rubidium
ed0a6a641e
(svn r9972) -Fix (r9969): silence a warning.
2007-05-29 08:20:38 +00:00
rubidium
e831fb4d5e
(svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges.
2007-05-29 08:19:37 +00:00
miham
67fec6c7a7
(svn r9970) -Update: WebTranslator2 update to 2007-05-29 09:12:20
...
brazilian_portuguese - 29 fixed by tucalipe (29)
catalan - 30 fixed by arnaullv (30)
danish - 1 fixed by ThomasA (1)
dutch - 29 fixed, 2 changed by webfreakz (31)
french - 30 fixed, 2 changed by glx (32)
hungarian - 29 fixed by miham (29)
italian - 30 fixed, 1 changed by lorenzodv (31)
japanese - 18 fixed by ickoonite (18)
korean - 34 fixed by darkttd (34)
portuguese - 5 fixed by izhirahider (5)
romanian - 28 fixed, 682 changed by CrystyB (710)
swedish - 31 fixed by giddorah (31)
traditional_chinese - 57 fixed by thomasau (57)
2007-05-29 07:12:49 +00:00
belugas
e7bbb79ff5
(svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile
2007-05-29 00:15:34 +00:00
bjarni
bcb668c2ff
(svn r9967) -Fix (r9938): autoreplace would in certain conditions move dualheaded engines in a train (usually to the rear)
...
-Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine)
This can make a difference if there are wagons in the train
2007-05-28 21:40:40 +00:00
rubidium
5ac10d4d2b
(svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
2007-05-28 21:32:26 +00:00
rubidium
6a48a58104
(svn r9965) -Fix: the ownership of drive through road stops on town owned roads wasn't properly reset when the road stop was removed.
2007-05-28 20:46:59 +00:00
rubidium
4f9a0f750a
(svn r9964) -Fix: removing of road should not be free of charge.
2007-05-28 19:26:32 +00:00
peter1138
f8120ef5a0
(svn r9963) -Fix (r9962): 'smooth_scroll' patch setting was ignored (always on) in some places.
2007-05-28 17:07:19 +00:00
peter1138
2851f58efa
(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
2007-05-28 16:46:16 +00:00
rubidium
493494a35d
(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.
2007-05-28 04:15:32 +00:00
rubidium
eadc44d8cb
(svn r9960) -Fix [FS#813]: road wasn't properly added when overbuilding a tram rails with normal rails to for a crossing.
2007-05-28 03:41:18 +00:00
maedhros
d07b57f9aa
(svn r9959) -Fix: Only call GetNextVehicle for trains.
2007-05-27 17:27:07 +00:00
rubidium
cbcd24f562
(svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable.
2007-05-27 14:42:40 +00:00
rubidium
d887c1e684
(svn r9957) -Change: replace cargo tram with freight tram for consistency.
2007-05-27 10:00:37 +00:00
peter1138
7273802f0c
(svn r9956) -Codechange: Add tram livery schemes
2007-05-27 09:33:41 +00:00
maedhros
4f6ffd4e12
(svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less mysterious.
2007-05-27 09:17:30 +00:00
rubidium
3b267df0af
(svn r9954) -Fix [FS#811]: trolley AI crashed when trying to determine what the roadbits are.
2007-05-27 08:53:21 +00:00
maedhros
4ff33af406
(svn r9953) -Fix: Only check whether trains are multiheaded when cloning.
2007-05-27 05:32:37 +00:00
glx
5e41d3364c
(svn r9952) -Fix r9951: it was not possible to build a drive-through station over a road/tram
2007-05-27 01:59:07 +00:00
glx
39463156df
(svn r9951) -Fix: slope check was incomplete when building road over tram track (and vice-versa)
...
-Fix: you could build a drive-through station over a sloped road/tram track
2007-05-27 01:03:59 +00:00
rubidium
0be092ec71
(svn r9950) -Feature(tte): allow terraforming under bridges.
2007-05-26 23:23:22 +00:00
rubidium
fe9bf75436
(svn r9949) -Fix: (road) depots got deowned on bankrupts.
2007-05-26 23:18:42 +00:00
rubidium
9e8f500f7f
(svn r9948) -Fix (r9947): building illegal roads on slopes. Why do 'fixes' always have the tendancy to backfire?
