Commit Graph

36 Commits (3044b7ecb608826475903f6f40a369d1ac5336f8)

Author SHA1 Message Date
yexo 72caaebd75 (svn r22534) -Fix [FS#4631] (r21250): doing rescan_ai in a game with running AIs caused a crash 14 years ago
rubidium c163f3c0f7 (svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h" 14 years ago
yexo 57f969de2b (svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list of recognized AI libraries (dihedral) 14 years ago
rubidium 360d6daf34 (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 14 years ago
yexo 844e62546b (svn r20271) -Doc: add doxygen comments to several items under src/ai/ 14 years ago
frosch 6c1a2a2009 (svn r19932) -Codechange: Preserve _current_company when starting AIs. 15 years ago
frosch a5bea603ea (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation. 15 years ago
frosch ee53807e51 (svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration. 15 years ago
yexo cdfe7f7834 (svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window where you can input a break string (patch by Zuu) 15 years ago
yexo e482d6d627 (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this way
15 years ago
yexo f5212de089 (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 15 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 26b203e3ff (svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
15 years ago
rubidium 6595434845 (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen 15 years ago
rubidium 982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
smatz a2567c84a0 (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 16 years ago
smatz 512db5248e (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 16 years ago
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 16 years ago
smatz cf986c3099 (svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize() 16 years ago
smatz d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 16 years ago
yexo 46ba81964b (svn r16151) -Codechange: move some includes around to prevent including half the AI api in non-noai related code. 16 years ago
yexo c144d8fa90 (svn r15562) -Change: Use GetName() to determine the unique AI name instead of GetInstanceName() to make branching of AIs easier. 16 years ago
smatz 487b0ed95e (svn r15401) -Fix [FS#2619](r15027): AI::Stop changed _current_company, but didn't restore its original value 16 years ago
rubidium 2eebb52592 (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
frosch 512cc98b35 (svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI. 16 years ago
Yexo 593f380462 (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 16 years ago
truebrain ef75a7af90 (svn r15122) -Codechange: add a security assert, to make sure something never happens 16 years ago
truebrain e436f0218f (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
16 years ago
smatz ca45774160 (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
16 years ago
truebrain d5a599f5e5 (svn r15074) -Fix: make Rubidium happy 16 years ago
truebrain 39cec4c65f (svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
16 years ago
truebrain ee17e1e7b8 (svn r15059) -Add [NoAI]: use 'start_date' from the AI configure to see when an AI should start next 16 years ago
truebrain 5573d9a459 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago