Commit Graph

70 Commits

Author SHA1 Message Date
rubidium
feb91ab5ea (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 2007-07-25 19:06:29 +00:00
belugas
917c536031 (svn r10622) -Feature: Introduction of the CBID_INDUSTRY_AVAILABLE's handling, in fund industry window.
In order to stay as much consistent with the specs, the fund window will perform (if required) the callback every game-day.  TTDPatch performs the same call every second, but after discussions with Csaboka, we agreed that it was not required to be that intensive.  So a game-day is plenty enough.
2007-07-19 01:47:32 +00:00
rubidium
d1ef87f914 (svn r10508) -Codechange: allow customizable animation schemes for industries. 2007-07-11 15:03:29 +00:00
belugas
b9db8ecf41 (svn r10503) -Codechange: Mark Callback CBID_INDUSTRY_FUND_MORE_TEXT (cb38) as implemented. 2007-07-11 00:36:03 +00:00
rubidium
7cb7488836 (svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments. 2007-07-09 19:38:12 +00:00
rubidium
f183f46561 (svn r10490) -Codechange: add support for industries on non-flat surfaces. 2007-07-09 18:53:43 +00:00
rubidium
2801ccc5f2 (svn r10486) -Fix: do not draw foundations when the "should I draw foundations" callbacks says to do so. 2007-07-09 13:59:07 +00:00
rubidium
e207ba425f (svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location. 2007-07-09 13:21:49 +00:00
rubidium
37748a3152 (svn r10483) -Codechange: add support for callbacks to manipulate the building chance of farm fields and chopping chance for lumber mills. 2007-07-08 19:54:51 +00:00
rubidium
95ea8fd2f1 (svn r10477) -Codechange: add some callbacks to customise the acceptance of industries. 2007-07-08 17:40:04 +00:00
rubidium
064c1ea89e (svn r10476) -Fix: some newgrf callbacks were already implemented even though the comment said they were not. 2007-07-08 14:23:15 +00:00
peter1138
7884a07b43 (svn r10443) -Fix: randomizing triggers should be called with callback type set to 1 2007-07-05 06:35:09 +00:00
peter1138
0d32783f87 (svn r9671) -Codechange: Implement NewGRF callback 36, which allows changing of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable. 2007-04-18 18:37:40 +00:00
belugas
de17e621c1 (svn r9549) -Codechange: Add definition of callbacks and callback masks for both industries and industry tiles 2007-04-03 00:01:18 +00:00
peter1138
9931916345 (svn r9411) -Codechange: Add support for loading of newcargo data. 2007-03-22 23:19:40 +00:00
maedhros
209101391a (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
belugas
dbee26fda9 (svn r9215) -Documentation : correct Doxygen of comments 2007-03-15 17:42:32 +00:00
maedhros
878b6fcf37 (svn r9029) -Fix (r7326): Only call the gradual loading amount callback if the bit for it is set in the vehicle's callbackmask. 2007-03-06 19:12:56 +00:00
peter1138
323898cb97 (svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle colour map
selection.
2007-01-17 22:19:12 +00:00
rubidium
013df98f79 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00