2007-05-26 22:44:09 +00:00
rubidium
5bdf6833b3
(svn r9947) -Fix [FS#807]: don't check whether roadbits may be built when they are already built for another type.
2007-05-26 22:19:04 +00:00
rubidium
ff0bf9fb1f
(svn r9946) -Fix: more places that weren't correctly marked dirty...
2007-05-26 22:01:49 +00:00
rubidium
567035ebb5
(svn r9945) -Fix: bridges were not properly marked dirty when adding/removing roadtypes.
2007-05-26 21:45:16 +00:00
rubidium
fba2106536
(svn r9944) -Fix: tile selection drawn on the wrong height for some road bridges.
2007-05-26 21:34:38 +00:00
rubidium
336c9a5cc4
(svn r9943) -Fix [FS#806]: building roads/trams did take notice of the foundation of the opposite roadtype.
2007-05-26 21:00:48 +00:00
rubidium
b741bd1b1e
(svn r9942) -Fix [FS#804]: crash when upgrading both ends of a bridge.
2007-05-26 20:52:23 +00:00
bjarni
ae9b3c41e0
(svn r9941) -Fix: trams could be cloned to appear in normal road depots and vice versa (spotted by Desolator)
2007-05-26 20:30:55 +00:00
rubidium
a88d005c76
(svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes.
2007-05-26 20:30:40 +00:00
maedhros
c7897d4422
(svn r9939) -Fix (r3139): EngineHasArticPart(v) is only valid for trains.
2007-05-26 17:06:45 +00:00
bjarni
3963b48f17
(svn r9938) -Fix [FS#799]: 100 wagons train + replace engine
...
Replacing a unit in a train will now remove the old unit before adding the new one. This will solve issues when max train length has been reached
2007-05-26 17:00:44 +00:00
truelight
ba85ab33d6
(svn r9937) -Codechange: don't define a function that is never declared or used
2007-05-26 16:18:43 +00:00
truelight
0c13d00735
(svn r9936) -Fix: (Un)ScaleByZoom missed a minus sign in some cases
2007-05-26 15:20:13 +00:00
rubidium
235916db4c
(svn r9935) -Fix: could not build a drive through station when there when you own the tram bits and the town owns the road.
2007-05-26 14:24:19 +00:00
rubidium
7e6f19ac1c
(svn r9934) -Fix (r9923): towns could remove 'half' tram tracks.
2007-05-26 13:00:52 +00:00
rubidium
d21b1acbcc
(svn r9933) -Fix (9925): unified a little too much.
2007-05-26 12:34:25 +00:00
truelight
98cf7f5c7b
(svn r9932) -Fix: can't assume a zoom-level with MarkAllViewportsDirty, causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
2007-05-26 12:19:54 +00:00
rubidium
01709037c0
(svn r9931) -Fix: some glitches with catenary and bridges.
2007-05-26 10:40:34 +00:00
rubidium
76b1a66498
(svn r9930) -Fix (r9838): obiwan could cause vehicles to way a long time (2.5 years) at stations.
2007-05-26 09:13:59 +00:00
rubidium
1360c8c116
(svn r9929) -Fix [FS#803]: fix several drawing issues.
2007-05-26 07:58:49 +00:00
peter1138
f2dc086b30
(svn r9928) -Fix (r9805): Default display options were not set correctly.
2007-05-26 07:47:52 +00:00
rubidium
781f8cf61b
(svn r9927) -Fix: assert triggered when letting a tram run into the wrong side of a depot.
2007-05-25 23:45:36 +00:00
rubidium
a6ab2f26a0
(svn r9926) -Fix (r9923): the vehicle should continue on the next tile, not 'finishing' the turn.
2007-05-25 23:32:30 +00:00
rubidium
4477734e05
(svn r9925) -Fix: wrong tooltips in station picker.
2007-05-25 23:21:32 +00:00
rubidium
7ce4b8e29c
(svn r9924) -Fix: update the road vehicle speeds when stopped and/or running just behind another vehicle.
2007-05-25 22:31:34 +00:00
rubidium
a8d9b4e040
(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
2007-05-25 22:07:40 +00:00
rubidium
c3993ee666
(svn r9922) -Fix (r9914): [YAPF] null pointer dereference.
2007-05-25 15:49:14 +00:00