLAND_SNOW_LEVEL_DOWN: case GLAND_SNOW_LEVEL_UP: // Snow line buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - 22, 2, 13);
_patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, 13);
}
_left_button_clicked = false;
break;
case 22: // Snow line text
WP(w, def_d).data_3 = SNOW_LINE_QUERY;
case GLAND_SNOW_LEVEL_TEXT: // Snow line text
WP(w, def_d).data_3 = GLAND_SNOW_LEVEL_TEXT;
SetDParam(0, _patches_newgame.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
case 24: case 25: // Tree placer
ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0);
case GLAND_TREE_TEXT: case GLAND_TREE_PULLDOWN: // Tree placer
ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
break;
case 26: case 27: // Landscape generator OR Heightmap rotation
case GLAND_LANDSCAPE_TEXT: case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
/*case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
if (mode == GLWP_HEIGHTMAP) {
ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0);
ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
} else {
ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0);
ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
}
break;
case 28: case 29: // Terrain type
ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0);
case GLAND_TERRAIN_TEXT: case GLAND_TERRAIN_PULLDOWN: // Terrain type
ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
break;
case 30: case 31: // Water quantity
ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0);
case GLAND_WATER_TEXT: case GLAND_WATER_PULLDOWN: // Water quantity
ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
break;
case 32: case 33: // Map smoothness
ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0);
case GLAND_SMOOTHNESS_TEXT: case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
}
break;
case WE_MOUSELOOP:
HandleEditBox(w, &_genseed_query, SEED_EDIT);
HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX);
break;
case WE_KEYPRESS:
HandleEditBoxKey(w, &_genseed_query, SEED_EDIT, e);
HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be
@ -398,41 +433,39 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case 8: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
case 12:
case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break;
case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break;
case GLAND_TOWN_PULLDOWN:
_opt_newgame.diff.number_towns = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case 14:
case GLAND_INDUSTRY_PULLDOWN:
_opt_newgame.diff.number_industries = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case 25:
_patches_newgame.tree_placer = e->we.dropdown.index;
break;
case 27:
case GLAND_LANDSCAPE_PULLDOWN:
/*case GLAND_HEIGHTMAP_PULLDOWN: */
if (mode == GLWP_HEIGHTMAP) {
_patches_newgame.heightmap_rotation = e->we.dropdown.index;
} else {
_patches_newgame.land_generator = e->we.dropdown.index;
}
break;
case 29:
case GLAND_TERRAIN_PULLDOWN:
_opt_newgame.diff.terrain_type = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case 31:
case GLAND_WATER_PULLDOWN:
_opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
break;
case 33:
_patches_newgame.tgen_smoothness = e->we.dropdown.index;
break;
}
SetWindowDirty(w);
break;
@ -442,12 +475,12 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
int32 value = atoi(e->we.edittext.str);
switch (WP(w, def_d).data_3) {
case START_DATE_QUERY:
InvalidateWidget(w, 19);
case GLAND_START_DATE_TEXT:
InvalidateWidget(w, GLAND_START_DATE_TEXT);
_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
break;
case SNOW_LINE_QUERY:
InvalidateWidget(w, 22);
case GLAND_SNOW_LEVEL_TEXT:
InvalidateWidget(w, GLAND_SNOW_LEVEL_TEXT);
_patches_newgame.snow_line_height = clamp(value, 2, 13);
break;
}
@ -477,9 +510,7 @@ static const WindowDesc _heightmap_load_desc = {
static void _ShowGenerateLandscape(glwp_modes mode)
{
DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE);
DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP);
DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_SCENARIO);
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
/* Always give a new seed if not editor */
if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
@ -605,7 +636,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
_left_button_clicked = false;
break;
case CSCEN_START_DATE_TEXT: // Year text
WP(w, def_d).data_3 = START_DATE_QUERY;
WP(w, def_d).data_3 = CSCEN_START_DATE_TEXT;
SetDParam(0, _patches_newgame.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
break;
@ -620,7 +651,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
_left_button_clicked = false;
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY;
WP(w, def_d).data_3 = CSCEN_FLAT_LAND_HEIGHT_TEXT;
SetDParam(0, _patches_newgame.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
break;
@ -640,11 +671,11 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
int32 value = atoi(e->we.edittext.str);
switch (WP(w, def_d).data_3) {
case START_DATE_QUERY:
case CSCEN_START_DATE_TEXT:
InvalidateWidget(w, CSCEN_START_DATE_TEXT);
_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
break;
case FLAT_WORLD_HEIGHT_QUERY:
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
InvalidateWidget(w, CSCEN_FLAT_LAND_HEIGHT_TEXT);
_patches_newgame.se_flat_world_height = clamp(value, 0, 15);
break;

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